• Announcement:
    In order to download VIP files, you need to UPGRADE your account.

[HowTo] Upgrade Gcc49 >GCC9

Member
Apr
Threads
3
21
68
13
HubMoney
419
Don't forget reagain build cryptopp(!)
For Extern:
Extern:

in ServerSRC remove this files
libdevil
libmysql
teen
libserverkey
2 Step All file
Change code blocks

auto_ptr -> unique_ptr
typeof -> __typeof
Freebsd need this packages

* pkg install boost-all
* MySQL
* openssl
* python
* git
* gcc9
* gmake
* makedepend
* subversion
Lzo update old version > 2.10g

LZO2.11:
LZO2.11:

Step1: Open the lzo-2.10 file
Step2: Put the files in /Server/game/src directly.
Step3: Of course, since there are minilzo.c and minilzo.h, it will want to change it, first delete it from game/src and then discard it.
game/src/sectree_manager.cpp

Scan : unsigned int uiDestSize;

Change it : lzo_uint uiDestSize;
game/src/cipher.h


Scan : encoder_->ProcessData((CryptoPP*)buffer, (const CryptoPP*)buffer, length);

Change it: encoder_->ProcessData((CryptoPP::byte*)buffer, (const CryptoPP::byte*)buffer, length);

Scan: decoder_->ProcessData((byte*)buffer, (const byte*)buffer, length);

Change it: decoder_->ProcessData((CryptoPP::byte*)buffer, (const CyptoPP::byte*)buffer, length);
game/src/char.h


Scan: TSkillUseInfo

Add to upper: typedef std::map<VID, size_t> targetMap;

Scan: boost::unordered_map<DWORD, size_t> TargetVIDMap;

Change it: targetMap TargetVIDMap;
game/src/char_skill.cpp


Scan: boost::unordered_map<VID size_t>:: iterator iterTargetMap = rSkillUseInfo.TargetVIDMap.find(TargetVID);

Change it: targetMap:: iterator iterTargetMap = rSkillUseInfo.TargetVIDMap.find(TargetVID);
game/src/main.cpp



Scan:

#ifndef __WIN32__
#include <gtest/gtest.h>
#endif


Change it or remove it:

// #ifndef __WIN32__
// #include <gtest/gtest.h>
// #endif


Scan:
if ( argc > 1 )
{
if ( strcmp( argv[1], "unittest" ) == 0 )
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}
}


Change it or remove it:

// #ifndef __WIN32__
// // <Factor> start unit tests if option is set
// if ( argc > 1 )
// {
// if ( strcmp( argv[1], "unittest" ) == 0 )
// {
// ::testing::InitGoogleTest(&argc, argv);
// return RUN_ALL_TESTS();
// }
// }
// #endif


Scan: extern const char * _malloc_options;

Change it or remove : //extern const char * _malloc_options;

Scan: _malloc_options = "A";

Change it : //_malloc_options = "A";
libgame/src/grid.cc

Add include : #include <algorithm>

Scan: int iSize = std::MIN(w * h, pkGrid->m_iWidth * pkGrid->m_iHeight);

Change it: int iSize = std::min(w * h, pkGrid->m_iWidth * pkGrid->m_iHeight);
A lot of time I can saw empty #endif be careful
libthecore/include/stdafx.h


Scan: #include <sys/event.h>

Add under:
#define typeof(x) __typeof__(x)
#endif
common/stl.h


Scan : template <typename T> T MIN(T a, T b)

Add comment line this codes
After
Before:
template <typename T> T MIN(T a, T b)
{
// return a < b ? a : b;
}

template <typename T> T MAX(T a, T b)
{
// return a > b ? a : b;
}


After:

// template <typename T> T MIN(T a, T b)
// {
// return a < b ? a : b;
// }

// template <typename T> T MAX(T a, T b)
// {
// return a > b ? a : b;
// }
db/src/grid.cpp

Add include: #include <algorithm>

Scan: int iSize = std::MIN(w * h, pkGrid->m_iWidth * pkGrid->m_iHeight);

Change it: int iSize = std::min(w * h, pkGrid->m_iWidth * pkGrid->m_iHeight);
db/src/Main.cpp


Scan: malloc

Before:
#ifdef __FreeBSD__
extern const char * _malloc_options;
#endif

#ifdef __FreeBSD__
_malloc_options = "A";
#endif


After:

/*#ifdef __FreeBSD__
extern const char * _malloc_options;
#endif*/

// #ifdef __FreeBSD__
// _malloc_options = "A";
// #endif
Create ../../Server/__VERSION__ file
db/src/version.cpp
Scan: fprintf(fp, "game perforce revision: %s\n", __P4_VERSION__);

Change it: fprintf(fp, "game perforce revision: %s\n", __VERSION__);
game/src/item_manager.cpp

Scan: ../libgame/include/grid.h


Change it: ../../libgame/include/grid.h

Example file
Makefile:
CC=gcc9
CXX=g++9

PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)

default: libthecore libpoly libgame liblua libsql game db
    @echo "--------------------------------------"
    @echo "Build Done"
    @echo "--------------------------------------"

liblua: .
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libsql: .
    @touch $@/Depend
    $(MAKE) -C $@ dep
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libgame: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src

libpoly: .
    @touch $@/Depend
    $(MAKE) -C $@ dep
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libthecore: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src

game: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src

db: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src

all:
    @echo "--------------------------------------"
    @echo "Full Build Start"
    @echo "--------------------------------------"

    $(MAKE) -C liblua clean
    $(MAKE) -C liblua

    @touch libsql/Depend
    $(MAKE) -C libsql dep
    $(MAKE) -C libsql clean
    $(MAKE) -C libsql

    @touch libgame/src/Depend
    $(MAKE) -C libgame/src dep
    $(MAKE) -C libgame/src clean
    $(MAKE) -C libgame/src

    @touch libpoly/Depend
    $(MAKE) -C libpoly dep
    $(MAKE) -C libpoly clean
    $(MAKE) -C libpoly

    @touch libthecore/src/Depend
    $(MAKE) -C libthecore/src dep
    $(MAKE) -C libthecore/src clean
    $(MAKE) -C libthecore/src

