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M33 TO G12 LEVEL FİX

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M33 TO G12 LEVEL FİX

Friends, we will do LEVEL fix today.

M33- Border G12- we take it back.

The codes will be shared in the forum.

You can add them from there.

SETTİNG VİDEO ;



sena2.8 sorurce / ts2zone/mygame/s07_mygame03.cpp 303 304 fix
 

MT2

Developer
Member
Feb
Threads
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95
72
18
M33 bilgilendirme kod mantığı ;
Genel exp mantığı değer ; 0 ** karakter exp alır **
GeneralExperience1 = 0;

Genel exp mantığı değer ; 2000000000 ** karakter exp kapatılır. **
GeneralExperience2 == 2000000000
mUSER[tUserIndex].mAvatarInfo.a GeneralExperience2 = 0;

GeneralExperience1-GeneralExperience2 ======= (M1-M-33 *1LEVEL AND 145 LEVEL* EXP TABLE)
mUSER[tUserIndex].mAvatarInfo.aLevel2 += 1;

min ve max level değerlerindeki tablomuz '' sql avatar info içinden geliyor''
aLevel1 = *bu tablo adı mysql içinden avatarinfo dan gelmekte '' değer level grubu bu şimge de aLevel1 ;
1 level ve 145 level arası kodlamada kullanılır.

aLevel2 = *bu tablo adı ise aynı sql tablo dan geliyor ve ''değer level grubu bu simge ile de aLevel2;
146 level ve üstü değerlerde max değere gider 157 .

okutmalarda tablo
aLevel1+ aLevel2 olarak göstermek zorundasınız bu da;
min level ve max level tablosunda karakteri gösterir.


mUSER[tUserIndex].mAvatarInfo.aStateBonusPoint += *bu kodlama da stat point kapalıdır anlamı* ''+1 '' yapıldığında ise
mUSER[tUserIndex].mAvatarInfo.aStateBonusPoint += +1 *karakter +1 point puan alır *

------------------------
M33 information logic code;
General narrative logic value; 0 ** takes character expression **
Overall Experience1 = 0;

General narrative logic value; 2000000000** character exp is closed. **
Overall Experience2 == 2000000000
mUSER[tUserIndex].mAvatarInfo.a Overall Experience2 = 0;

GeneralExperience1-GeneralExperience2 ======= (M1-M-33 *1 LEVEL AND 145 LEVEL* EXP TABLE)
mUSER[tUserIndex].mAvatarInfo.aLevel2 += 1;

Our table with min and max level values comes from "sql avatar information"
aLevel1 = *this table name comes from avatarinfo in mysql '' value level group is in this symbol aLevel1 ;
It is used to connect between 1 level and 145 levels.

aLevel2 = *this table name comes from the same SQL table and ''value level group is also used with this symbol aLevel2;
At levels 146 and above, it goes to the maximum value 157.

table in readings
This is shown as aLevel1+ aLevel2;
Shows your character in the min level and max level table.


mUSER[tUserIndex].mAvatarInfo.aStateBonusPoint += *means the stat point is closed for this registered* If ''+1''
mUSER[tUserIndex].mAvatarInfo.aStateBonusPoint += +1 *character gets +1 point *
 
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