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[FREE] Martysama 5.7 Stable Version Allready Installed

s8r

Member
Jan
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Hello everyone,

I was inactive for a long time and we shared these files as a gift from our discord server.

Some people have tried to sell these files for money and I will not allow it.

View attachment 1401


View attachment 1402

COMMON_DEFINES.H
Code:
#ifndef __INC_METIN2_COMMON_DEFINES_H__[/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER]
[FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER]#define __INC_METIN2_COMMON_DEFINES_H__
#pragma once
//////////////////////////////////////////////////////////////////////////
// ### Standard Features ###
#define _IMPROVED_PACKET_ENCRYPTION_
#define __PET_SYSTEM__
#define __UDP_BLOCK__
//#define ENABLE_QUEST_CATEGORY

// ### END Standard Features ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New Features ###
#define ENABLE_D_NJGUILD
#define ENABLE_FULL_NOTICE
#define ENABLE_NEWSTUFF
#define ENABLE_PORT_SECURITY
#define ENABLE_BELT_INVENTORY_EX
#define ENABLE_CMD_WARP_IN_DUNGEON
// #define ENABLE_ITEM_ATTR_COSTUME
// #define ENABLE_SEQUENCE_SYSTEM
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
#define ENABLE_QUEST_DIE_EVENT
#define ENABLE_QUEST_BOOT_EVENT
#define ENABLE_QUEST_DND_EVENT
#define ENABLE_PET_SYSTEM_EX
#define ENABLE_SKILL_FLAG_PARTY
#define ENABLE_NO_DSS_QUALIFICATION
// #define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABLE_CHECK_SELL_PRICE
#define ENABLE_GOTO_LAG_FIX
#define ENABLE_MOUNT_COSTUME_EX_SYSTEM
#define ENABLE_PENDANT_SYSTEM
#define ENABLE_GLOVE_SYSTEM
#define ENABLE_MOVE_CHANNEL
#define ENABLE_QUIVER_SYSTEM

enum eCommonDefines {
    MAP_ALLOW_LIMIT = 32, // 32 default
};

#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
// #define DISABLE_WOLFMAN_ON_CREATE
#define USE_MOB_BLEEDING_AS_POISON
#define USE_MOB_CLAW_AS_DAGGER
// #define USE_ITEM_BLEEDING_AS_POISON
// #define USE_ITEM_CLAW_AS_DAGGER
#define USE_WOLFMAN_STONES
#define USE_WOLFMAN_BOOKS
#endif

// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
// #define USE_MAGIC_REDUCTION_STONES
#endif

// ### END New Features ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISABLE_STOP_RIDING_WHEN_DIE //    if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_ACCE_COSTUME_SYSTEM //fixed version
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_HIGHLIGHT_NEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_KILL_EVENT_FIX //if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_SYSLOG_PACKET_SENT // debug purposes

#define ENABLE_EXTEND_ITEM_AWARD //slight adjustement
#ifdef ENABLE_EXTEND_ITEM_AWARD
    // #define USE_ITEM_AWARD_CHECK_ATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
#endif

// ### END Ex Features ###
//////////////////////////////////////////////////////////////////////////

#endif
//martysama0134's 39109a5bb10ccb7aff1313d369804b74







LOCALE_INC_.H
Code:
#pragma once[/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER]
[FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER]
//////////////////////////////////////////////////////////////////////////
// ### Default Ymir Macros ###
#define LOCALE_SERVICE_EUROPE
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
// ### Default Ymir Macros ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New From LocaleInc ###
#define ENABLE_PACK_GET_CHECK
#define ENABLE_CANSEEHIDDENTHING_FOR_GM
#define ENABLE_PROTOSTRUCT_AUTODETECT
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_LEVEL_IN_TRADE
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_LVL115_ARMOR_EFFECT
#define ENABLE_SLOT_WINDOW_EX
#define ENABLE_TEXT_LEVEL_REFRESH
#define ENABLE_USE_COSTUME_ATTR
#define ENABLE_DISCORD_RPC
#define ENABLE_PET_SYSTEM_EX
#define ENABLE_LOCALE_EX
#define ENABLE_NO_DSS_QUALIFICATION
//#define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABLE_PENDANT_SYSTEM
#define ENABLE_GLOVE_SYSTEM
#define ENABLE_MOVE_CHANNEL
#define ENABLE_QUIVER_SYSTEM
#define ENABLE_4TH_AFF_SKILL_DESC

