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Metin2 Project - BASE OSF Project v5

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Sep
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Hello Metin2Hub.

I come to offer the current base of OSF Project v5 which is already functional, has the latest updates and can be used for any project of medium or large structure.

Next I am going to put some captures which you can appreciate a little. If more information is required I suggest contacting me on Discord for a Client Test.

Note: The base is clean and has not been touched.

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Files & Sources



Discord: Mt2Project#9153

C++:
#if !defined(__INC_LOCALE_INC_H__)
#define __INC_LOCALE_INC_H__

#define VERSION 5035
#define PATCH 35

#define LOCALE_SERVICE_EUROPE
#define LOCALE_SERVICE_OWSAP

////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define ENABLE_CHEQUE_SYSTEM // Cheque (Won) System
#define ENABLE_GEM_SYSTEM // Gem (Gaya) System

////////////////////////////////////////////////////////////////////////////////
// Minigame Related
#define /* @author: VegaS */ ENABLE_MINI_GAME_OKEY // Minigame Rumi (Okey)
#define /* @author: ZeNu */ ENABLE_MINI_GAME_CATCH_KING // Minigame Catch King

////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define ENABLE_DRAGON_SOUL_SYSTEM // Dragon Soul System
#define ENABLE_DS_GRADE_MYTH // Dragon Soul Mythical Grade
#define ENABLE_DS_SET // Dragon Soul Table Handling
#define ENABLE_DSS_EXTENDED_RECHARGE // [ITEM] Dragon Soul Extended Recharge

////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define ENABLE_COSTUME_SYSTEM // Costume System
#define ENABLE_MOUNT_COSTUME_SYSTEM // Mount Costume System
#define ENABLE_ACCE_COSTUME_SYSTEM // Acce (Sash) Costume System
#define ENABLE_WEAPON_COSTUME_SYSTEM // Weapon Cstume System
#define ENABLE_COSTUME_ATTR_SYSTEM // [ITEM] Costume Attributes System
#define /* @author: Owsap */ ENABLE_COSTUME_EXTENDED_RECHARGE // [ITEM] Costume Extended Recharge
#define /* @author: Owsap */ ENABLE_HIDE_COSTUME_SYSTEM // Hide Costume System
#define ENABLE_AURA_COSTUME_SYSTEM // Aura Costume System (Proto Support Only)

////////////////////////////////////////////////////////////////////////////////
// Inventory & Equipment Related
#define ENABLE_NEW_EQUIPMENT_SYSTEM // New Equipement System (Belt)
#define ENABLE_SWAP_SLOT_SYSTEM // Swap Item Slot
#if defined(ENABLE_SWAP_SLOT_SYSTEM)
#    define ENABLE_SWAP_SLOT_DIFFUSE_COLOR // Diffuse Color Swap Slot
#endif
#define ENABLE_EXTEND_INVEN_SYSTEM // Extended Inventory Pages (4)
#define ENABLE_SPECIAL_INVENTORY_SYSTEM // Special Inventory System
//#define ENABLE_SORT_INVENTORY // Sort Inventory Items
#define ENABLE_QUIVER_SYSTEM // Quiver Equipement
#define ENABLE_PENDANT // Talisman Elements
#define ENABLE_GLOVE_SYSTEM // Glove Equipement

////////////////////////////////////////////////////////////////////////////////
// Messenger Related
#define ENABLE_MESSENGER_BLOCK // Messenger Block System
#define ENABLE_MESSENGER_LOCK_FIX // Messenger List Lock Fix
#define ENABLE_MESSENGER_GM // Messenger GM List

////////////////////////////////////////////////////////////////////////////////
// Shop Related
#define /* @author: blackdragonx61 */ ENABLE_SHOPEX_RENEWAL // ShopEX Renewal
#if defined(ENABLE_SHOPEX_RENEWAL)
#    define ENABLE_SHOPEX_TAB4 // ShopEx 4 Tabs
#endif
#define /* @author: Owsap */ ENABLE_MYSHOP_DECO // Private Shop Decoration
#define /* @author: blackdragonx61 */ ENABLE_PRIVATESHOP_SEARCH_SYSTEM // Private Shop Search System