    @touch game/src/Depend
    $(MAKE) -C game/src dep
    $(MAKE) -C game/src

    @touch db/src/Depend
    $(MAKE) -C db/src dep
    $(MAKE) -C db/src

    @echo "--------------------------------------"
    @echo "Butun Derleme bitti"
    @echo "--------------------------------------"

clean:
    $(MAKE) -C liblua clean
    $(MAKE) -C libsql clean
    $(MAKE) -C libgame/src clean
    $(MAKE) -C libpoly clean
    $(MAKE) -C libthecore/src clean
db/Makefile
Makefile:
MAKE = gmake
CC = g++9

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj


GCC_VERSION = 4
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
#SVN_VERSION = $(shell svn info |grep Revision: |cut -c11-)
SVN_VERSION = $(shell cat ../../__VERSION__)
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

TARGET = $(BINDIR)/db_r$(__VERSION__)

LIBS = -pthread -lm -lmd -lc++
CFLAGS = -m32 -g -Wall -O2 -pipe -fno-rtti -fno-exceptions -pthread -fno-strict-aliasing -D_THREAD_SAFE
CFLAGS += -Wno-deprecated-declarations -Wno-format-truncation -Wno-nonnull-compare
CXXFLAGS = -std=c++11 -Wl,-rpath=/usr/local/lib/gcc9

# boost
INCDIR += -I/../../../Extern/include/boost

#Project Library
INCDIR+= -I/local/include
LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib
LIBS += -lthecore -lsql -lpoly -lgame -lm

#MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a

#OpenSSL
LIBS += -lssl -lcrypto

SRCS =    Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp \
        Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp \
        ClientManagerBoot.cpp ClientManagerParty.cpp ClientManagerGuild.cpp GuildManager.cpp HB.cpp \
        PrivManager.cpp MoneyLog.cpp ItemAwardManager.cpp ClientManagerEventFlag.cpp Marriage.cpp \
        Monarch.cpp BlockCountry.cpp ItemIDRangeManager.cpp ClientManagerHorseName.cpp version.cpp \
        AuctionManager.cpp ProtoReader.cpp CsvReader.cpp

OBJS = $(SRCS:%.cpp=$(OBJDIR)/%.o)

default: $(TARGET)

$(TARGET): $(OBJS)
    @echo Dosya Olustu $(TARGET) ...
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(LIBDIR) $(OBJS) $(LIBS) -o $(TARGET)
    @touch version.cpp

$(OBJDIR)/%.o: %.cpp
    @echo -e "\033[0;32m [UA] \033[0m       \033[0;33m Derleniyor:\033[0m" $<
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@

$(OBJDIR)/version.o: version.cpp
    @$(CC) $(CFLAGS) $(CXXFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__SVN_VERSION__=\"$(SVN_VERSION)\" -c $< -o $@
    @echo -e "\033[0;32m [UA] \033[0m       \033[0;33m Derleniyor:\033[0m" $<

$(OBJDIR):
    @mkdir $(OBJDIR)

clean:
    @rm -f $(OBJS) $(BINDIR)/db_r*

dep:
    @touch Depend
    makedepend -fDepend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(SRCS) 2> /dev/null

sinclude Depend

Game/src/Makefile
Makefile:
PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
#SVN_VERSION = $(shell svnversion -n .)
SVN_VERSION = $(shell cat ../../__VERSION__)
P4_VERSION = $(shell cat ../../__VERSION__)

CC = g++9

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

# Standard Setting
LIBS = -pthread -lm -lmd -lc++
# Removed -fno-rtti
CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG -D__SVN_VERSION__=\"$(SVN_VERSION)\"
CFLAGS += -Wno-deprecated-declarations -Wno-format-truncation -Wno-sign-compare -Wno-nonnull-compare
CFLAGS += -Wno-int-in-bool-context -Wno-stringop-truncation -Wno-address
CFLAGS += -fstack-protector-all
CXXFLAGS = -std=c++11 -Wl,-rpath=/usr/local/lib/gcc9



# boost
INCDIR += -I../../../Extern/include/boost

# DevIL
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a\
        ../../../Extern/lib/libjasper.a\
        ../../../Extern/lib/libpng.a\
        ../../../Extern/lib/libtiff.a\
        ../../../Extern/lib/libjbig.a\
        ../../../Extern/lib/libmng.a\
        /usr/lib/liblzma.a\
        ../../../Extern/lib/liblcms.a\
        ../../../Extern/lib/libjpeg.a

#LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg

# MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a /usr/local/lib/libzstd.a

# Miscellaneous external libraries
# INCDIR += -I/../../Extern/include
# LIBDIR += -L/../../Extern/lib
LIBS += ../../../Extern/lib/libcryptopp.a
LIBS += -lcryptopp

# HackShield
INCDIR += -I../../libhackshield/include
LIBDIR += -L../../libhackshield/lib
LIBS += -lanticpxsvr

# XTrap
INCDIR += -I../../libxtrap/include

# openssl
INCDIR += -I/usr/include
LIBDIR += -L/usr/local/lib
LIBS += -lunwind -lssl -lcrypto

# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I/usr/local/include
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib
LIBDIR += -L/usr/local/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame
USE_STACKTRACE = 0
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a
endif

TARGET  = $(BINDIR)/game_r$(SVN_VERSION)_$(PLATFORM)

CFILE    = minilzo.c

CPPFILE = BattleArena.cpp\
          FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
          arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
          char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
          char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
          cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
          desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
          entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
          guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
          input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
          item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
          locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
          messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
          party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
          questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
          questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
          questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
          questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
          questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
          refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
          skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
          wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
          BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
          HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
          SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
          auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
          buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
          group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
          shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp

COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp

#TESTOBJ = $(OBJDIR)/test.o
#TESTCPP = test.cpp
#TEST_TARGET  = $(BINDIR)/game_r$(SVN_VERSION)_striped