#define WJ_SHOW_MOB_INFO
#ifdef WJ_SHOW_MOB_INFO
#define ENABLE_SHOW_MOBAIFLAG
#define ENABLE_SHOW_MOBLEVEL
#endif
// ### New From LocaleInc ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### From GameLib ###
#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
// #define DISABLE_WOLFMAN_ON_CREATE
#endif
// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
// ### From GameLib ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New System Defines - Extended Version ###

// if is define ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING
#define ENABLE_ACCE_COSTUME_SYSTEM
#define ENABLE_OBJ_SCALLING
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS

// if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar
#define ENABLE_MOUSEWHEEL_EVENT

//if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_HIGHLIGHT_NEW_ITEM

// it shows emojis in the textlines
#define ENABLE_EMOJI_SYSTEM

// effects while hidden won't show up
#define __ENABLE_STEALTH_FIX__

// circle dots in minimap instead of squares
#define ENABLE_MINIMAP_WHITEMARK_CIRCLE

// for debug: print received packets
// #define ENABLE_PRINT_RECV_PACKET_DEBUG

// ### New System Defines - Extended Version ###
//////////////////////////////////////////////////////////////////////////
//martysama0134's 39109a5bb10ccb7aff1313d369804b74





FIXES =
GAME SOURCE IN MAKEFILE CHANGE gcc12 TO gcc10.
DB database "srv1_account" CHANGE TO "account" AND DO IT FOR ALL PLAYER,LOG, ETC.


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thx
 
Member
Dec
Threads
0
3
0
1
HubMoney
28
Hello everyone,

I was inactive for a long time and we shared these files as a gift from our discord server.

Some people have tried to sell these files for money and I will not allow it.

View attachment 1401


View attachment 1402

COMMON_DEFINES.H
Code:
#ifndef __INC_METIN2_COMMON_DEFINES_H__[/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER]
[FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER]#define __INC_METIN2_COMMON_DEFINES_H__
#pragma once
//////////////////////////////////////////////////////////////////////////
// ### Standard Features ###
#define _IMPROVED_PACKET_ENCRYPTION_
#define __PET_SYSTEM__
#define __UDP_BLOCK__
//#define ENABLE_QUEST_CATEGORY

// ### END Standard Features ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New Features ###
#define ENABLE_D_NJGUILD
#define ENABLE_FULL_NOTICE
#define ENABLE_NEWSTUFF
#define ENABLE_PORT_SECURITY
#define ENABLE_BELT_INVENTORY_EX
#define ENABLE_CMD_WARP_IN_DUNGEON
// #define ENABLE_ITEM_ATTR_COSTUME
// #define ENABLE_SEQUENCE_SYSTEM
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
#define ENABLE_QUEST_DIE_EVENT
#define ENABLE_QUEST_BOOT_EVENT
#define ENABLE_QUEST_DND_EVENT
#define ENABLE_PET_SYSTEM_EX
#define ENABLE_SKILL_FLAG_PARTY
#define ENABLE_NO_DSS_QUALIFICATION
// #define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABLE_CHECK_SELL_PRICE
#define ENABLE_GOTO_LAG_FIX
#define ENABLE_MOUNT_COSTUME_EX_SYSTEM
#define ENABLE_PENDANT_SYSTEM
#define ENABLE_GLOVE_SYSTEM
#define ENABLE_MOVE_CHANNEL
#define ENABLE_QUIVER_SYSTEM

enum eCommonDefines {
    MAP_ALLOW_LIMIT = 32, // 32 default
};