//////////////////////////////////////////////////////////////////////////
// Player Related
#define ENABLE_VIEW_TARGET_DECIMAL_HP // View Target HP
#if defined(ENABLE_VIEW_TARGET_DECIMAL_HP)
#    define ENABLE_VIEW_TARGET_PLAYER_HP // View Player Target HP
#endif
#define ENABLE_PLAYER_PER_ACCOUNT5 // Players Per Account (5)
#define ENABLE_WOLFMAN_CHARACTER // Wolfman Character
#if defined(ENABLE_WOLFMAN_CHARACTER)
//#    define DISABLE_WOLFMAN_CREATION // Disable Wolfman Creation
#endif
#define /* @author: Owsap */ ENABLE_PLAYER_PIN_SYSTEM // Player PIN Code
#define ENABLE_GUILD_LEADER_GRADE_NAME // Guild Leader Grade Name (TextTail)
#define /* @auhtor: Vegas */ ENABLE_GENDER_ALIGNMENT // Gender Alignment (M, F)
#define /* @author: blackdragonx61 */ ENABLE_IMPROVED_LOGOUT_POINTS // Improved Logout Points
#define /* @author: blackdragonx61*/ ENABLE_SKILL_COOLTIME_UPDATE // Refresh Skill Cooldown After Death
#define /* @author: Owsap */ ENABLE_EXPRESSING_EMOTION // Special Actions
#define ENABLE_EMOTION_HIDE_WEAPON // Hide Weapon While Acting
#define ENABLE_678TH_SKILL // 6th & 7th Skills
#define ENABLE_CONQUEROR_LEVEL // Conqueror Level

//////////////////////////////////////////////////////////////////////////
// Game Related
#define ENABLE_DICE_SYSTEM // New Dice System (Party)
#define ENABLE_MOVE_CHANNEL // Move Game Channel
#define /* @author: Owsap */ ENABLE_CAPTCHA_SYSTEM // Captcha System
//#define ENABLE_SKILL_COLOR_SYSTEM // Skill Color System
#if defined(ENABLE_SKILL_COLOR_SYSTEM)
#    define ENABLE_5LAYER_SKILL_COLOR // Skill Color w/ 5 Layers
#endif
#define /* @author: Owsap */ ENABLE_SKILLBOOK_COMB_SYSTEM // Skill Book Combination
#define ENABLE_SEND_TARGET_INFO // Monster Information & Drops
#define ENABLE_ELEMENT_ADD // Monster Element
#define ENABLE_CHANGE_LOOK_SYSTEM // Change Look System (Item Look)
#if defined(ENABLE_CHANGE_LOOK_SYSTEM)
#    define ENABLE_MOUNT_CHANGE_LOOK // Mount Change Look
#endif
#define /* @author: VegaS */ ENABLE_REFINE_FAIL_TYPE // Extended Refine Fail Message
#define /* @author: Owsap */ ENABLE_CHANNEL_STATUS_UPDATE // Channel Player Count
#define /* @author: blackdragonx61 */ WJ_SHOW_PARTY_ON_MINIMAP // Party Member Atlas (Map)
#define /* @author: Owsap */ ENABLE_EVENT_BANNER_FLAG // Event Banner Flags
#define /* @author: blackdragonx61 */ ENABLE_MAILBOX // Mail Box System

////////////////////////////////////////////////////////////////////////////////
// Dungeon Related
#define ENABLE_12ZI // 12ZI Mission Notice (w/o Dungeon)
#define /* @author: Owsap */ ENABLE_DUNGEON_INFO_SYSTEM // Dungeon Information System
#define ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM // Guild Dragon Lair Party
#define ENABLE_GUILD_DRAGONLAIR_SYSTEM // Guild Dragon Lair Dungeon
#if defined(ENABLE_GUILD_DRAGONLAIR_SYSTEM)
#define ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM
#    define GUILD_DRAGONLAIR_STONE 6118 // Guild Dragon Lair Statue VNum
#endif

