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Larry Watterson Paid Service & Systems - C++ / Python

Developer
Member
Nov
Threads
2
7
21
3
HubMoney
171
Contact me:
Code:
* Discord: Larry Watterson#1111
* Skype: live:wattersondev
* Send PM on Metin2Hub

Payment Methods:

Code:
* PayPal
* Western Union
* Crypto Coins
* Wise
* Bank transfer (only Turkey)

What can i do?
Code:
* Develop new systems
* Solve core / crash problems
* System editing
* Creating new UI (designs belong to you)

My Systems:


Proggresive Affect Event


- The system It consists of 5 parts, in every part players who has donate take bonus from system
- Features can be edited from table
- Every player can donate as much as you want
- When you do maximum donate you cannot do extra donate

- For example: The player who donated in stage 0 receives general admission to the total donation "Stage 1" (Like apply attbonus boss) or what you prefer.

- Desired item, collected items, mibumum donate count, The bonus percentage to be given according to the features and stages to be given can be determined on the tabl

4af62b3d0cfbbe008c1c1517d9bf839f.gif


Global and Individual Missions


- System uses JSON, missions can changeable

- When complate the missions players can rewards

- You can adding "Global Missions" like this; "First +9 Poison Sword" : when any player upgrade "Poison Sword" to +9 win a reward

8deb8a1b80ce7cfe0eb20ce6c2df68e4.gif


Bot Control System


- The system sends a query between random items to the player at a specified time interval (the time interval is up to you, it generates a random time in the range of 20-40 minutes manually)
- Items appearing in the gui are replaced randomly every 3 seconds for bot precautionary purposes
- Some characters in the item name are automatically deleted as a bot precaution



Skill Hyperlink


- Players can reflect the skills in chat

25fb518fd9f63c374851c50aade5338e.gif


Boss Damage Ranking v2


- System uses JSON, information can change easily
- You can give reward players in ranking
- System is sorting players damages
- GUI is dynamic, pulls datas automaticly (GUI is free)
- The times when the boss will spawn will be red if the guide has come, the next hours will be shown in green.

b48224849f5a9c6bb4870a3d9a09f2c4.gif


9df984e8adf7dba5b1a7615bd7dd72a0.png


Global Ranking v2


- Datas are updating every hours
- Easily adding new categories(example; gold, level etc.)
- System have "Title Ranking" for winners, example "Stone Destroy Rank" first player -> "Stone Destroyer" +%10 x bonus for 1 week

632cbd3f6544e279a6fadf1195bf0849.jpg


Daily Missions


- System uses JSON, missions can changeable
- Missions are refreshing every night (example 1 August -> kill 100 monster, 2 August -> kill 200 monster etc.)
- You can adding rewards for missions

a830642fa7494f6b9ade8572e38f5a6a.jpg


Market NPC


- Players can sell the items
- You can add / delete items on SQL table

ccf83f0b2ec796ab837b024c9b817602.gif


Ronark War


- Ronark will open automatically at the time you set every day

- The winning guild gets the [Ronark King] tag

- Items are dropped on the name of the guild that deals the most damage

- The information about who bought which item from the guild chat is written





Guild War Preparation


- When start the war auto spawn fences

- When 2 teams are ready, the fences are automatically lifted within 5 seconds and the war start

- If any guild does not give ready within 60 seconds, the guild that does not give ready is automatically considered defeated



Mob And Boss Scale


- You can change the size of the Boss and Stones from the settings

5bdd9639b0d332f1b5e8c1fffae36efb.gif


41add644fd99c5546bc761a66b436eb9.gif


Effect Distance


- You can hide effects by distance

568654ee70ca67b61b1da7074e415793.gif


Dungeon info & Boss Ring


* VILLAGE IS USING FOR VIDEO, MAP IS CHANGEABLE
* The system uses JSON for boss data, you can easily add bosses and change their settings.
* Dropped items are automatically withdrawn from mob_drop_item.txt
* Dungeon data can be refreshed instantly with "/reload dungeons" command
* Dungeons can be activated/deactivated where needed
* Players cannot receive drops in test mode
* If there is different data requested, it can be added to the information section of the GUI.
* Not used QF




Teleport Board


* System uses SQL table, you can add / delete maps & categories. When you do `reload tp_board`, it will be updated

* You can add item, min level etc. controls for teleport






f
c3e5b2846c3186a0055288def78d80c8.gif


Cause Of Death

* After the player dies, they can see the details of the person/mob who killed them.