#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
// #define DISABLE_WOLFMAN_ON_CREATE
#define USE_MOB_BLEEDING_AS_POISON
#define USE_MOB_CLAW_AS_DAGGER
// #define USE_ITEM_BLEEDING_AS_POISON
// #define USE_ITEM_CLAW_AS_DAGGER
#define USE_WOLFMAN_STONES
#define USE_WOLFMAN_BOOKS
#endif

// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
// #define USE_MAGIC_REDUCTION_STONES
#endif

// ### END New Features ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISABLE_STOP_RIDING_WHEN_DIE //    if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_ACCE_COSTUME_SYSTEM //fixed version
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_HIGHLIGHT_NEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_KILL_EVENT_FIX //if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_SYSLOG_PACKET_SENT // debug purposes

#define ENABLE_EXTEND_ITEM_AWARD //slight adjustement
#ifdef ENABLE_EXTEND_ITEM_AWARD
    // #define USE_ITEM_AWARD_CHECK_ATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
#endif

// ### END Ex Features ###
//////////////////////////////////////////////////////////////////////////

#endif
//martysama0134's 39109a5bb10ccb7aff1313d369804b74







LOCALE_INC_.H
Code:
#pragma once[/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER]
[FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER]
//////////////////////////////////////////////////////////////////////////
// ### Macros Ymir par défaut ###
#définir LOCALE_SERVICE_EUROPE
#définir ACTIVER_SYSTÈME_COSTUME
#définir ACTIVER_SYSTÈME_ÉNERGÉTIQUE
#définir ACTIVER_SYSTÈME_ÂME_DRAGON
#définir ACTIVER_NOUVEAU_SYSTÈME_D'ÉQUIPEMENT
// ### Macros Ymir par défaut ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### Nouveautés de LocaleInc ###
#définir ENABLE_PACK_GET_CHECK
#define ENABLE_CANSEEEHIDDENTHING_FOR_GM
#définir ACTIVER_PROTOSTRUCT_AUTODÉTECTEUR
#define ENABLE_PLAYER_PER_ACCOUNT5
#définir ACTIVER_LEVEL_IN_TRADE
#définir ACTIVER_SYSTÈME_DICE
#définir ACTIVER_EXTEND_INVEN_SYSTEM
#définir ACTIVER_EFFET_ARMURE_NIVEAU115
#define ENABLE_SLOT_WINDOW_EX
#définir ACTIVER_ACTUALISATION_TEXT_LEVEL
#définir ENABLE_USE_COSTUME_ATTR
#définir ENABLE_DISCORD_RPC
#définir ENABLE_PET_SYSTEM_EX
#define ENABLE_LOCALE_EX
#define ENABLE_NO_DSS_QUALIFICATION
//#define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#définir ACTIVER_SYSTÈME_PENDANT
#définir ACTIVER_SYSTÈME_GANTS
#définir ENABLE_MOVE_CHANNEL
#définir ACTIVER_QUIVER_SYSTEM
#définir ENABLE_4TH_AFF_SKILL_DESC

#définir WJ_SHOW_MOB_INFO
#ifdef WJ_SHOW_MOB_INFO
#define ENABLE_SHOW_MOBAIFLAG
#define ENABLE_SHOW_MOBLEVEL
#endif
// ### Nouveautés de LocaleInc ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### De GameLib ###
#define ENABLE_WOLFMAN_CHARACTER
#ifdef ACTIVER_LE_PERSONNAGE_LOUP
// #define DISABLE_WOLFMAN_ON_CREATE
#endif
// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#définir ACTIVER_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
// ### De GameLib ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### Nouvelles définitions système - Version étendue ###