# default: $(TEST_TARGET)
    # @strip $(TEST_TARGET)
default: $(TARGET)

$(OBJDIR)/minilzo.o: minilzo.c
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@
    @echo compile $<

$(OBJDIR)/version.o: version.cpp
    @$(CC) $(CFLAGS) $(CXXFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__P4_VERSION__=\"$(P4_VERSION)\" -c $< -o $@
    @echo compile $<

$(OBJDIR)/%.o: %.cpp
    @echo compile $<
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@


$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    @echo linking $(TARGET)....
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)

#$(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)
#    @echo linking $(TEST_TARGET)
#    @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test

clean:
    @rm -f $(COBJS) $(CPPOBJS)
    @rm -f $(BINDIR)/game_r* $(BINDIR)/conv

tag:
    ctags *.cpp *.h *.c

dep:
    makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > Depend

sinclude Depend

libgame Makefile
Makefile:
CXX    = gcc9
CC = g++9
BIN_DIR = ../lib
BIN = $(BIN_DIR)/libgame.a

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)

CFLAGS = -m32 -Wall -O2 -pipe -mtune=i686 -fno-exceptions -I../include
CFLAGS += -std=c++11

LIBS =

OBJFILES = grid.o attribute.o targa.o

default:
    $(MAKE) $(BIN)

$(BIN): $(OBJFILES)
    if [ ! -d $(BIN_DIR) ]; then mkdir $(BIN_DIR); fi
    ar cru $(BIN) $(OBJFILES) $(LIBS)
    ranlib $(BIN)
    chmod 700 $(BIN)

clean:
    rm -f *.o
    rm -f $(BIN)

dep:
    touch Depend
    $(CXX) $(CFLAGS) -MM *.cc > Depend

$(OBJFILES):
    $(CXX) $(CFLAGS) -c $<

include Depend

liblua config
Code:
# configuration file for making Lua 5.0
# see INSTALL for installation instructions

# These are default values. Skip this section and see the explanations below.

LOADLIB=
DLLIB=
NUMBER=
POPEN=
TMPNAM=
DEGREES=
USERCONF=

# == CHANGE THE SETTINGS BELOW TO SUIT YOUR ENVIRONMENT =======================

# --------------------------------------------------------------- Lua libraries

# Support for dynamically loading C libraries for Lua is a very important
# feature, which we strongly recommend be enabled. By default, this support is
# enabled on Windows systems (see below) but disabled on other systems because
# it relies on system-dependent code that is not part of ANSI C. For more
# information on dynamic loading, read the comments in src/lib/liolib.c .
#
# To enable support for dynamic loading on Unix systems that support the dlfcn
# interface (e.g., Linux, Solaris, IRIX, BSD, AIX, HPUX, and probably others),
# uncomment the next two lines.
#
#LOADLIB= -DUSE_DLOPEN=1
#DLLIB= -ldl
#
# In Linux with gcc, you should also uncomment the next definition for
# MYLDFLAGS, which passes -E (= -export-dynamic) to the linker. This option
# allows dynamic libraries to link back to the `lua' program, so that they do
# not need the Lua libraries. (Other systems may have an equivalent facility.)
#
#MYLDFLAGS= -Wl,-E
#
# On Windows systems. support for dynamic loading is enabled by default.
# To disable this support, uncomment the next line.
#
#LOADLIB= -DUSE_DLL=0

# The Lua IO library (src/lib/liolib.c) has support for pipes using popen and
# pclose. This support is enabled by default on POSIX systems.
# If your system is not POSIX but has popen and pclose, define USE_POPEN=1.
# If you don't want to support pipes, define USE_POPEN=0.
#
#POPEN= -DUSE_POPEN=1
#POPEN= -DUSE_POPEN=0
#
# The form below will probably work in (some) Windows systems.
#
#POPEN= -DUSE_POPEN=1 -Dpopen=_popen -Dpclose=_pclose

# The Lua OS library (src/lib/liolib.c) exports an interface to the C function
# tmpnam, which gcc now thinks is `dangerous'. So, support for tmpnam is
# disabled by default when compiling with gcc.
# If you still want to use tmpnam, define USE_TMPNAME=1. If you don't want to
# use tmpnam even if you're not compiling with gcc, define USE_TMPNAME=0.
#
#TMPNAM= -DUSE_TMPNAME=1
#TMPNAM= -DUSE_TMPNAME=0

# The Lua math library (src/lib/lmathlib.c) now operates in radians, unlike
# previous versions of Lua, which used degrees. To use degrees instead of
# radians, define USE_DEGREES.
#
#DEGREES= -DUSE_DEGREES

# ------------------------------------------------------------------ Lua core

# Lua uses double for numbers. To change this, uncomment and edit the following
# line, changing USE_XXX to one of USE_DOUBLE, USE_FLOAT, USE_LONG, USE_INT.
#
#NUMBER= -DLUA_USER_H='"../etc/luser_number.h"' -DUSE_XXX

# When compiling Lua with gcc on a Pentium machine, using a fast rounding
# method for the conversion of doubles to ints can give around 20% speed
# improvement. To use this rounding method, uncomment the following line.
#NUMBER= -DLUA_USER_H='"../etc/luser_number.h"' -DUSE_FASTROUND

# For partial compatibility with old upvalue syntax, define LUA_COMPATUPSYNTAX.
# For partial compatibility with old upvalue behavior in C functions, define
# LUA_COMPATUPVALUES. Add these definitions to MYCFLAGS.
#
# -DLUA_COMPATUPSYNTAX -DLUA_COMPATUPVALUES

# ------------------------------------------------------------- Lua interpreter

# The stand-alone Lua interpreter needs the math functions, which are usually
# in libm.a (-lm).  If your C library already includes the math functions,
# or if you are using a modified interpreter that does not need them,
# then comment the following line or add the appropriates libraries.
#
EXTRA_LIBS= -lm

# If you want to customize the stand-alone Lua interpreter, uncomment and
# edit the following two lines; also edit etc/saconfig.c to suit your needs.
# -DUSE_READLINE adds line editing and history to the interpreter. You need
# to add -lreadline (and perhaps also -lhistory and -lcurses or -lncurses)
# to EXTRA_LIBS.
#
#USERCONF=-DLUA_USERCONFIG='"$(LUA)/etc/saconfig.c"' -DUSE_READLINE
#EXTRA_LIBS= -lm -ldl -lreadline # -lhistory -lcurses -lncurses

