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[PREVIEW] Extra Item Manual Switcher

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[SA] - TheSeed Project
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Sep
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Hello,
My nick is free-discord-logo-icon-download-in-svg-png-gif-file-formats--social-network-media-communicatio...png
Today I would like to preview a small system that I created.
I created it from scratch since there were no codes even remotely similar on the web.

⚠️ I spent 3 days searching and asking so don't come and write to me that it already existed. ⚠️



🛠️ Main Functions:

⚙️ Switch Costume Bonus
⚙️ Switch 6/7 Bonus on Item
⚙️ Switch Alchemy Bonus

🛠️ AddOn Features:

⚙️ The switcher works with all inventory types [Normal, Extra, Dragon Soul]
⚙️ Once the item to be switched has been selected, only the correct switchers can be selected.
(can be changed in the settings.)
⚙️ Only slots with valid bonuses are dynamically displayed.
⚙️ when a bonus comes out with the maximum value it turns yellow, normal green and negative red.
⚙️Each item_type has its own dictionary with maximum values for each bonus.

🐛 Bugs Detected:

If the item is in slot 0 or slot 1 of the inventory it generates a graphical error where the item is not visible in the switcher,
it's only graphical but I will find a solution soon.

💲
Despite the various requests I have not received any help, so it will not be public.
If anyone is interested contact me on Discord.
 
Metin2Hub Bot
M2Hub Bot
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View attachment 2639

Hello,
My nick is View attachment 2645
Today I would like to preview a small system that I created.
I created it from scratch since there were no codes even remotely similar on the web.

⚠️ I spent 3 days searching and asking so don't come and write to me that it already existed. ⚠️



🛠️ Main Functions:

⚙️ Switch Costume Bonus
⚙️ Switch 6/7 Bonus on Item
⚙️ Switch Alchemy Bonus

🛠️ AddOn Features:

⚙️ The switcher works with all inventory types [Normal, Extra, Dragon Soul]
⚙️ Once the item to be switched has been selected, only the correct switchers can be selected.
(can be changed in the settings.)
⚙️ Only slots with valid bonuses are dynamically displayed.
⚙️ when a bonus comes out with the maximum value it turns yellow, normal green and negative red.
⚙️Each item_type has its own dictionary with maximum values for each bonus.

🐛 Bugs Detected:

If the item is in slot 0 or slot 1 of the inventory it generates a graphical error where the item is not visible in the switcher,
it's only graphical but I will find a solution soon.

💲
Despite the various requests I have not received any help, so it will not be public.
If anyone is interested contact me on Discord.


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