* The data are the name that kills, damage that causes death, damage type (skill, straight hit, etc.), critical damage, and piercing damage.

* Data can be reproduced or expanded according to customer request.


1bab4b101bd2d3ca32a172d6d3a61494.jpg


Search Item On Inventory

* Players can search item with name in inventory
* The system is client + pack sided. 'OnUpdate' is not used
* If the item you are looking for is on a different page, it will move to other pages as you search.
* Minimum 3 letters required for search

(PLS CLICK THE IMAGE)


c854b1572f22cecf7b37c4cdf4f293be.gif

Fish Event[/CENTER]

  • Players can obtain items from the sea instead of fish.​
  • Items and chances of obtaining can be adjusted on the table​
(PLS CLICK THE IMAGE)









Guild War Statistics


  • "KDA and Damage" data of all players in the guild war are kept​
  • Sorting type can be selected via GUI​
  • Any QF vs. not used​
  • Added data with code for test in GIF, normally it will not be active except in guild war!​










Boss Spin System

  • After the system starts the spin, after the determined time, the boss that appears according to luck will spawn next to the player.​
  • Bosses can be easily determined by the user, as many bosses can be added as desired​
  • Spin fee is not added for testing purposes, can be determined optionally​
  • Spin time and card change time can be changed​
  • GUI is changeable​











Blacklist




  • * System uses JSON for "blacklist" and uses SQL for user data​
  • * Any amount of bosses and missions can be added​
  • * Level limit can be set for the missions​
  • * "Blacklist" goes in order. It means, the player who is on the 1st mission cannot take 10th boss' missions. Those missions only can be viewed​
  • * If a player finishes all missions of a boss, the player can fight with it​
  • * GUI will be tidied up​
  • * Mission types are like this; (new ones can be added)​
----------------------------------------------------------------------------------------




  1. - Total kills based on Vnum (boss, "metin", etc.)​
  2. - Total damage dealt​
  3. - Total EXP gained​
  4. - Total Yang spent​
  5. - Total fish caught​
  6. - Total chest opened​
  7. - Total players killed​
  8. - Total damage dealt to players​












Ikarus Shop Item Hyperlink





  • System is integrated into "Ikarus Offlineshop" system. You can send your item to chat and sell it over chat
  • Other players can click on your item and access to your item information (attributes, socket, etc.) and directly buy the item (P2P)
  • You can "ALT + RIGHT CLICK" on the item you want to send to chat and create the string












Ikarus Advanced Market Control and Auto Buying





  • System will automatically buy the items that you've defined in the database table after specified time.​
  • If item's price is lower than that defined in the table, system will buy it. For example, if specified price is 3M, it will buy an item which has price of 2M.​
  • Market control is for, as you know, preventing selling items below the specified price.​
  • Systems are sold seperately!









Boss and Stone Ranking




  • System uses "Database" for infos (mob vnums and player logs)​
  • System logs and orders the boss vnums and texts that's specified in the table​
  • System work auto, all you have to do is add "mob" vnums​
  • It gets data in real time​


5ff19d6be5c418546867ba0d58abcf7c.gif






Hell And Heaven Missions​

  • When users get to the latest level, they can select either one of "Heaven" or "Hell" missions
  • User gets title of the completed mission
  • User data are stored in database
  • Names are just a sample, they can be changed
  • Missions can be edited in JSON easily
  • User can get rewards after completing submissions
  • Final reward is the specified title
  • New submission types can be added


Ikarus Premium Shop Time
  • Players can activate premium with "Premium Item"
  • For example, the normal shop duration is 3 days, you set the premium as 30 days, normal players can shop for 3 days, premium ones can create for 30 days.
  • For premium players, the Influence icon appears in the top right
 
