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iBeast-Projects System - War Between Kingdoms (Full + Codes Tutorial)

Premium iBeast-Projects System - War Between Kingdoms (Full + Codes Tutorial) 2022-08-04

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M2Hub Bot
Dec
Threads
15
89
446
8
HubMoney
491
Hi, I am Masamune a 2D designers ... I wish you a good stay on the forum!


_________________________________________________________________________

Description

  • This project provides you Kingdoms War for your Metin2 server.
  • Players can join or leave Kingdoms War using special button under minimap.
  • When players are in, they can see actual score, their Kill/Death score and time until declaring winner at the left side panel.
  • There are also notifications about current score and time left for all players on the server.
  • When Kingdoms War ends, winning empire can get prize (up to 4 priv bonuses at one time – exp rate, gold rate, yang bomb rate, drop rate).
  • You can limit access by player’s level, you can limit using specific items, you can disable notifications about current score to all players, etc… This project is very customizable.
  • This event can be fully automated when it is configured correctly. You can set up timetable of Kingdoms War event directly in the project’s file.
  • This project does not use quests or quest functions, everything is coded in C++ and Python.

Server :

#define ENABLE_KINGDOMS_WAR: Enables or disables Kingdoms War in server side.

Client :

#define ENABLE_KINGDOMS_WAR: Enables or disables Kingdoms War in client side.

Commands :

/kingdoms_war start – Starts Kingdoms War manually.
/kingdoms_war declarewinner – Declaring winner of the Kingdoms War manually.
/kingdoms_war stop – Stops Kingdoms War manually.


Hidden content
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Metin2Hub Bot
M2Hub Bot
Feb
Threads
65
1,181
1
466
83
HubMoney
825
Hi, I am Masamune a 2D designers ... I wish you a good stay on the forum!


_________________________________________________________________________

Description

  • This project provides you Kingdoms War for your Metin2 server.
  • Players can join or leave Kingdoms War using special button under minimap.
  • When players are in, they can see actual score, their Kill/Death score and time until declaring winner at the left side panel.
  • There are also notifications about current score and time left for all players on the server.
  • When Kingdoms War ends, winning empire can get prize (up to 4 priv bonuses at one time – exp rate, gold rate, yang bomb rate, drop rate).
  • You can limit access by player’s level, you can limit using specific items, you can disable notifications about current score to all players, etc… This project is very customizable.
  • This event can be fully automated when it is configured correctly. You can set up timetable of Kingdoms War event directly in the project’s file.
  • This project does not use quests or quest functions, everything is coded in C++ and Python.

Server :

#define ENABLE_KINGDOMS_WAR: Enables or disables Kingdoms War in server side.

Client :

#define ENABLE_KINGDOMS_WAR: Enables or disables Kingdoms War in client side.

Commands :

/kingdoms_war start – Starts Kingdoms War manually.
/kingdoms_war declarewinner – Declaring winner of the Kingdoms War manually.
/kingdoms_war stop – Stops Kingdoms War manually.


Hidden content
You need to reply to this thread in order to see this content.





Hello dear user,

Your post will be under surveillance by bots for the next few hours.

Forum description : Metin2 private server, Metin2 download, Metin2 support, Metin2 Forum, Metin2 Pvp Servers, Errors, Bugs, Requests, Metin2 Pvp Forum, Everything About Metin2.
 
Super Mod
Valuable
Premium
Designer
Mar
Threads
70
168
409
63
HubMoney
15,417
Hi, I am Masamune a 2D designers ... I wish you a good stay on the forum!


_________________________________________________________________________

Description


  • This project provides you Kingdoms War for your Metin2 server.
  • Players can join or leave Kingdoms War using special button under minimap.
  • When players are in, they can see actual score, their Kill/Death score and time until declaring winner at the left side panel.
  • There are also notifications about current score and time left for all players on the server.
  • When Kingdoms War ends, winning empire can get prize (up to 4 priv bonuses at one time – exp rate, gold rate, yang bomb rate, drop rate).
  • You can limit access by player’s level, you can limit using specific items, you can disable notifications about current score to all players, etc… This project is very customizable.
  • This event can be fully automated when it is configured correctly. You can set up timetable of Kingdoms War event directly in the project’s file.
  • This project does not use quests or quest functions, everything is coded in C++ and Python.

Server :

#define ENABLE_KINGDOMS_WAR: Enables or disables Kingdoms War in server side.

Client :

#define ENABLE_KINGDOMS_WAR: Enables or disables Kingdoms War in client side.

Commands :

/kingdoms_war start – Starts Kingdoms War manually.
/kingdoms_war declarewinner – Declaring winner of the Kingdoms War manually.
/kingdoms_war stop – Stops Kingdoms War manually.


[Gizli içerik][Gizli içerik]




Ty bro
 
Member
May
Threads
5
89
67
18
HubMoney
201
Hi, I am Masamune a 2D designers ... I wish you a good stay on the forum!


_________________________________________________________________________

Description


  • This project provides you Kingdoms War for your Metin2 server.
  • Players can join or leave Kingdoms War using special button under minimap.
  • When players are in, they can see actual score, their Kill/Death score and time until declaring winner at the left side panel.
  • There are also notifications about current score and time left for all players on the server.
  • When Kingdoms War ends, winning empire can get prize (up to 4 priv bonuses at one time – exp rate, gold rate, yang bomb rate, drop rate).
  • You can limit access by player’s level, you can limit using specific items, you can disable notifications about current score to all players, etc… This project is very customizable.
  • This event can be fully automated when it is configured correctly. You can set up timetable of Kingdoms War event directly in the project’s file.
  • This project does not use quests or quest functions, everything is coded in C++ and Python.

Server :

#define ENABLE_KINGDOMS_WAR: Enables or disables Kingdoms War in server side.

Client :

#define ENABLE_KINGDOMS_WAR: Enables or disables Kingdoms War in client side.

Commands :

/kingdoms_war start – Starts Kingdoms War manually.
/kingdoms_war declarewinner – Declaring winner of the Kingdoms War manually.
/kingdoms_war stop – Stops Kingdoms War manually.


[Hidden content][Hidden content]




Thx
 
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