# ------------------------------------------------------------------ C compiler

# You need an ANSI C compiler. gcc is a popular one. We do not use -ansi in
# WARN because it disables POSIX features used in the libraries.
#
CC= gcc9
WARN= -m32 -Wall

# ------------------------------------------------------------------ C options

# Write here any options you may need for your C compiler.
# If you are using gcc, -O3 will get you a faster but larger code. You can
# also add -fomit-frame-pointer to get even faster code at the cost of losing
# debug information. If you only want the shared libraries, you may want to
# add -fPIC to MYCFLAGS.
#
MYCFLAGS= -O2 -g
#MYCFLAGS= -O3 -fomit-frame-pointer # -fPIC

# Write here any options you may need for your C linker.
#MYLDFLAGS=

# ------------------------------------------------------------------ librarian

# This should work in all Unix systems.
#
AR= ar rcu

# If your system doesn't have (or need) ranlib, use RANLIB=true.
# On some systems, "ar s" does what ranlib would do.
#
RANLIB= ranlib
#RANLIB= ar s
#RANLIB= true

# ------------------------------------------------------------------ stripper

# This should work in all Unix systems, but you may want to add options.
#
STRIP= strip

# ------------------------------------------------------------------ install

# Locations for "make install". You may need to be root do "make install".
#
INSTALL_ROOT= ~/lua-5.0
INSTALL_BIN= $(INSTALL_ROOT)/bin
INSTALL_INC= $(INSTALL_ROOT)/include
INSTALL_LIB= $(INSTALL_ROOT)/lib
INSTALL_MAN= $(INSTALL_ROOT)/man/man1

# You may prefer to use "install" instead of "cp" if you have it.
# If you use "install", you may also want to change the permissions after -m.
#
INSTALL_EXEC= cp
INSTALL_DATA= cp
#INSTALL_EXEC= install -m 0755
#INSTALL_DATA= install -m 0644

# == END OF USER SETTINGS. NO NEED TO CHANGE ANYTHING BELOW THIS LINE =========

V=5.0

BIN= $(LUA)/bin
INC= $(LUA)/include
LIB= $(LUA)/lib

INCS= -I$(INC) $(EXTRA_INCS)
DEFS= $(NUMBER) $(EXTRA_DEFS)

CFLAGS= $(MYCFLAGS) $(WARN) $(INCS) $(DEFS)

# (end of config)

libpoly/Makefile
Makefile:
CXX    = g++9
BIN = ./libpoly.a

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)

CFLAGS  = -m32 -Wall -O2 -pipe -fno-exceptions -fno-rtti
CFLAGS += -std=c++11

LIBS =

OBJFILES = Base.o Poly.o SymTable.o Symbol.o

default:
    $(MAKE) $(BIN)

$(BIN): $(OBJFILES)
    ar cru $(BIN) $(OBJFILES) $(LIBS)
    ranlib $(BIN)
    chmod 700 $(BIN)

clean:
    rm -f *.o
    rm -f $(BIN)

dep:
    touch Depend
    $(CXX) $(CFLAGS) -MM *.cc > Depend

$(OBJFILES):
    $(CXX) $(CFLAGS) -c $<

include Depend

libsql Makefile
Makefile:
#CXX    = distcc i386-obrien-freebsd5-g++
CXX    = g++9

PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
SVN_VERSION = $(shell svnversion -n -c . | cut -d':' -f2)

BIN     = ./libsql.a

IFLAGS = -I/usr/local/include/
CFLAGS  = $(IFLAGS) -m32 -Wall -O2 -pipe -D_THREAD_SAFE -fno-exceptions
CFLAGS += -std=c++11

LIBS =

OBJFILES = AsyncSQL.o Semaphore.o Tellwait.o Statement.o

default:
    $(MAKE) $(BIN)

$(BIN): $(OBJFILES)
    ar cru $(BIN) $(OBJFILES) $(LIBS)
    ranlib $(BIN)
    chmod 700 $(BIN)

clean:
    rm -f *.o
    rm -f $(BIN)

dep:
    touch Depend
    $(CXX) $(CFLAGS) -MM *.cpp > Depend

$(OBJFILES):
    $(CXX) $(CFLAGS) -c $<

sinclude Depend

Makefile:
CC    = g++9
BIN_DIR = ../lib
BIN     = $(BIN_DIR)/libthecore.a
INCLUDE = ../include

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)

CFLAGS  = -m32 -Wall -O2 -pipe -g -I$(INCLUDE)
CFLAGS += -std=c++11


LIBS    =

OBJFILES = socket.o fdwatch.o buffer.o signal.o log.o utils.o \
    kstbl.o hangul.o heart.o main.o tea.o des.o gost.o memcpy.o

default:
    $(MAKE) $(BIN)

$(BIN): $(OBJFILES)
    if [ ! -d $(BIN_DIR) ]; then mkdir $(BIN_DIR); fi
    ar cru $(BIN) $(OBJFILES) $(LIBS)
    ranlib $(BIN)
    chmod 700 $(BIN)

clean:
    rm -f *.o
    rm -f $(BIN)

dep:
    $(CC) $(CFLAGS) -MM *.c > Depend

$(OBJFILES):
    $(CC) $(CFLAGS) -c $<

memcpy: memcpy.o utils.o log.o
    $(CC) $(CFLAGS) -c -D__MAIN__ memcpy.c
    $(CC) $(CFLAGS) -o memcpy memcpy.o utils.o log.o

include Depend
 
Last edited:
Metin2Hub Bot
M2Hub Bot
Feb
Threads
65
1,503
1
610
113
HubMoney
975
Don't forget reagain build cryptopp(!)
For Extern:
Extern:

in ServerSRC remove this files
libdevil
libmysql
teen
libserverkey


2 Step All file
Change code blocks

auto_ptr -> unique_ptr
typeof -> __typeof

Freebsd need this packages

* pkg install boost-all
* MySQL
* openssl
* python
* git
* gcc9
* gmake
* makedepend
* subversion


