hello my brothers, i am sharing the shining system with you so that you can add wings
Link:
Let those who use Acce do it:
Errors Edit here:

Link:
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Let those who use Acce do it:
C++:
Find:
CItemManager::Instance().GetItemDataPointer(dwAcce, &pItemData);
Change:
if (!CItemManager::Instance().GetItemDataPointer(dwAcce, &pItemData))
return;
#ifdef ENABLE_SHINING_SYSTEM
else
__GetShiningEffect(pItemData);
#endif
Errors Edit here:
C++:
Find:
//Weapon Effect
CItemData * pItemData;
if (CItemManager::Instance().GetItemDataPointer(eWeapon, &pItemData))
__GetRefinedEffect(pItemData);
#ifdef ENABLE_SHINING_SYSTEM
__GetShiningEffect(pItemData);
#endif
else
__ClearWeaponRefineEffect();
#ifdef ENABLE_SHINING_SYSTEM
__ClearWeaponShiningEffect();
#endif
return true;
}
Change:
//Weapon Effect
CItemData* pItemData;
if (CItemManager::Instance().GetItemDataPointer(eWeapon, &pItemData))
{
#ifdef ENABLE_SHINING_SYSTEM
__GetShiningEffect(pItemData);
#endif
__GetRefinedEffect(pItemData);
}
else
{
__ClearWeaponRefineEffect();
#ifdef ENABLE_SHINING_SYSTEM
__ClearWeaponShiningEffect();
#endif
}
return true;
}
