AD: Mt2009 - Mobile & PC - 30 January 2026 CHECK THE PRESENTATION!
I was always annoyed that it was Martysama who fixed the project, but he never shared the source code. Because of that, people creating maps have had a harder time, as everything is stuck, buggy, difficult to use, and hasn’t been fixed for many years (Marty himself probably stopped doing anything at all). That’s why I decided to create my own map editor – to eliminate bugs and make mappers’ work easier.
**[V0.1]**
- Fixed all the annoying object-related bugs.
- Fixed bugs related to camera control.
- Added visibility for gr2 animations (objects).
- Objects now automatically adjust their height to the terrain.
- Improved selecting and moving trees.
- Fixed the issue with disappearing open folders in the property panel.
- Ability to move multiple objects at once (e.g., a flag made of several parts, the fountain in M1) without breaking the original objects.
- Ability to move multiple objects up and down at once.
- Added a search function in the property panel.
- Added autobackup with a customizable timer – backups are created as timestamped folders, so you can go back even an hour of work; every 1/5/15 minutes a new folder is created with the current state.
- Fixed the overly fast slider speed.
- Changed the GUI look to dark (black).
- Introduced a completely new and stable Map Sorter (works better than all other versions, doesn’t lose files, captures .dds/.tga/.png/custom folders – basically everything map-related without any issues or bugs).
- The entire map now loads instantly with “Load” = no lag when moving around since everything is already loaded.
- Added the “B” and “N” keys to add objects to a blacklist, making it easier to select elements located under others.
- Improved logs when selecting multiple objects – now when selecting e.g. 100 elements, detailed information about each one is displayed.
- Removed unnecessary functions that nobody used.
- Rewritten map coordinate handling and fixed the “Go” button – now it finally works like in the original Metin2.
- Updated DirectX8 to DirectX9.
- Updated the code to C++23.
- The application now opens centered on the screen at 1920x1080 resolution.
- Added Ctrl+Z / Ctrl+Y shortcuts for “Water Brush (Add/Remove)”.
- Fixed Water Brush functionality and all related bugs.
- Environment is now automatically detected from folders, and changing it takes a second – “just scroll”.
The current version is being tested by the first mappers from Poland, and how the future of the project unfolds will be revealed in time.
*[V0.2]*
- added the ability to edit 2 maps simultaneously, including moving objects from map to map
- Temporarily removed the black color which was causing strange problems with the application
- Fixed loading of large files
- Fixed water drawing and undoing water with ctrl + z
- Added new water drawing function as a circle instead of a square
- Removed annoying messages
- Moving placed objects no longer changes the object's height
- Added the ability to manually enter values at the slider
- When you select an object and press the "M" key, a new window pops up where you can replace all object properties with others or remove them all at once from the entire map
- Fixed a specific problem with moving objects
- Fixed copying CRC in "Object Info"
- Removed the annoying "Create Property" window
- Added a new window enabling adding objects to a favorites list. The list is saved locally (e.g., in a .txt file), so favorite objects remain available after restarting the application.
- Introduced recently used objects history - the application remembers up to 30 recent items that can be quickly reopened from the new history window.
- Fixed Map Sorter and folders like "daimao, realis" - the application now automatically detects folders or other file names from different creators
- Removed some unused code and functions that nobody needed
- Fixed several other minor issues reported by testers (Less important)
*[V0.3]*
Fixed various new and annoying bugs related to objects, including their height, rotation, and other parameters.
Added the ability to replace a selected terrain texture with a single click.
Implemented undo/redo for terrain painting using Ctrl + Z / Y.
Fixed the issue of “floating” objects (such as grass) on uneven terrain objects now automatically adjust to the surface.
Fixed the jumping slider that was making work difficult.
Removed the bug that caused setting.txt to be overwritten, so saving the map no longer modifies your custom values.
Added the ability to edit the height of all selected objects at once.
Improved mass object rotation rotating multiple objects on the Z axis no longer disrupts their arrangement. Added a dedicated rotation function for groups to keep their original layout.
Fixed the texture selection offset in the Texture Name field the highlighted texture now always matches the correct name.
Improved editing of the Height Bias field, allowing stable input without automatic value resets.
Added a preview of all property objects, making it easier to quickly find suitable items for the map.
Fixed the property object search function.
Added a new "Keep Original Height" feature.
Introduced a completely new Property Viewer window, allowing quick browsing of objects, trees, and other items, fast scrolling, and easy placement on the map.
Improved map loading.
