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Not answered Debugging quests?

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Hello,
I'm currently in the middle of adding new dungeons but I came across 3 Plechito's quests for Shadow tower, Pirate cave and Atlantis and every dungeon will end up in dead Core.
Since the core drops, every single time I try to warp to higher stage, I looked into the sections but there isn't anything, that wouldn't be in working guest for different dungeon.

---- Set and jump 2nd floor
if Floor == 1 then
local Position_2 = settings["pos_2_floor"]
local SecondFloorTimer = settings["timer_second_floor"]

setskin(NOWINDOW);
npc.purge();


d.setf("ShadowZone_floor", 2);
d.setf("ShadowZone_2f_KillMonsters", 1);
d.setf("ShadowZone_2f_Seal", 1);

d.regen_file(settings["regen_file"].."regen_2a.txt");
d.regen_file(settings["regen_file"].."regen_2b.txt");

d.notice(string.format("Shadow tower: Destroy both %s! Destroy all monsters to get a key!", mob_name(FIRST_SEAL)));

d.jump_all(Position_2[1], Position_2[2])

ShadowZoneLIB.setCoolTimer();
server_timer("ShadowZone_SecondFloor", SecondFloorTimer, d.get_map_index())

---- Set and jump 3rd floor

Would anyone have an idea, how to debug the quest or even better, where to look for quest errors(quest compile is clear)? Core's syserror, syslog are empty.. just SIGHUP, SIGINT, SIGTERM signal has been received. shutting down. So I'm not really sure, where to look

EDIT: It's just when I teleport to higher.. Sometimes I can finish the whole dungeon without a drop and then it's dropped at second floor
 
Last edited:
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Hello,
I'm currently in the middle of adding new dungeons but I came across 3 Plechito's quests for Shadow tower, Pirate cave and Atlantis and every dungeon will end up in dead Core.
Since the core drops, every single time I try to warp to higher stage, I looked into the sections but there isn't anything, that wouldn't be in working guest for different dungeon.

---- Set and jump 2nd floor
if Floor == 1 then
local Position_2 = settings["pos_2_floor"]
local SecondFloorTimer = settings["timer_second_floor"]

setskin(NOWINDOW);
npc.purge();


d.setf("ShadowZone_floor", 2);
d.setf("ShadowZone_2f_KillMonsters", 1);
d.setf("ShadowZone_2f_Seal", 1);

d.regen_file(settings["regen_file"].."regen_2a.txt");
d.regen_file(settings["regen_file"].."regen_2b.txt");

d.notice(string.format("Shadow tower: Destroy both %s! Destroy all monsters to get a key!", mob_name(FIRST_SEAL)));

d.jump_all(Position_2[1], Position_2[2])

ShadowZoneLIB.setCoolTimer();
server_timer("ShadowZone_SecondFloor", SecondFloorTimer, d.get_map_index())

---- Set and jump 3rd floor

Would anyone have an idea, how to debug the quest or even better, where to look for quest errors(quest compile is clear)? Core's syserror, syslog are empty.. just SIGHUP, SIGINT, SIGTERM signal has been received. shutting down. So I'm not really sure, where to look

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