On default source files it is still an unresolved bug which appear when the shaman's attack speed is more than 145/150.
here a video which show how it is not getting the damage text for each hit on the stone.
Since the problem is the InvisibleTime on Attack.msa which it is too high, we could think to reduce it without need to edit nothing in our source (and it may be more efficient), but honestly i preferred to make a function which calculating the "adjustment" of the invisible time using the speed attack to don't risk to get the reversed problem (2 damage on 1 hit when the attack speed is low)
feel free to use one of the two options
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