Lzo update old version > 2.10g

LZO2.11:
LZO2.11:

Step1: Open the lzo-2.10 file
Step2: Put the files in /Server/game/src directly.
Step3: Of course, since there are minilzo.c and minilzo.h, it will want to change it, first delete it from game/src and then discard it.



game/src/sectree_manager.cpp

Scan : unsigned int uiDestSize;

Change it : lzo_uint uiDestSize;



game/src/cipher.h


Scan : encoder_->ProcessData((CryptoPP*)buffer, (const CryptoPP*)buffer, length);

Change it: encoder_->ProcessData((CryptoPP::byte*)buffer, (const CryptoPP::byte*)buffer, length);

Scan: decoder_->ProcessData((byte*)buffer, (const byte*)buffer, length);

Change it: decoder_->ProcessData((CryptoPP::byte*)buffer, (const CyptoPP::byte*)buffer, length);



game/src/char.h


Scan: TSkillUseInfo

Add to upper: typedef std::map<VID, size_t> targetMap;

Scan: boost::unordered_map<DWORD, size_t> TargetVIDMap;

Change it: targetMap TargetVIDMap;



game/src/char_skill.cpp


Scan: boost::unordered_map<VID size_t>:: iterator iterTargetMap = rSkillUseInfo.TargetVIDMap.find(TargetVID);

Change it: targetMap:: iterator iterTargetMap = rSkillUseInfo.TargetVIDMap.find(TargetVID);

game/src/main.cpp



Scan:

#ifndef __WIN32__
#include <gtest/gtest.h>
#endif


Change it or remove it:

// #ifndef __WIN32__
// #include <gtest/gtest.h>
// #endif


Scan:
if ( argc > 1 )
{
if ( strcmp( argv[1], "unittest" ) == 0 )
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}
}


Change it or remove it:

// #ifndef __WIN32__
// // <Factor> start unit tests if option is set
// if ( argc > 1 )
// {
// if ( strcmp( argv[1], "unittest" ) == 0 )
// {
// ::testing::InitGoogleTest(&argc, argv);
// return RUN_ALL_TESTS();
// }
// }
// #endif


Scan: extern const char * _malloc_options;

Change it or remove : //extern const char * _malloc_options;

Scan: _malloc_options = "A";

Change it : //_malloc_options = "A";



libgame/src/grid.cc

Add include : #include <algorithm>

Scan: int iSize = std::MIN(w * h, pkGrid->m_iWidth * pkGrid->m_iHeight);

Change it: int iSize = std::min(w * h, pkGrid->m_iWidth * pkGrid->m_iHeight);



A lot of time I can saw empty #endif be careful
libthecore/include/stdafx.h


Scan: #include <sys/event.h>

Add under:
#define typeof(x) __typeof__(x)
#endif



common/stl.h


Scan : template <typename T> T MIN(T a, T b)

Add comment line this codes
After
Before:
template <typename T> T MIN(T a, T b)
{
// return a < b ? a : b;
}

template <typename T> T MAX(T a, T b)
{
// return a > b ? a : b;
}


After:

// template <typename T> T MIN(T a, T b)
// {
// return a < b ? a : b;
// }

// template <typename T> T MAX(T a, T b)
// {
// return a > b ? a : b;
// }



db/src/grid.cpp

Add include: #include <algorithm>

Scan: int iSize = std::MIN(w * h, pkGrid->m_iWidth * pkGrid->m_iHeight);

Change it: int iSize = std::min(w * h, pkGrid->m_iWidth * pkGrid->m_iHeight);



db/src/Main.cpp


Scan: malloc

Before:
#ifdef __FreeBSD__
extern const char * _malloc_options;
#endif

#ifdef __FreeBSD__
_malloc_options = "A";
#endif


After:

/*#ifdef __FreeBSD__
extern const char * _malloc_options;
#endif*/

// #ifdef __FreeBSD__
// _malloc_options = "A";
// #endif




Create ../../Server/__VERSION__ file
db/src/version.cpp
Scan: fprintf(fp, "game perforce revision: %s\n", __P4_VERSION__);

Change it: fprintf(fp, "game perforce revision: %s\n", __VERSION__);



game/src/item_manager.cpp

Scan: ../libgame/include/grid.h


Change it: ../../libgame/include/grid.h

Example file
Makefile:
CC=gcc9
CXX=g++9

PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)

default: libthecore libpoly libgame liblua libsql game db
    @echo "--------------------------------------"
    @echo "Build Done"
    @echo "--------------------------------------"

liblua: .
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libsql: .
    @touch $@/Depend
    $(MAKE) -C $@ dep
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libgame: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src

libpoly: .
    @touch $@/Depend
    $(MAKE) -C $@ dep
    $(MAKE) -C $@ clean
    $(MAKE) -C $@

libthecore: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src clean
    $(MAKE) -C $@/src

game: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src

db: .
    @touch $@/src/Depend
    $(MAKE) -C $@/src dep
    $(MAKE) -C $@/src

all:
    @echo "--------------------------------------"
    @echo "Full Build Start"
    @echo "--------------------------------------"

    $(MAKE) -C liblua clean
    $(MAKE) -C liblua

    @touch libsql/Depend
    $(MAKE) -C libsql dep
    $(MAKE) -C libsql clean
    $(MAKE) -C libsql

    @touch libgame/src/Depend
    $(MAKE) -C libgame/src dep
    $(MAKE) -C libgame/src clean
    $(MAKE) -C libgame/src

    @touch libpoly/Depend
    $(MAKE) -C libpoly dep
    $(MAKE) -C libpoly clean
    $(MAKE) -C libpoly

    @touch libthecore/src/Depend
    $(MAKE) -C libthecore/src dep
    $(MAKE) -C libthecore/src clean
    $(MAKE) -C libthecore/src

