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Monster Informations Official like - Lv + AIFlag

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Hi, developers!

Before you start, create a backup from your source files immediately!


Today I'm gonna share with you my last work. I have read every informations from the official binary from beta(

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) and r7071. It was not an easy task to understand functions but successed. I will not write down the implementation step by step, but I wrote some informations into the files what you should to do to implement the system. If you do not understand the steps I put original(from dev branch) and modified files into the archive to compare the original and the changed files with notepad++ or something else comparer tool to see the changes.

- There are some files which optional changes to show the mob-aiflag on those monsters which are not aggressive but summoned by aggressive with "/ma" command.
- There was a little problem with Python 2.7.3 therefore I split asunder the gui-script. And be careful, the main script is using True and False variables.
- You can disable the whole system in common/service.h and UserInterface/Locale_inc.h with undefined or with commented macro.


I hope everything are understandable and I did not miss something from the release, and sorry for my bad english.
Special thanks to for test the implementation.

And last but not least here is the result:


Spoiler

283009736f4fb927.jpg.c0ed1d9f1856ff486d6






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thanks
 
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