Si la variable ENABLE_ACCE_COSTUME_SYSTEM est définie, les joueurs peuvent utiliser l'écharpe d'épaule.
// Si vous souhaitez utiliser la fonction de mise à l'échelle des objets, vous devez définir ENABLE_OBJ_SCALLING
#définir ENABLE_ACCE_COSTUME_SYSTEM
#définir ENABLE_OBJ_SCALLING
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS

// Si vous souhaitez utiliser SetMouseWheelScrollEvent ou la molette de la souris pour déplacer la barre de défilement
#define ENABLE_MOUSEWHEEL_EVENT

//si vous souhaitez qu'un nouvel objet soit mis en évidence lorsqu'il est déposé ou échangé
#define ENABLE_HIGHLIGHT_NEW_ITEM

// affiche des émojis dans les lignes de texte
#définir ACTIVER_SYSTÈME_EMOJI

// Les effets masqués ne s'afficheront pas
#définir __ACTIVER_LE_CORRECTION_STEALTH__

// Des points circulaires au lieu de carrés sur la mini-carte
#define ENABLE_MINIMAP_WHITEMARK_CIRCLE

// pour le débogage : afficher les paquets reçus
// #define ENABLE_PRINT_RECV_PACKET_DEBUG

// ### Nouvelles définitions système - Version étendue ###
//////////////////////////////////////////////////////////////////////////
//39109a5bb10ccb7aff1313d369804b74 de martysama0134





CORRECTIONS =
CODE SOURCE DU JEU DANS LE FICHIER MAKEFILE : REMPLACEZ gcc12 PAR gcc10.
Remplacez « srv1_account » par « account » dans la base de données DB et faites-le pour tous les joueurs, journaux, etc.


[Contenu caché]
[Contenu caché]
[Contenu caché
je teste merci
 
Member
Jan
Threads
0
5
0
1
HubMoney
22
Hello everyone,

I was inactive for a long time and we shared these files as a gift from our discord server.

Some people have tried to sell these files for money and I will not allow it.

View attachment 1401


View attachment 1402

COMMON_DEFINES.H
Code:
#ifndef __INC_METIN2_COMMON_DEFINES_H__[/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER]
[FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER]#define __INC_METIN2_COMMON_DEFINES_H__
#pragma once
//////////////////////////////////////////////////////////////////////////
// ### Standard Features ###
#define _IMPROVED_PACKET_ENCRYPTION_
#define __PET_SYSTEM__
#define __UDP_BLOCK__
//#define ENABLE_QUEST_CATEGORY

// ### END Standard Features ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New Features ###
#define ENABLE_D_NJGUILD
#define ENABLE_FULL_NOTICE
#define ENABLE_NEWSTUFF
#define ENABLE_PORT_SECURITY
#define ENABLE_BELT_INVENTORY_EX
#define ENABLE_CMD_WARP_IN_DUNGEON
// #define ENABLE_ITEM_ATTR_COSTUME
// #define ENABLE_SEQUENCE_SYSTEM
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
#define ENABLE_QUEST_DIE_EVENT
#define ENABLE_QUEST_BOOT_EVENT
#define ENABLE_QUEST_DND_EVENT
#define ENABLE_PET_SYSTEM_EX
#define ENABLE_SKILL_FLAG_PARTY
#define ENABLE_NO_DSS_QUALIFICATION
// #define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABLE_CHECK_SELL_PRICE
#define ENABLE_GOTO_LAG_FIX
#define ENABLE_MOUNT_COSTUME_EX_SYSTEM
#define ENABLE_PENDANT_SYSTEM
#define ENABLE_GLOVE_SYSTEM
#define ENABLE_MOVE_CHANNEL
#define ENABLE_QUIVER_SYSTEM

enum eCommonDefines {
    MAP_ALLOW_LIMIT = 32, // 32 default
};