I dont want to spam the thread with more posts, and editing existing ones isn’t possible. I’ve completed most of the planned changes, so version 0.4 may not be released for another six months. For now, I’m pausing development due to lack of time.
All videos show World Editor are available on YouTube (2 videos).
**[V0.1]**
- Fixed all the annoying object-related bugs.
- Fixed bugs related to camera control.
- Added visibility for gr2 animations (objects).
- Objects now automatically adjust their height to the terrain.
- Improved selecting and moving trees.
- Fixed the issue with disappearing open folders in the property panel.
- Ability to move multiple objects at once (e.g., a flag made of several parts, the fountain in M1) without breaking the original objects.
- Ability to move multiple objects up and down at once.
- Added a search function in the property panel.
- Added autobackup with a customizable timer – backups are created as timestamped folders, so you can go back even an hour of work; every 1/5/15 minutes a new folder is created with the current state.
- Fixed the overly fast slider speed.
- Changed the GUI look to dark (black).
- Introduced a completely new and stable Map Sorter (works better than all other versions, doesn’t lose files, captures .dds/.tga/.png/custom folders – basically everything map-related without any issues or bugs).
- The entire map now loads instantly with “Load” = no lag when moving around since everything is already loaded.
- Added the “B” and “N” keys to add objects to a blacklist, making it easier to select elements located under others.
- Improved logs when selecting multiple objects – now when selecting e.g. 100 elements, detailed information about each one is displayed.
- Removed unnecessary functions that nobody used.
- Rewritten map coordinate handling and fixed the “Go” button – now it finally works like in the original Metin2.
- Updated DirectX8 to DirectX9.
- Updated the code to C++23.
- The application now opens centered on the screen at 1920x1080 resolution.
- Added Ctrl+Z / Ctrl+Y shortcuts for “Water Brush (Add/Remove)”.
- Fixed Water Brush functionality and all related bugs.
- Environment is now automatically detected from folders, and changing it takes a second – “just scroll”.
The current version is being tested by the first mappers from Poland, and how the future of the project unfolds will be revealed in time.
*[V0.2]*
- added the ability to edit 2 maps simultaneously, including moving objects from map to map
- Temporarily removed the black color which was causing strange problems with the application
- Fixed loading of large files
- Fixed water drawing and undoing water with ctrl + z
- Added new water drawing function as a circle instead of a square
- Removed annoying messages
- Moving placed objects no longer changes the object's height
- Added the ability to manually enter values at the slider
- When you select an object and press the "M" key, a new window pops up where you can replace all object properties with others or remove them all at once from the entire map
- Fixed a specific problem with moving objects
- Fixed copying CRC in "Object Info"
- Removed the annoying "Create Property" window
- Added a new window enabling adding objects to a favorites list. The list is saved locally (e.g., in a .txt file), so favorite objects remain available after restarting the application.
- Introduced recently used objects history - the application remembers up to 30 recent items that can be quickly reopened from the new history window.
- Fixed Map Sorter and folders like "daimao, realis" - the application now automatically detects folders or other file names from different creators
- Removed some unused code and functions that nobody needed
- Fixed several other minor issues reported by testers (Less important)
*[V0.3]*
Fixed various new and annoying bugs related to objects, including their height, rotation, and other parameters.
Added the ability to replace a selected terrain texture with a single click.
Implemented undo/redo for terrain painting using Ctrl + Z / Y.
Fixed the issue of “floating” objects (such as grass) on uneven terrain objects now automatically adjust to the surface.
Fixed the jumping slider that was making work difficult.
Removed the bug that caused setting.txt to be overwritten, so saving the map no longer modifies your custom values.
Added the ability to edit the height of all selected objects at once.
Improved mass object rotation rotating multiple objects on the Z axis no longer disrupts their arrangement. Added a dedicated rotation function for groups to keep their original layout.
Fixed the texture selection offset in the Texture Name field the highlighted texture now always matches the correct name.
Improved editing of the Height Bias field, allowing stable input without automatic value resets.
Added a preview of all property objects, making it easier to quickly find suitable items for the map.
Fixed the property object search function.
Added a new "Keep Original Height" feature.
Introduced a completely new Property Viewer window, allowing quick browsing of objects, trees, and other items, fast scrolling, and easy placement on the map.
Improved map loading.
I dont want to spam the thread with more posts, and editing existing ones isn’t possible. I’ve completed most of the planned changes, so version 0.4 may not be released for another six months. For now, I’m pausing development due to lack of time.
All videos show World Editor are available on YouTube (2 videos).
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