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iBeast-Projects System - War Between Kingdoms (Full + Codes Tutorial)

Premium iBeast-Projects System - War Between Kingdoms (Full + Codes Tutorial) 2022-08-04

No permission to download
Member
May
Threads
0
37
0
6
Hi, I am Masamune a 2D designers ... I wish you a good stay on the forum!


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Description


  • This project provides you Kingdoms War for your Metin2 server.
  • Players can join or leave Kingdoms War using special button under minimap.
  • When players are in, they can see actual score, their Kill/Death score and time until declaring winner at the left side panel.
  • There are also notifications about current score and time left for all players on the server.
  • When Kingdoms War ends, winning empire can get prize (up to 4 priv bonuses at one time – exp rate, gold rate, yang bomb rate, drop rate).
  • You can limit access by player’s level, you can limit using specific items, you can disable notifications about current score to all players, etc… This project is very customizable.
  • This event can be fully automated when it is configured correctly. You can set up timetable of Kingdoms War event directly in the project’s file.
  • This project does not use quests or quest functions, everything is coded in C++ and Python.

Server :

#define ENABLE_KINGDOMS_WAR: Enables or disables Kingdoms War in server side.

Client :

#define ENABLE_KINGDOMS_WAR: Enables or disables Kingdoms War in client side.

Commands :

/kingdoms_war start – Starts Kingdoms War manually.
/kingdoms_war declarewinner – Declaring winner of the Kingdoms War manually.
/kingdoms_war stop – Stops Kingdoms War manually.


[Hidden content][Hidden content]




mersii
 
Member
Jul
Threads
1
22
0
1
Olá, sou Masamune, um designer 2D... Desejo a você uma boa estadia no fórum!

[MÍDIA=youtube]JKVCo6vu-lA[/MÍDIA]
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Descrição

  • Este projeto fornece Kingdoms War para seu servidor Metin2.
  • Os jogadores podem entrar ou sair do Kingdoms War usando um botão especial no minimapa.
  • Quando os jogadores entram, eles podem ver a pontuação real, sua pontuação de abates/mortes e o tempo até declarar o vencedor no painel lateral esquerdo.
  • Também há notificações sobre a pontuação atual e o tempo restante para todos os jogadores no servidor.
  • Quando a Guerra dos Reinos termina, o império vencedor pode receber prêmios (até 4 bônus de priv ao mesmo tempo – taxa de exp, taxa de ouro, taxa de bomba yang, taxa de queda).
  • Você pode limitar o acesso por nível do jogador, limitar o uso de itens específicos, desabilitar notificações sobre a pontuação atual para todos os jogadores, etc. Este projeto é muito personalizável.
  • Este evento pode ser totalmente automatizado quando configurado corretamente. Você pode configurar o cronograma do evento Kingdoms War diretamente no arquivo do projeto.
  • Este projeto não usa missões ou funções de missão, tudo é codificado em C++ e Python.

Servidor :

#define ENABLE_KINGDOMS_WAR: Habilita ou desabilita a Guerra dos Reinos no lado do servidor.

Cliente :

#define ENABLE_KINGDOMS_WAR: Habilita ou desabilita a Guerra dos Reinos no lado do cliente.

Comandos :

/kingdoms_war start – Inicia a Guerra dos Reinos manualmente.
/kingdoms_war declarewinner – Declarando o vencedor da Guerra dos Reinos manualmente.
/kingdoms_war stop – Para a Guerra dos Reinos manualmente.


[Conteúdo oculto] [Conteúdo oculto]



thanks
 
Last edited:
Member
Jun
Threads
0
64
0
6
Hi, I am Masamune a 2D designers ... I wish you a good stay on the forum!


_________________________________________________________________________

Description


  • This project provides you Kingdoms War for your Metin2 server.
  • Players can join or leave Kingdoms War using special button under minimap.
  • When players are in, they can see actual score, their Kill/Death score and time until declaring winner at the left side panel.
  • There are also notifications about current score and time left for all players on the server.
  • When Kingdoms War ends, winning empire can get prize (up to 4 priv bonuses at one time – exp rate, gold rate, yang bomb rate, drop rate).
  • You can limit access by player’s level, you can limit using specific items, you can disable notifications about current score to all players, etc… This project is very customizable.
  • This event can be fully automated when it is configured correctly. You can set up timetable of Kingdoms War event directly in the project’s file.
  • This project does not use quests or quest functions, everything is coded in C++ and Python.

Server :

#define ENABLE_KINGDOMS_WAR: Enables or disables Kingdoms War in server side.

Client :

#define ENABLE_KINGDOMS_WAR: Enables or disables Kingdoms War in client side.

Commands :

/kingdoms_war start – Starts Kingdoms War manually.
/kingdoms_war declarewinner – Declaring winner of the Kingdoms War manually.
/kingdoms_war stop – Stops Kingdoms War manually.


[Hidden content][Hidden content]




thx
 
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