Contact me:
Payment Methods:
What can i do?
My Systems:
Proggresive Affect Event
Code:
* Discord: Larry Watterson#1111
* Skype: live:wattersondev
* Send PM on Metin2Hub
Payment Methods:
Code:
* PayPal
* Western Union
* Crypto Coins
* Wise
* Bank transfer (only Turkey)
What can i do?
Code:
* Develop new systems
* Solve core / crash problems
* System editing
* Creating new UI (designs belong to you)
My Systems:
Proggresive Affect Event
- The system It consists of 5 parts, in every part players who has donate take bonus from system
- Features can be edited from table
- Every player can donate as much as you want
- When you do maximum donate you cannot do extra donate
- For example: The player who donated in stage 0 receives general admission to the total donation "Stage 1" (Like apply attbonus boss) or what you prefer.
- Desired item, collected items, mibumum donate count, The bonus percentage to be given according to the features and stages to be given can be determined on the tabl
- Features can be edited from table
- Every player can donate as much as you want
- When you do maximum donate you cannot do extra donate
- For example: The player who donated in stage 0 receives general admission to the total donation "Stage 1" (Like apply attbonus boss) or what you prefer.
- Desired item, collected items, mibumum donate count, The bonus percentage to be given according to the features and stages to be given can be determined on the tabl

Global and Individual Missions
- System uses JSON, missions can changeable
- When complate the missions players can rewards
- You can adding "Global Missions" like this; "First +9 Poison Sword" : when any player upgrade "Poison Sword" to +9 win a reward
- When complate the missions players can rewards
- You can adding "Global Missions" like this; "First +9 Poison Sword" : when any player upgrade "Poison Sword" to +9 win a reward

Bot Control System
- The system sends a query between random items to the player at a specified time interval (the time interval is up to you, it generates a random time in the range of 20-40 minutes manually)
- Items appearing in the gui are replaced randomly every 3 seconds for bot precautionary purposes
- Some characters in the item name are automatically deleted as a bot precaution
- Items appearing in the gui are replaced randomly every 3 seconds for bot precautionary purposes
- Some characters in the item name are automatically deleted as a bot precaution
To see the download links,
Log in or register now.
To see the download links,
Log in or register now.
Skill Hyperlink
- Players can reflect the skills in chat

Boss Damage Ranking v2
- System uses JSON, information can change easily
- You can give reward players in ranking
- System is sorting players damages
- GUI is dynamic, pulls datas automaticly (GUI is free)
- The times when the boss will spawn will be red if the guide has come, the next hours will be shown in green.
- You can give reward players in ranking
- System is sorting players damages
- GUI is dynamic, pulls datas automaticly (GUI is free)
- The times when the boss will spawn will be red if the guide has come, the next hours will be shown in green.


Global Ranking v2
- Datas are updating every hours
- Easily adding new categories(example; gold, level etc.)
- System have "Title Ranking" for winners, example "Stone Destroy Rank" first player -> "Stone Destroyer" +%10 x bonus for 1 week
- Easily adding new categories(example; gold, level etc.)
- System have "Title Ranking" for winners, example "Stone Destroy Rank" first player -> "Stone Destroyer" +%10 x bonus for 1 week

Daily Missions
- System uses JSON, missions can changeable
- Missions are refreshing every night (example 1 August -> kill 100 monster, 2 August -> kill 200 monster etc.)
- You can adding rewards for missions
- Missions are refreshing every night (example 1 August -> kill 100 monster, 2 August -> kill 200 monster etc.)
- You can adding rewards for missions

Market NPC
- Players can sell the items
- You can add / delete items on SQL table
- You can add / delete items on SQL table

Ronark War
- Ronark will open automatically at the time you set every day
- The winning guild gets the [Ronark King] tag
- Items are dropped on the name of the guild that deals the most damage
- The information about who bought which item from the guild chat is written
- The winning guild gets the [Ronark King] tag
- Items are dropped on the name of the guild that deals the most damage
- The information about who bought which item from the guild chat is written
To see the download links,
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Guild War Preparation
- When start the war auto spawn fences
- When 2 teams are ready, the fences are automatically lifted within 5 seconds and the war start
- If any guild does not give ready within 60 seconds, the guild that does not give ready is automatically considered defeated
- When 2 teams are ready, the fences are automatically lifted within 5 seconds and the war start
- If any guild does not give ready within 60 seconds, the guild that does not give ready is automatically considered defeated
To see the download links,
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Mob And Boss Scale
- You can change the size of the Boss and Stones from the settings