Last edited:
Metin2Hub Bot
M2Hub Bot
Feb
Threads
65
1,628
1
660
113
HubMoney
1,025
Contact me:
Code:
* Discord: Larry Watterson#1111
* Skype: live:wattersondev
* Send PM on Metin2DL

Payment Methods:

Code:
* PayPal
* Western Union
* Crypto Coins
* Wise
* Bank transfer (only Turkey)

What can i do?
Code:
* Develop new systems
* Solve core / crash problems
* System editing
* Creating new UI (designs belong to you)

My Systems:


Proggresive Affect Event


- The system It consists of 5 parts, in every part players who has donate take bonus from system
- Features can be edited from table
- Every player can donate as much as you want
- When you do maximum donate you cannot do extra donate

- For example: The player who donated in stage 0 receives general admission to the total donation "Stage 1" (Like apply attbonus boss) or what you prefer.

- Desired item, collected items, mibumum donate count, The bonus percentage to be given according to the features and stages to be given can be determined on the tabl

4af62b3d0cfbbe008c1c1517d9bf839f.gif


Global and Individual Missions


- System uses JSON, missions can changeable

- When complate the missions players can rewards

- You can adding "Global Missions" like this; "First +9 Poison Sword" : when any player upgrade "Poison Sword" to +9 win a reward

8deb8a1b80ce7cfe0eb20ce6c2df68e4.gif


Bot Control System


- The system sends a query between random items to the player at a specified time interval (the time interval is up to you, it generates a random time in the range of 20-40 minutes manually)
- Items appearing in the gui are replaced randomly every 3 seconds for bot precautionary purposes
- Some characters in the item name are automatically deleted as a bot precaution



Skill Hyperlink


- Players can reflect the skills in chat

25fb518fd9f63c374851c50aade5338e.gif


Boss Damage Ranking v2


- System uses JSON, information can change easily
- You can give reward players in ranking
- System is sorting players damages
- GUI is dynamic, pulls datas automaticly (GUI is free)
- The times when the boss will spawn will be red if the guide has come, the next hours will be shown in green.

b48224849f5a9c6bb4870a3d9a09f2c4.gif


9df984e8adf7dba5b1a7615bd7dd72a0.png


Global Ranking v2


- Datas are updating every hours
- Easily adding new categories(example; gold, level etc.)
- System have "Title Ranking" for winners, example "Stone Destroy Rank" first player -> "Stone Destroyer" +%10 x bonus for 1 week

632cbd3f6544e279a6fadf1195bf0849.jpg


Daily Missions


- System uses JSON, missions can changeable
- Missions are refreshing every night (example 1 August -> kill 100 monster, 2 August -> kill 200 monster etc.)
- You can adding rewards for missions

a830642fa7494f6b9ade8572e38f5a6a.jpg


Market NPC


- Players can sell the items
- You can add / delete items on SQL table

ccf83f0b2ec796ab837b024c9b817602.gif


Ronark War


- Ronark will open automatically at the time you set every day

- The winning guild gets the [Ronark King] tag

- Items are dropped on the name of the guild that deals the most damage

- The information about who bought which item from the guild chat is written





Guild War Preparation


- When start the war auto spawn fences

- When 2 teams are ready, the fences are automatically lifted within 5 seconds and the war start

- If any guild does not give ready within 60 seconds, the guild that does not give ready is automatically considered defeated



Mob And Boss Scale


- You can change the size of the Boss and Stones from the settings

5bdd9639b0d332f1b5e8c1fffae36efb.gif


41add644fd99c5546bc761a66b436eb9.gif


Effect Distance


- You can hide effects by distance

568654ee70ca67b61b1da7074e415793.gif


Dungeon info & Boss Ring


* VILLAGE IS USING FOR VIDEO, MAP IS CHANGEABLE
* The system uses JSON for boss data, you can easily add bosses and change their settings.
* Dropped items are automatically withdrawn from mob_drop_item.txt
* Dungeon data can be refreshed instantly with "/reload dungeons" command
* Dungeons can be activated/deactivated where needed
* Players cannot receive drops in test mode
* If there is different data requested, it can be added to the information section of the GUI.
* Not used QF




Teleport Board


* System uses SQL table, you can add / delete maps & categories. When you do `reload tp_board`, it will be updated

* You can add item, min level etc. controls for teleport






f
c3e5b2846c3186a0055288def78d80c8.gif


Cause Of Death

* After the player dies, they can see the details of the person/mob who killed them.