#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
// #define DISABLE_WOLFMAN_ON_CREATE
#define USE_MOB_BLEEDING_AS_POISON
#define USE_MOB_CLAW_AS_DAGGER
// #define USE_ITEM_BLEEDING_AS_POISON
// #define USE_ITEM_CLAW_AS_DAGGER
#define USE_WOLFMAN_STONES
#define USE_WOLFMAN_BOOKS
#endif

// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
// #define USE_MAGIC_REDUCTION_STONES
#endif

// ### END New Features ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISABLE_STOP_RIDING_WHEN_DIE //    if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_ACCE_COSTUME_SYSTEM //fixed version
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_HIGHLIGHT_NEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_KILL_EVENT_FIX //if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_SYSLOG_PACKET_SENT // debug purposes

#define ENABLE_EXTEND_ITEM_AWARD //slight adjustement
#ifdef ENABLE_EXTEND_ITEM_AWARD
    // #define USE_ITEM_AWARD_CHECK_ATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
#endif

// ### END Ex Features ###
//////////////////////////////////////////////////////////////////////////

#endif
//martysama0134's 39109a5bb10ccb7aff1313d369804b74







LOCALE_INC_.H
Code:
#pragma once[/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER][/SIZE][/FONT][/CENTER]
[FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER][FONT=Tahoma][SIZE=18px][CENTER]
//////////////////////////////////////////////////////////////////////////
// ### Default Ymir Macros ###
#define LOCALE_SERVICE_EUROPE
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
// ### Default Ymir Macros ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New From LocaleInc ###
#define ENABLE_PACK_GET_CHECK
#define ENABLE_CANSEEHIDDENTHING_FOR_GM
#define ENABLE_PROTOSTRUCT_AUTODETECT
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_LEVEL_IN_TRADE
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_LVL115_ARMOR_EFFECT
#define ENABLE_SLOT_WINDOW_EX
#define ENABLE_TEXT_LEVEL_REFRESH
#define ENABLE_USE_COSTUME_ATTR
#define ENABLE_DISCORD_RPC
#define ENABLE_PET_SYSTEM_EX
#define ENABLE_LOCALE_EX
#define ENABLE_NO_DSS_QUALIFICATION
//#define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABLE_PENDANT_SYSTEM
#define ENABLE_GLOVE_SYSTEM
#define ENABLE_MOVE_CHANNEL
#define ENABLE_QUIVER_SYSTEM
#define ENABLE_4TH_AFF_SKILL_DESC

#define WJ_SHOW_MOB_INFO
#ifdef WJ_SHOW_MOB_INFO
#define ENABLE_SHOW_MOBAIFLAG
#define ENABLE_SHOW_MOBLEVEL
#endif
// ### New From LocaleInc ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### From GameLib ###
#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
// #define DISABLE_WOLFMAN_ON_CREATE
#endif
// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
// ### From GameLib ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New System Defines - Extended Version ###

// if is define ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING
#define ENABLE_ACCE_COSTUME_SYSTEM
#define ENABLE_OBJ_SCALLING
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS

// if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar
#define ENABLE_MOUSEWHEEL_EVENT

//if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_HIGHLIGHT_NEW_ITEM

// it shows emojis in the textlines
#define ENABLE_EMOJI_SYSTEM

// effects while hidden won't show up
#define __ENABLE_STEALTH_FIX__

// circle dots in minimap instead of squares
#define ENABLE_MINIMAP_WHITEMARK_CIRCLE

// for debug: print received packets
// #define ENABLE_PRINT_RECV_PACKET_DEBUG

// ### New System Defines - Extended Version ###
//////////////////////////////////////////////////////////////////////////
//martysama0134's 39109a5bb10ccb7aff1313d369804b74





FIXES =
GAME SOURCE IN MAKEFILE CHANGE gcc12 TO gcc10.
DB database "srv1_account" CHANGE TO "account" AND DO IT FOR ALL PLAYER,LOG, ETC.


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<3 killove ya