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Not answered Multilanguage 1.0.8 Problem

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Hello,

a friend of mine downloaded a couple of months ago the Multilanguage from Owsap which is released here.. the Version is 1.0.8 the problem in this release seems to be that the mob_names are still loading from mob_proto if the vnum is higher than 34000.

Anyone had the same issue and got the fix for that?

If I increase that in PythonNetworkStreamPhaseGameActor.cpp it shows "Noname" in front of any name of any monster/npc.

I talked to Masamune through Discord and he told me to tag some devs like @Enes K. or @Murat K. hope that's okay..
 
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Hello,

a friend of mine downloaded a couple of months ago the Multilanguage from Owsap which is released here.. the Version is 1.0.8 the problem in this release seems to be that the mob_names are still loading from mob_proto if the vnum is higher than 34000.

Anyone had the same issue and got the fix for that?

If I increase that in PythonNetworkStreamPhaseGameActor.cpp it shows "Noname" in front of any name of any monster/npc.

I talked to Masamune through Discord and he told me to tag some devs like @Enes K. or @Murat K. hope that's okay..

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Forum description : Metin2 private server, Metin2 download, Metin2 support, Metin2 Forum, Metin2 Pvp Servers, Errors, Bugs, Requests, Metin2 Pvp Forum, Everything About Metin2.
 
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Client read all mob name from mob_proto except NPC (pet, horse and mount are also NPC) that are "passed" from server, and the multi-language bypass this telling at client to read also they from mob_proto.
ATM my PC Is dead so i can't help you too much.
EDIT: 34000 is player market and it no need to be "translate" because his name is "" (i mean nothing)
 
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Is there any syserr Check auth, DB and channel syserrs
Nothing in syserr.

The Problem is, if I translate for example

GER
"Buff-Schamane"

to

ENG
"Buff-Shaman"

it still shows me

"Buff-Schamane"

ingame.

The same case for Metin-Stones if it's basic translated in german/english what ever and I put the translation for the other language it still shows me the name written in Mob_Proto means the multilanguage ignores the Mob_Names Part. I've showed on changelog for owsap's multilanguage and it seems like that he had the same issue before.

1670947820994.png
 
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