    @touch game/src/Depend
    $(MAKE) -C game/src dep
    $(MAKE) -C game/src

    @touch db/src/Depend
    $(MAKE) -C db/src dep
    $(MAKE) -C db/src

    @echo "--------------------------------------"
    @echo "Butun Derleme bitti"
    @echo "--------------------------------------"

clean:
    $(MAKE) -C liblua clean
    $(MAKE) -C libsql clean
    $(MAKE) -C libgame/src clean
    $(MAKE) -C libpoly clean
    $(MAKE) -C libthecore/src clean
db/Makefile
Makefile:
MAKE = gmake
CC = g++9

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj


GCC_VERSION = 4
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
#SVN_VERSION = $(shell svn info |grep Revision: |cut -c11-)
SVN_VERSION = $(shell cat ../../__VERSION__)
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

TARGET = $(BINDIR)/db_r$(__VERSION__)

LIBS = -pthread -lm -lmd -lc++
CFLAGS = -m32 -g -Wall -O2 -pipe -fno-rtti -fno-exceptions -pthread -fno-strict-aliasing -D_THREAD_SAFE
CFLAGS += -Wno-deprecated-declarations -Wno-format-truncation -Wno-nonnull-compare
CXXFLAGS = -std=c++11 -Wl,-rpath=/usr/local/lib/gcc9

# boost
INCDIR += -I/../../../Extern/include/boost

#Project Library
INCDIR+= -I/local/include
LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib
LIBS += -lthecore -lsql -lpoly -lgame -lm

#MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a

#OpenSSL
LIBS += -lssl -lcrypto

SRCS =    Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp \
        Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp \
        ClientManagerBoot.cpp ClientManagerParty.cpp ClientManagerGuild.cpp GuildManager.cpp HB.cpp \
        PrivManager.cpp MoneyLog.cpp ItemAwardManager.cpp ClientManagerEventFlag.cpp Marriage.cpp \
        Monarch.cpp BlockCountry.cpp ItemIDRangeManager.cpp ClientManagerHorseName.cpp version.cpp \
        AuctionManager.cpp ProtoReader.cpp CsvReader.cpp

OBJS = $(SRCS:%.cpp=$(OBJDIR)/%.o)

default: $(TARGET)

$(TARGET): $(OBJS)
    @echo Dosya Olustu $(TARGET) ...
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(LIBDIR) $(OBJS) $(LIBS) -o $(TARGET)
    @touch version.cpp

$(OBJDIR)/%.o: %.cpp
    @echo -e "\033[0;32m [UA] \033[0m       \033[0;33m Derleniyor:\033[0m" $<
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@

$(OBJDIR)/version.o: version.cpp
    @$(CC) $(CFLAGS) $(CXXFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__SVN_VERSION__=\"$(SVN_VERSION)\" -c $< -o $@
    @echo -e "\033[0;32m [UA] \033[0m       \033[0;33m Derleniyor:\033[0m" $<

$(OBJDIR):
    @mkdir $(OBJDIR)

clean:
    @rm -f $(OBJS) $(BINDIR)/db_r*

dep:
    @touch Depend
    makedepend -fDepend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(SRCS) 2> /dev/null

sinclude Depend

Game/src/Makefile
Makefile:
PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
#SVN_VERSION = $(shell svnversion -n .)
SVN_VERSION = $(shell cat ../../__VERSION__)
P4_VERSION = $(shell cat ../../__VERSION__)

CC = g++9

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

# Standard Setting
LIBS = -pthread -lm -lmd -lc++
# Removed -fno-rtti
CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG -D__SVN_VERSION__=\"$(SVN_VERSION)\"
CFLAGS += -Wno-deprecated-declarations -Wno-format-truncation -Wno-sign-compare -Wno-nonnull-compare
CFLAGS += -Wno-int-in-bool-context -Wno-stringop-truncation -Wno-address
CFLAGS += -fstack-protector-all
CXXFLAGS = -std=c++11 -Wl,-rpath=/usr/local/lib/gcc9



# boost
INCDIR += -I../../../Extern/include/boost

# DevIL
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a\
        ../../../Extern/lib/libjasper.a\
        ../../../Extern/lib/libpng.a\
        ../../../Extern/lib/libtiff.a\
        ../../../Extern/lib/libjbig.a\
        ../../../Extern/lib/libmng.a\
        /usr/lib/liblzma.a\
        ../../../Extern/lib/liblcms.a\
        ../../../Extern/lib/libjpeg.a

#LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg

# MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a /usr/local/lib/libzstd.a

# Miscellaneous external libraries
# INCDIR += -I/../../Extern/include
# LIBDIR += -L/../../Extern/lib
LIBS += ../../../Extern/lib/libcryptopp.a
LIBS += -lcryptopp

# HackShield
INCDIR += -I../../libhackshield/include
LIBDIR += -L../../libhackshield/lib
LIBS += -lanticpxsvr

# XTrap
INCDIR += -I../../libxtrap/include

# openssl
INCDIR += -I/usr/include
LIBDIR += -L/usr/local/lib
LIBS += -lunwind -lssl -lcrypto

# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I/usr/local/include
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib
LIBDIR += -L/usr/local/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame
USE_STACKTRACE = 0
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a
endif

TARGET  = $(BINDIR)/game_r$(SVN_VERSION)_$(PLATFORM)

CFILE    = minilzo.c

CPPFILE = BattleArena.cpp\
          FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
          arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
          char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
          char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
          cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
          desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
          entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
          guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
          input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
          item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
          locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
          messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
          party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
          questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
          questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
          questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
          questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
          questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
          refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
          skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
          wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
          BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
          HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
          SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
          auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
          buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
          group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
          shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp

COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp

#TESTOBJ = $(OBJDIR)/test.o
#TESTCPP = test.cpp
#TEST_TARGET  = $(BINDIR)/game_r$(SVN_VERSION)_striped

# default: $(TEST_TARGET)
    # @strip $(TEST_TARGET)
default: $(TARGET)

$(OBJDIR)/minilzo.o: minilzo.c
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@
    @echo compile $<

