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KOREAN WireShark (Server AP = İMG TO CSV ) Creature and other object editing

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KOREAN WireShark (Server AP = İMG TO CSV ) Creature and other object editing
Friends, we are starting to organize the inside of the game.

First of all, you need to understand the Structure

IMG = Signals that the data transfers to your game.

With IMG TO CSV; We see the content.

Server IMG '' Codings; It consists of '' struch and mydata '' codings in our game'' inclode.

In order to make your own '' parser here;
it is necessary to understand the previous parsers.

The master of this job is; GMDOSS, we started with its coding and solutions.



You can analyze the parts of the codes and struc values that are reflected in the game here.
later;
many developers offered code solutions

a chinese friend offered items, npc and other tools in the '' version 2.0 '' version that he offered as the objects that guided us.

Coding and gaming are a whole, of course it takes time to perceive and solve these.

Now, as the METİN2HUB family, we analyze the game source codes and img groups with our own video series regarding in-game solutions.


WE ENTER OUR FILES FROM THE PROGRAM

PROGRAM VİDEO



INDEX '' PAGE.

WITH THE STRUCH VALUES WE HAVE WRITTEN BEFORE

WHICH POINT IN THE GAME WE WANT TO INTERVENE.

WE OPEN THE CODING AND IMG TAB THERE.

AND THEN IN ORDER TO AFFECT THAT POINT IN THE GAME

SAVE ''WE ARE DOING'' AND OUR REGISTERED NEW IMG FILE
WE ARE LOADING IT INTO OUR SERVER AND CLIENT

AND WE RESTART THE GAME.

IF THE OBJECT AND ELEMENT YOU HAVE WRITTEN IS IN THE CLIENT; ACTIVELY

YOU WILL SEE THE CHANGE IN THE GAME.

THE PROCESS IS THAT SIMPLE.

WE HAVE PREPARED A SHORT INTRODUCTION VIDEO FOR YOU.

As the METİN2HUB FAMILY, we wish you enjoyable Games.



Github project examples ;

Github project examples ;

Github project examples ;

These are different encoding and decoding codes

It varies depending on the games.

You can ask your questions and things you want to consult under the topic.


NEW video 2 ;


 
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