Effect Distance
- You can hide effects by distance

Dungeon info & Boss Ring
* VILLAGE IS USING FOR VIDEO, MAP IS CHANGEABLE
* The system uses JSON for boss data, you can easily add bosses and change their settings.
* Dropped items are automatically withdrawn from mob_drop_item.txt
* Dungeon data can be refreshed instantly with "/reload dungeons" command
* Dungeons can be activated/deactivated where needed
* Players cannot receive drops in test mode
* If there is different data requested, it can be added to the information section of the GUI.
* Not used QF
* The system uses JSON for boss data, you can easily add bosses and change their settings.
* Dropped items are automatically withdrawn from mob_drop_item.txt
* Dungeon data can be refreshed instantly with "/reload dungeons" command
* Dungeons can be activated/deactivated where needed
* Players cannot receive drops in test mode
* If there is different data requested, it can be added to the information section of the GUI.
* Not used QF
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Teleport Board
* System uses SQL table, you can add / delete maps & categories. When you do `reload tp_board`, it will be updated
* You can add item, min level etc. controls for teleport
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* You can add item, min level etc. controls for teleport
To see the download links,
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Cause Of Death
* After the player dies, they can see the details of the person/mob who killed them.
* The data are the name that kills, damage that causes death, damage type (skill, straight hit, etc.), critical damage, and piercing damage.
* Data can be reproduced or expanded according to customer request.
* The data are the name that kills, damage that causes death, damage type (skill, straight hit, etc.), critical damage, and piercing damage.
* Data can be reproduced or expanded according to customer request.

Search Item On Inventory
* Players can search item with name in inventory
* The system is client + pack sided. 'OnUpdate' is not used
* If the item you are looking for is on a different page, it will move to other pages as you search.
* Minimum 3 letters required for search
(PLS CLICK THE IMAGE)
* The system is client + pack sided. 'OnUpdate' is not used
* If the item you are looking for is on a different page, it will move to other pages as you search.
* Minimum 3 letters required for search
(PLS CLICK THE IMAGE)

Fish Event[/CENTER]
- Players can obtain items from the sea instead of fish.
- Items and chances of obtaining can be adjusted on the table
Guild War Statistics
- "KDA and Damage" data of all players in the guild war are kept
- Sorting type can be selected via GUI
- Any QF vs. not used
- Added data with code for test in GIF, normally it will not be active except in guild war!
Boss Spin System
- After the system starts the spin, after the determined time, the boss that appears according to luck will spawn next to the player.
- Bosses can be easily determined by the user, as many bosses can be added as desired
- Spin fee is not added for testing purposes, can be determined optionally
- Spin time and card change time can be changed
- GUI is changeable
Blacklist
- * System uses JSON for "blacklist" and uses SQL for user data
- * Any amount of bosses and missions can be added
- * Level limit can be set for the missions
- * "Blacklist" goes in order. It means, the player who is on the 1st mission cannot take 10th boss' missions. Those missions only can be viewed
- * If a player finishes all missions of a boss, the player can fight with it
- * GUI will be tidied up
- * Mission types are like this; (new ones can be added)
----------------------------------------------------------------------------------------
- - Total kills based on Vnum (boss, "metin", etc.)
- - Total damage dealt
- - Total EXP gained
- - Total Yang spent
- - Total fish caught
- - Total chest opened
- - Total players killed
- - Total damage dealt to players
To see the download links,
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To see the download links,
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Ikarus Shop Item Hyperlink
- System is integrated into "Ikarus Offlineshop" system. You can send your item to chat and sell it over chat
- Other players can click on your item and access to your item information (attributes, socket, etc.) and directly buy the item (P2P)
- You can "ALT + RIGHT CLICK" on the item you want to send to chat and create the string
Ikarus Advanced Market Control and Auto Buying
- System will automatically buy the items that you've defined in the database table after specified time.
- If item's price is lower than that defined in the table, system will buy it. For example, if specified price is 3M, it will buy an item which has price of 2M.
- Market control is for, as you know, preventing selling items below the specified price.
Boss and Stone Ranking
- System uses "Database" for infos (mob vnums and player logs)
- System logs and orders the boss vnums and texts that's specified in the table
- System work auto, all you have to do is add "mob" vnums
- It gets data in real time

Hell And Heaven Missions
- When users get to the latest level, they can select either one of "Heaven" or "Hell" missions
- User gets title of the completed mission
- User data are stored in database
- Names are just a sample, they can be changed
- Missions can be edited in JSON easily
- User can get rewards after completing submissions
- Final reward is the specified title
- New submission types can be added
To see the download links,
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Ikarus Premium Shop Time
- Players can activate premium with "Premium Item"
- For example, the normal shop duration is 3 days, you set the premium as 30 days, normal players can shop for 3 days, premium ones can create for 30 days.
- For premium players, the Influence icon appears in the top right
To see the download links,
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