$(OBJDIR)/version.o: version.cpp
    @$(CC) $(CFLAGS) $(CXXFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__P4_VERSION__=\"$(P4_VERSION)\" -c $< -o $@
    @echo compile $<

$(OBJDIR)/%.o: %.cpp
    @echo compile $<
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@


$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    @echo linking $(TARGET)....
    @$(CC) $(CFLAGS) $(CXXFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)

#$(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)
#    @echo linking $(TEST_TARGET)
#    @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test

clean:
    @rm -f $(COBJS) $(CPPOBJS)
    @rm -f $(BINDIR)/game_r* $(BINDIR)/conv

tag:
    ctags *.cpp *.h *.c

dep:
    makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > Depend

sinclude Depend

libgame Makefile
Makefile:
CXX    = gcc9
CC = g++9
BIN_DIR = ../lib
BIN = $(BIN_DIR)/libgame.a

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)

CFLAGS = -m32 -Wall -O2 -pipe -mtune=i686 -fno-exceptions -I../include
CFLAGS += -std=c++11

LIBS =

OBJFILES = grid.o attribute.o targa.o

default:
    $(MAKE) $(BIN)

$(BIN): $(OBJFILES)
    if [ ! -d $(BIN_DIR) ]; then mkdir $(BIN_DIR); fi
    ar cru $(BIN) $(OBJFILES) $(LIBS)
    ranlib $(BIN)
    chmod 700 $(BIN)

clean:
    rm -f *.o
    rm -f $(BIN)

dep:
    touch Depend
    $(CXX) $(CFLAGS) -MM *.cc > Depend

$(OBJFILES):
    $(CXX) $(CFLAGS) -c $<

include Depend

liblua config
Code:
# configuration file for making Lua 5.0
# see INSTALL for installation instructions

# These are default values. Skip this section and see the explanations below.

LOADLIB=
DLLIB=
NUMBER=
POPEN=
TMPNAM=
DEGREES=
USERCONF=

# == CHANGE THE SETTINGS BELOW TO SUIT YOUR ENVIRONMENT =======================

# --------------------------------------------------------------- Lua libraries

# Support for dynamically loading C libraries for Lua is a very important
# feature, which we strongly recommend be enabled. By default, this support is
# enabled on Windows systems (see below) but disabled on other systems because
# it relies on system-dependent code that is not part of ANSI C. For more
# information on dynamic loading, read the comments in src/lib/liolib.c .
#
# To enable support for dynamic loading on Unix systems that support the dlfcn
# interface (e.g., Linux, Solaris, IRIX, BSD, AIX, HPUX, and probably others),
# uncomment the next two lines.
#
#LOADLIB= -DUSE_DLOPEN=1
#DLLIB= -ldl
#
# In Linux with gcc, you should also uncomment the next definition for
# MYLDFLAGS, which passes -E (= -export-dynamic) to the linker. This option
# allows dynamic libraries to link back to the `lua' program, so that they do
# not need the Lua libraries. (Other systems may have an equivalent facility.)
#
#MYLDFLAGS= -Wl,-E
#
# On Windows systems. support for dynamic loading is enabled by default.
# To disable this support, uncomment the next line.
#
#LOADLIB= -DUSE_DLL=0

# The Lua IO library (src/lib/liolib.c) has support for pipes using popen and
# pclose. This support is enabled by default on POSIX systems.
# If your system is not POSIX but has popen and pclose, define USE_POPEN=1.
# If you don't want to support pipes, define USE_POPEN=0.
#
#POPEN= -DUSE_POPEN=1
#POPEN= -DUSE_POPEN=0
#
# The form below will probably work in (some) Windows systems.
#
#POPEN= -DUSE_POPEN=1 -Dpopen=_popen -Dpclose=_pclose

# The Lua OS library (src/lib/liolib.c) exports an interface to the C function
# tmpnam, which gcc now thinks is `dangerous'. So, support for tmpnam is
# disabled by default when compiling with gcc.
# If you still want to use tmpnam, define USE_TMPNAME=1. If you don't want to
# use tmpnam even if you're not compiling with gcc, define USE_TMPNAME=0.
#
#TMPNAM= -DUSE_TMPNAME=1
#TMPNAM= -DUSE_TMPNAME=0

# The Lua math library (src/lib/lmathlib.c) now operates in radians, unlike
# previous versions of Lua, which used degrees. To use degrees instead of
# radians, define USE_DEGREES.
#
#DEGREES= -DUSE_DEGREES

# ------------------------------------------------------------------ Lua core

# Lua uses double for numbers. To change this, uncomment and edit the following
# line, changing USE_XXX to one of USE_DOUBLE, USE_FLOAT, USE_LONG, USE_INT.
#
#NUMBER= -DLUA_USER_H='"../etc/luser_number.h"' -DUSE_XXX

# When compiling Lua with gcc on a Pentium machine, using a fast rounding
# method for the conversion of doubles to ints can give around 20% speed
# improvement. To use this rounding method, uncomment the following line.
#NUMBER= -DLUA_USER_H='"../etc/luser_number.h"' -DUSE_FASTROUND

# For partial compatibility with old upvalue syntax, define LUA_COMPATUPSYNTAX.
# For partial compatibility with old upvalue behavior in C functions, define
# LUA_COMPATUPVALUES. Add these definitions to MYCFLAGS.
#
# -DLUA_COMPATUPSYNTAX -DLUA_COMPATUPVALUES

# ------------------------------------------------------------- Lua interpreter

# The stand-alone Lua interpreter needs the math functions, which are usually
# in libm.a (-lm).  If your C library already includes the math functions,
# or if you are using a modified interpreter that does not need them,
# then comment the following line or add the appropriates libraries.
#
EXTRA_LIBS= -lm

# If you want to customize the stand-alone Lua interpreter, uncomment and
# edit the following two lines; also edit etc/saconfig.c to suit your needs.
# -DUSE_READLINE adds line editing and history to the interpreter. You need
# to add -lreadline (and perhaps also -lhistory and -lcurses or -lncurses)
# to EXTRA_LIBS.
#
#USERCONF=-DLUA_USERCONFIG='"$(LUA)/etc/saconfig.c"' -DUSE_READLINE
#EXTRA_LIBS= -lm -ldl -lreadline # -lhistory -lcurses -lncurses

