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[HowTo] Map coords collide with another map (AtlasInfoShower)

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MAP COORDS COLLIDE WITH ANOTHER MAP

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Description:

Some serverfiles have wrong base position coordinates in Setting.txt of the Orks valley (map_a2 or in some cases map_n_threeway on client side) and it collides with deviltower

Here is an example from wom2 client from 2016



Problems caused in most of cases by wrong coordinates or bad server_attr file:



- When you choose coordinates for BasePosition in Setting.txt,

make sure they are multiples of 25600 if you want to avoid unknown behavior such as: "Mobs can't walk on specific parts of the map" or "Players getting kicked because sectree manager cannot find tree at position x y"

- Players getting kicked & etc



Things you need to watch out:

- Make sure the map size is the same in setting.txt from client side & server side too

- Open the map in WorldEditor.exe and save again the server_attr, then upload it to server side inside the map folder/map_name_xx (when you save it close WorldEditor & save the map and open it again, I heard if you make some changes in the attributes of the map it won't load them from cache so you have to open it again)





How to trace broken maps ?

Using a special software made for metin2 (there are several, ones paid with license, etc) I offer you a free one that I found on the forums, it's simple and easy





Once you got the little program, put it in a folder

Put your atlasinfo.txt inside the folder (make sure you put the correct one, some people have 2 separate atlasinfo.txt, one in locale pack and one in root pack, find out which is your correct one that your binary is using)

Edit your atlasinfo.txt using notepad++ software (the majority have it with syntax errors)

Toggle the "Show White Space and TAB" in notepad++ menu (View tab -> Show Symbol -> Show White Space and TAB)



Correct ALL the wrong lines, the ones that have more than one TAB and the ones that have TABS mixed with spaces





Now you can open AtlasInfoShower.exe





Here is an example of map coordinates collission,

make sure they have a little space between them so you are 100% sure it's okay





When you choose coordinates for BasePosition in Setting.txt,

make sure they are multiples of 25600 if you want to avoid unknown behavior such as: "Mobs can't walk on specific parts of the map" or "Players getting kicked because sectree manager cannot find tree at position x y"





How to find multiples of 25600 ?

Search on google "multiples of 25600" or use this link

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