////////////////////////////////////////////////////////////////////////////////
// Item Related
#define ENABLE_ENERGY_SYSTEM // Energy System
#define ENABLE_ITEM_DROP_RENEWAL // Item Drop Renewal w/ Color Effect
#define ENABLE_QUICK_PICKUP // Quick Item Drop Picking
#define WJ_ENABLE_PICKUP_ITEM_EFFECT // Picking Item Effect
#define WJ_ENABLE_TRADABLE_ICON // Block Untradable Items
#define ENABLE_NEW_DROP_DIALOG // New Drop Dialog w/ Delete Item Option
#define ENABLE_67TH_BONUS // 6th & 7th Rare Bonus (Classic)
#define ENABLE_SOUL_BIND_SYSTEM // Soul Bind System (Protect Items)
#define ENABLE_GACHA // Boss (Gacha) Boxes (Open x Times)
#define ENABLE_MAGIC_REDUCTION // Magic Reduction Item
#define ENABLE_STONE_OF_BLESS // Stone of Bless (Refinement Item)
#define /* @author: Owsap */ ENABLE_SOUL_SYSTEM // Soul System
#define /* @author: Owsap */ ENABLE_NEW_BLEND_AFFECT // Blend Affects w/ Icon
#define /* @author: Owsap */ ENABLE_EXTENDED_BLEND_AFFECT // Extended Blend Item Affect
#define ENABLE_ITEM_SOCKET5 // Extended Item Sockets (5)
#define ENABLE_ITEM_APPLY4 // Extended Apply Bonus (4)
#define /* @author: Owsap */ ENABLE_APPLY_RANDOM // Apply Random Bonus (Base Bonus)

////////////////////////////////////////////////////////////////////////////////
// UI Related
#define ENABLE_SELECT_RENEWAL // New Select UI
#define ENABLE_CREATE_RENEWAL // New Create UI
#define ENABLE_SERVER_SELECT_RENEWAL // Server List Renewal
#define ENABLE_CHANNEL_LIST // Channel List Renewal
#define LOGIN_COUNT_DOWN_UI_MODIFY // Login Count Down
#define WJ_MULTI_TEXTLINE // Multi TextLine
#define ENABLE_IMAGE_SCALE // Image Scaling
#define ENABLE_TEXT_IMAGE_LINE // Image TextLine (Emoji)
#define ENABLE_HIGH_LIGHT_IMAGE // High Light Image
#define ENABLE_IMAGE_CLIP_RECT // Image Clipping (Borders)
#define ENABLE_OSF_MINIMAP_INFO // MiniMap Information (DateTime, Patch Version)
#define RENDER_TARGET // Render Target Model
#define ENABLE_ADDITIONAL_EQUIPMENT_PAGE // Inventory Official
#define WJ_SHOW_MOB_INFO // Monsters Level & Aggressive Flag
#define WJ_NEW_USER_CARE // User Care (Control)
#define ENABLE_AUTO_REFINE // Auto Refinement Option
#define ENABLE_ATLAS_MARK_INFO // Atlas Mark Info Load
#define /* @author: Owsap */ ENABLE_QUEST_RENEWAL // Quest Page Renewal
#define /* @author: Owsap */ ENABLE_KEYCHANGE_SYSTEM // Keyboard Customization System
//#    define ENABLE_HEART_BEAT_MALL // Mall Icon Heart Beat Effect
#define ENABLE_DETAILS_UI // Character Details (Bonus Page)
#define /* @author: Owsap */ ENABLE_CHATTING_WINDOW_RENEWAL // Chatting Window Renewal (Mini Version)

////////////////////////////////////////////////////////////////////////////////
// Environment Related
#define REMOVE_SAFEZONE_COLLISION // Remove Safe Zone NPC Collision
#define REMOVE_SHOP_COLLISION // Remove Shop Collision
#define REMOVE_HORSE_COLLISION // Remove Horse Collision
#define REMOVE_PET_COLLISION // Remove Pet Collision
#define REMOVE_OX_PLAYER_COLLISION // Remove OX Map Player Collision
#define ENABLE_EFFECT_CAMERA_VIEW_FIX // Camera Effect View Fix
#define ENABLE_FOG_FIX // Fog Fix
#define ENABLE_DOG_MODE // Dog Mode (All monsters w/ dog model)
#define ENABLE_FOV_OPTION // Extended Field of View (FoV) Game Option
#define ENABLE_ENVIRONMENT_EFFECT_OPTION // Environment Effect Options
#define ENABLE_DISABLE_SOFTWARE_TILING // Disable Software Tiling
#define ENABLE_GRAPHIC_ON_OFF // Graphic System (On/Off Options)
#define ENABLE_SHADOW_RENDER_QUALITY_OPTION // Shadow Render Quality