# ------------------------------------------------------------------ C compiler

# You need an ANSI C compiler. gcc is a popular one. We do not use -ansi in
# WARN because it disables POSIX features used in the libraries.
#
CC= gcc9
WARN= -m32 -Wall

# ------------------------------------------------------------------ C options

# Write here any options you may need for your C compiler.
# If you are using gcc, -O3 will get you a faster but larger code. You can
# also add -fomit-frame-pointer to get even faster code at the cost of losing
# debug information. If you only want the shared libraries, you may want to
# add -fPIC to MYCFLAGS.
#
MYCFLAGS= -O2 -g
#MYCFLAGS= -O3 -fomit-frame-pointer # -fPIC

# Write here any options you may need for your C linker.
#MYLDFLAGS=

# ------------------------------------------------------------------ librarian

# This should work in all Unix systems.
#
AR= ar rcu

# If your system doesn't have (or need) ranlib, use RANLIB=true.
# On some systems, "ar s" does what ranlib would do.
#
RANLIB= ranlib
#RANLIB= ar s
#RANLIB= true

# ------------------------------------------------------------------ stripper

# This should work in all Unix systems, but you may want to add options.
#
STRIP= strip

# ------------------------------------------------------------------ install

# Locations for "make install". You may need to be root do "make install".
#
INSTALL_ROOT= ~/lua-5.0
INSTALL_BIN= $(INSTALL_ROOT)/bin
INSTALL_INC= $(INSTALL_ROOT)/include
INSTALL_LIB= $(INSTALL_ROOT)/lib
INSTALL_MAN= $(INSTALL_ROOT)/man/man1

# You may prefer to use "install" instead of "cp" if you have it.
# If you use "install", you may also want to change the permissions after -m.
#
INSTALL_EXEC= cp
INSTALL_DATA= cp
#INSTALL_EXEC= install -m 0755
#INSTALL_DATA= install -m 0644

# == END OF USER SETTINGS. NO NEED TO CHANGE ANYTHING BELOW THIS LINE =========

V=5.0

BIN= $(LUA)/bin
INC= $(LUA)/include
LIB= $(LUA)/lib

INCS= -I$(INC) $(EXTRA_INCS)
DEFS= $(NUMBER) $(EXTRA_DEFS)

CFLAGS= $(MYCFLAGS) $(WARN) $(INCS) $(DEFS)

# (end of config)

libpoly/Makefile
Makefile:
CXX    = g++9
BIN = ./libpoly.a

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)

CFLAGS  = -m32 -Wall -O2 -pipe -fno-exceptions -fno-rtti
CFLAGS += -std=c++11

LIBS =

OBJFILES = Base.o Poly.o SymTable.o Symbol.o

default:
    $(MAKE) $(BIN)

$(BIN): $(OBJFILES)
    ar cru $(BIN) $(OBJFILES) $(LIBS)
    ranlib $(BIN)
    chmod 700 $(BIN)

clean:
    rm -f *.o
    rm -f $(BIN)

dep:
    touch Depend
    $(CXX) $(CFLAGS) -MM *.cc > Depend

$(OBJFILES):
    $(CXX) $(CFLAGS) -c $<

include Depend

libsql Makefile
Makefile:
#CXX    = distcc i386-obrien-freebsd5-g++
CXX    = g++9

PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
SVN_VERSION = $(shell svnversion -n -c . | cut -d':' -f2)

BIN     = ./libsql.a

IFLAGS = -I/usr/local/include/
CFLAGS  = $(IFLAGS) -m32 -Wall -O2 -pipe -D_THREAD_SAFE -fno-exceptions 
CFLAGS += -std=c++11

LIBS =

OBJFILES = AsyncSQL.o Semaphore.o Tellwait.o Statement.o

default:
    $(MAKE) $(BIN)

$(BIN): $(OBJFILES)
    ar cru $(BIN) $(OBJFILES) $(LIBS)
    ranlib $(BIN)
    chmod 700 $(BIN)

clean:
    rm -f *.o
    rm -f $(BIN)

dep:
    touch Depend
    $(CXX) $(CFLAGS) -MM *.cpp > Depend

$(OBJFILES):
    $(CXX) $(CFLAGS) -c $<

sinclude Depend

Makefile:
CC    = g++9
BIN_DIR = ../lib
BIN     = $(BIN_DIR)/libthecore.a
INCLUDE = ../include

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)

CFLAGS  = -m32 -Wall -O2 -pipe -g -I$(INCLUDE)
CFLAGS += -std=c++11


LIBS    = 

OBJFILES = socket.o fdwatch.o buffer.o signal.o log.o utils.o \
    kstbl.o hangul.o heart.o main.o tea.o des.o gost.o memcpy.o

default:
    $(MAKE) $(BIN)

$(BIN): $(OBJFILES)
    if [ ! -d $(BIN_DIR) ]; then mkdir $(BIN_DIR); fi
    ar cru $(BIN) $(OBJFILES) $(LIBS)
    ranlib $(BIN)
    chmod 700 $(BIN)

clean:
    rm -f *.o
    rm -f $(BIN)

dep:
    $(CC) $(CFLAGS) -MM *.c > Depend

$(OBJFILES):
    $(CC) $(CFLAGS) -c $<

memcpy: memcpy.o utils.o log.o
    $(CC) $(CFLAGS) -c -D__MAIN__ memcpy.c
    $(CC) $(CFLAGS) -o memcpy memcpy.o utils.o log.o

include Depend

Hello dear user,

Your post will be under surveillance by bots for the next few hours.

Forum description : Metin2 private server, Metin2 download, Metin2 support, Metin2 Forum, Metin2 Pvp Servers, Errors, Bugs, Requests, Metin2 Pvp Forum, Everything About Metin2.
 
Top
AdBlock Detected

We get it, advertisements are annoying!

Sure, ad-blocking software does a great job at blocking ads, but it also blocks useful features of our website. For the best site experience please disable your AdBlocker.

I've Disabled AdBlock