* The data are the name that kills, damage that causes death, damage type (skill, straight hit, etc.), critical damage, and piercing damage.

* Data can be reproduced or expanded according to customer request.


1bab4b101bd2d3ca32a172d6d3a61494.jpg


Search Item On Inventory

* Players can search item with name in inventory
* The system is client + pack sided. 'OnUpdate' is not used
* If the item you are looking for is on a different page, it will move to other pages as you search.
* Minimum 3 letters required for search

(PLS CLICK THE IMAGE)


c854b1572f22cecf7b37c4cdf4f293be.gif

Fish Event[/CENTER]

  • Players can obtain items from the sea instead of fish.​
  • Items and chances of obtaining can be adjusted on the table​
(PLS CLICK THE IMAGE)









Guild War Statistics


  • "KDA and Damage" data of all players in the guild war are kept​
  • Sorting type can be selected via GUI​
  • Any QF vs. not used​
  • Added data with code for test in GIF, normally it will not be active except in guild war!​










Boss Spin System

  • After the system starts the spin, after the determined time, the boss that appears according to luck will spawn next to the player.​
  • Bosses can be easily determined by the user, as many bosses can be added as desired​
  • Spin fee is not added for testing purposes, can be determined optionally​
  • Spin time and card change time can be changed​
  • GUI is changeable​











Blacklist




  • * System uses JSON for "blacklist" and uses SQL for user data​
  • * Any amount of bosses and missions can be added​
  • * Level limit can be set for the missions​
  • * "Blacklist" goes in order. It means, the player who is on the 1st mission cannot take 10th boss' missions. Those missions only can be viewed​
  • * If a player finishes all missions of a boss, the player can fight with it​
  • * GUI will be tidied up​
  • * Mission types are like this; (new ones can be added)​
----------------------------------------------------------------------------------------




  1. - Total kills based on Vnum (boss, "metin", etc.)​
  2. - Total damage dealt​
  3. - Total EXP gained​
  4. - Total Yang spent​
  5. - Total fish caught​
  6. - Total chest opened​
  7. - Total players killed​
  8. - Total damage dealt to players​












Ikarus Shop Item Hyperlink





  • System is integrated into "Ikarus Offlineshop" system. You can send your item to chat and sell it over chat
  • Other players can click on your item and access to your item information (attributes, socket, etc.) and directly buy the item (P2P)
  • You can "ALT + RIGHT CLICK" on the item you want to send to chat and create the string












Ikarus Advanced Market Control and Auto Buying





  • System will automatically buy the items that you've defined in the database table after specified time.​
  • If item's price is lower than that defined in the table, system will buy it. For example, if specified price is 3M, it will buy an item which has price of 2M.​
  • Market control is for, as you know, preventing selling items below the specified price.​
  • Systems are sold seperately!









Boss and Stone Ranking




  • System uses "Database" for infos (mob vnums and player logs)​
  • System logs and orders the boss vnums and texts that's specified in the table​
  • System work auto, all you have to do is add "mob" vnums​
  • It gets data in real time​


5ff19d6be5c418546867ba0d58abcf7c.gif







Hello dear user,

Your post will be under surveillance by bots for the next few hours.

Forum description : Metin2 private server, Metin2 download, Metin2 support, Metin2 Forum, Metin2 Pvp Servers, Errors, Bugs, Requests, Metin2 Pvp Forum, Everything About Metin2.
 
Developer
Member
Nov
Threads
2
7
21
3
HubMoney
171

#New System​

Hell And Heaven Missions

  • When users get to the latest level, they can select either one of "Heaven" or "Hell" missions
  • User gets title of the completed mission
  • User data are stored in database
  • Names are just a sample, they can be changed
  • Missions can be edited in JSON easily
  • User can get rewards after completing submissions
  • Final reward is the specified title
  • New submission types can be added
 
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