////////////////////////////////////////////////////////////////////////////////
// Application Related
#define ENABLE_TAB_NEXT_TARGET // Next Target Tab Key
#define DISABLE_INDEX_FILE // Built In Pack Index
#define ENABLE_LOADING_TIP // Loading Tips
#define ENABLE_MAP_LOCATION_APP_NAME // Application Title w/ Map Name
#define ENABLE_ETER_PACK_OBSCURING // EterPack Key Obscuring
#define ENABLE_CONFIG_MODULE // New Configuration Module (File Settings)
#define ENABLE_DISCORD_RPC // DiscordRPC
#define CEF_BROWSER // CEF Browser

#if !defined(_DEBUG)
//#    define ENABLE_MD5_FILE_CHECK // Check File MD5
//#    define ENABLE_PATCH_CHECK // Check Patch Argument
//#    define ENABLE_CYTHON // Cython (RootLib)
#endif

//////////////////////////////////////////////////////////////////////////
// Network Related
#define /* @author: Owsap */ ENABLE_RTT_STATISTICS // Round Trip Time (RTT) Ping Statistics
#if defined(ENABLE_RTT_STATISTICS)
//#    define _DEBUG_RTT // Enable RTT logs in debug mode.
#endif

////////////////////////////////////////////////////////////////////////////////
// New
#define ENABLE_NOVA_ENCRIPTACION
#define __INDEX_FROM_SOURCE__

#endif // __INC_LOCALE_INC_H__


C++:
#ifndef __INC_COMMON_SERVICE_H__
#define __INC_COMMON_SERVICE_H__

/**
* #define __VERSION__ 5035
* #define __PATCH__ 35
**/

#define __SERVICE_OWSAP__

////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define __CHEQUE_SYSTEM__ // Cheque (Won) System
#define __GEM_SYSTEM__ // Gem (Gaya) System
#if defined(__GEM_SYSTEM__)
#    define __GEM_MARKET_SYSTEM__ // Gem (Gaya) Market System
#endif

////////////////////////////////////////////////////////////////////////////////
// Minigame Related
#define /* @author: VegaS */ __MINI_GAME_OKEY__ // Minigame Rumi (Okey)
#define /* @author: ZeNu */ __MINI_GAME_CATCH_KING__ // Minigame Catch King

////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define __DS_GRADE_MYTH__ // Dragon Soul Mythical Grade
#define __DS_SET__ // Dragon Soul Table Handling
#define __EXTENDED_DSS_RECHARGE__ // [ITEM] Dragon Soul Extended Recharge

////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define __COSTUME_SYSTEM__ // Costume System
#define __MOUNT_COSTUME_SYSTEM__ // Mount Costume System
#define __ACCE_COSTUME_SYSTEM__ // Acce (Sash) Costume System
#define __WEAPON_COSTUME_SYSTEM__ // Weapon Costume System
#define __COSTUME_ATTR_SYSTEM__ // [ITEM] Costume Attributes System
#define /* @author: Owsap */ __EXTENDED_COSTUME_RECHARGE__ // [ITEM] Costume Extended Recharge
#define /* @author: Owsap */ __HIDE_COSTUME_SYSTEM__ // Hide Costume System
#define __AURA_COSTUME_SYSTEM__ // Aura Costume System (Proto Support Only)

////////////////////////////////////////////////////////////////////////////////
// Inventory & Equipment Related
#define __SWAP_ITEM_SYSTEM__ // Swap Item Slot
#define __INVENTORY_4PAGES__ // Extended Inventory Pages (4)
#define __SPECIAL_INVENTORY_SYSTEM__ // Special Inventory System
//#define __SORT_INVENTORY_ITEMS__ // Sort Inventory Items
#define __QUIVER_SYSTEM__ // Quiver Equipement
#define ENABLE_ADDITIONAL_EQUIPMENT_PAGE // Inventory oficial
#define __PENDANT_SYSTEM__ // Talisman Elements
#define __GLOVE_SYSTEM__ // Glove Equipement

////////////////////////////////////////////////////////////////////////////////
// Messenger Related
#define __MESSENGER_BLOCK_SYSTEM__ // Messenger Block System
#define __MESSENGER_GM__ // Messenger GM List

////////////////////////////////////////////////////////////////////////////////
// Shop Related
#define /* @author: blackdragonx61 */ __SHOPEX_RENEWAL__ // ShopEX Renewal
#if defined(__SHOPEX_RENEWAL__)
#    define __SHOPEX_TAB4__ // ShopEx 4 Tabs
#endif
#define /* @author: Owsap */ __MYSHOP_DECO__ // Private Shop Decoration
#define /* @author: blackdragonx61 */ __PRIVATESHOP_SEARCH_SYSTEM__ // Private Shop Search System

////////////////////////////////////////////////////////////////////////////////
// Player Related
#define __VIEW_TARGET_DECIMAL_HP__ // View Target HP
#if defined(__VIEW_TARGET_DECIMAL_HP__)
#    define __VIEW_TARGET_PLAYER_HP__ // View Player Target HP
#endif
#define __PLAYER_PER_ACCOUNT5__ // Players Per Account (5)
#define __WOLFMAN_CHARACTER__ // Wolfman Character
#if defined(__WOLFMAN_CHARACTER__)
//#    define __DISABLE_WOLFMAN_CREATION__ // Disable Wolfman Creation
#endif
#define /* @author: Owsap */ __PLAYER_PIN_SYSTEM__ // Player PIN Code
#if defined(__PLAYER_PIN_SYSTEM__)
//#    define __DISABLE_PIN_SYSTEM__ // Disable Player PIN Code Input
#endif
#define __GUILD_LEADER_GRADE_NAME__ // Guild Leader Grade Name (TextTail)
#define /* @auhtor: VegaS */ __GENDER_ALIGNMENT__ // Gender Alignment (M, F)
#define /* @author: blackdragonx61 */ __IMPROVED_LOGOUT_POINTS__ // Improved Logout Points
#define /* @author: blackdragonx61 */ __SKILL_COOLTIME_UPDATE__ // Refresh Skill Cooldown After Death
#define /* @author: Owsap */ __EXPRESSING_EMOTIONS__ // Special Actions
#define __RANDOM_STATUS_PER_LEVEL__ // Random Status Per Level
#define __PVP_COUNTDOWN__ // PvP Duel Countdown
#define __7AND8TH_SKILLS__ // 7th, 8th Passive Skills
#define __PARTY_PROFICY__ // Party Proficy Passive Skill
#define __9TH_SKILL__ // 9th Player Skill
#define __CONQUEROR_LEVEL__ // Conqueror Level

////////////////////////////////////////////////////////////////////////////////
// Game Related
#define __PET_SYSTEM__ // Pet System
#define __DICE_SYSTEM__ // New Dice System (Party)
#define __MOVE_CHANNEL__ // Move Game Channel
//#define __SKILL_COLOR_SYSTEM__ // Skill Color System
#define /* @author: Owsap */ __SKILLBOOK_COMB_SYSTEM__ // Skill Book Combination
#define __SEND_TARGET_INFO__ // Monster Information & Drops
#define __ELEMENT_SYSTEM__ // Element System
#if defined(__ELEMENT_SYSTEM__)
#    define __SEND_TARGET_ELEMENT__ // Monster Element
#endif
#define __CHANGE_LOOK_SYSTEM__ // Change Look System (Item Look)
#if defined(__CHANGE_LOOK_SYSTEM__)
#    define __MOUNT_CHANGE_LOOK__ // Mount Change Look
#endif
#define /* @author: VegaS */ __EXTENDED_ITEM_AWARD__ // Extended Item Award
#define /* @author: VegaS */ __REFINE_FAIL_TYPE__ // Extended Refine Fail Message
#define /* @author: blackdragonx61 */ __CHANNEL_STATUS_UPDATE__ // Channel Player Count
#define /* @author: blackdragonx61 */ __WJ_SHOW_PARTY_ON_MINIMAP__ // Party Member Atlas (Map)
#define /* @author: Owsap */ __EVENT_BANNER_FLAG__ // Event Banner Flags
#define /* @author: blackdragonx61 */ __MAILBOX__ // Mail Box System

////////////////////////////////////////////////////////////////////////////////
// Item Related
#define __ANTI_EXP_RING__ // Anti Experience Ring
#define __ITEM_DROP_RENEWAL__ // Item Drop Renewal w/ Color Effect
#define __WJ_PICKUP_ITEM_EFFECT__ // Picking Item Effect
#define __NEW_DROP_DIALOG__ // New Drop Dialog w/ Delete Item Option
#define __SOUL_BIND_SYSTEM__ // Soul Bind System (Protect Items)
#define __GACHA_SYSTEM__ // Boss (Gacha) Boxes (Open x Times)
#define __MAGIC_REDUCTION__ // Magic Reduction Item
#define __STONE_OF_BLESS__ // Stone of Bless (Refinement Item)
#define /* @author: Owsap */ __SOUL_SYSTEM__ // Soul System
#define /* @author: Owsap */ __BLEND_AFFECT__ // Blend Affects w/ Icon
#define /* @author: Owsap */ __EXTENDED_BLEND_AFFECT__ // Extended Blend Item Affect
#define __ITEM_SOCKET5__ // Extended Item Sockets (5)
#define __ITEM_APPLY4__ // Extended Apply Bonus (4)
#define /* @author: Owsap */ __ITEM_APPLY_RANDOM__ // Apply Random Bonus (Base Bonus)

////////////////////////////////////////////////////////////////////////////////
// Dungeon Related
#define __12ZI_NOTICE__ // 12ZI Mission Notice (w/o Dungeon)
#define __DUNGEON_INFO_SYSTEM__ // Dungeon Information System
#define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ // Guild Dragon Lair Party
#if defined(__GUILD_DRAGONLAIR_PARTY_SYSTEM__)
#    define __GUILD_DRAGONLAIR__ // Guild Dragon Lair Dungeon
#    if defined(__GUILD_DRAGONLAIR__)
#        define GUILD_DRAGONLAIR_DESTROY_STATUE_GM
#        define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP
#        define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP
#    endif
#endif
#define __TEMPLE_OCHAO__ // Temple of the Ochao
#define __EREBUS_DUNGEON__ // Erebus Dungeon

////////////////////////////////////////////////////////////////////////////////
// UI Related
#define __WJ_SHOW_MOB_INFO__ // Monsters Level & Aggressive Flag
#define __WJ_NEW_USER_CARE__ // User Care (Control)
#define __BINARY_ATLAS_MARK_INFO__ // Atlas Mark Info Load
#define /* @author: Owsap */ __QUEST_RENEWAL__ // Quest Page Renewal
#define /* @author: Owsap */ __CHATTING_WINDOW_RENEWAL__ // Chatting Window Renewal (Mini Version)

////////////////////////////////////////////////////////////////////////////////
// Environment Related
#define /* @author: blackdragonx61 */ __ENVIRONMENT__ // Environment System

////////////////////////////////////////////////////////////////////////////////
// Miscellaneous
#define __EXTENDED_RELOAD__ // Extended GM Reload Commands (For drops)

//////////////////////////////////////////////////////////////////////////
// Network Related
#define __IMPROVED_PACKET_ENCRYPTION__ // 패킷 암호화 개선
//#define __SEND_SEQUENCE__ // Sequence Matching
#define __UDP_BLOCK__ // UDP Block
//#define __ALLOW_EXTERNAL_PEER__ // Allow External Peer API

#endif // __INC_COMMON_SERVICE_H__
Code:
 
Last edited:
Metin2Hub Bot
M2Hub Bot
Feb
Threads
65
1,086
1
411
83
HubMoney
769
Hello Metin2Zone.

I come to offer the current base of OSF Project v5 which is already functional, has the latest updates and can be used for any project of medium or large structure.

Next I am going to put some captures which you can appreciate a little. If more information is required I suggest contacting me on Discord for a Client Test.

Note: The base is clean and has not been touched.

Login



Select caracter


In game



Files & Sources



Discord: Mt2Project#9153





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Forum description : Metin2 private server, Metin2 download, Metin2 support, Metin2 Forum, Metin2 Pvp Servers, Errors, Bugs, Requests, Metin2 Pvp Forum, Everything About Metin2.
 
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