AD: Mt2009 - Mobile & PC - 30 January 2026 CHECK THE PRESENTATION!
Martysama vs 5.3 base for sale [Only with the multi-language system installed]
I do this rather so that everyone works on something clean and to their liking. In other words, they do not feel it is necessary to pay for a base that has already been worked on [Risking to work with unwanted systems or bugs that are later costly to repair]
This base was worked and tested from the moment it was purchased. Therefore, the only errors that they have are the same ones that bring a martysama base when buying it.
Now I come to explain the issue of updates and their prices.
The updates go on the same base and the systems that were installed later.
For example: Quest Renewal
Cube Renewal
9 Skill
Yohara
Queen Nethis
Alastor
Elemental Map
And many more...
If you want to have a version of these systems as well as if you want an installation on a base that you are already working on, you can contact me privately and we will negotiate the price. Like if you buy my base and want to have part of these updates.
Here I attach some photos inside the game
CommonDefines.h
#ifndef __INC_METIN2_COMMON_DEFINES_H__
#define __INC_METIN2_COMMON_DEFINES_H__
//////////////////////////////////////////////////////////////////////////
// ### General Features ###
//#define ENABLE_QUEST_CATEGORY
#define ENABLE_D_NJGUILD
#define ENABLE_FULL_NOTICE
#define ENABLE_NEWSTUFF
#define ENABLE_PORT_SECURITY
#define ENABLE_BELT_INVENTORY_EX
#define ENABLE_CMD_WARP_IN_DUNGEON
// #define ENABLE_ITEM_ATTR_COSTUME
// #define ENABLE_SEQUENCE_SYSTEM
enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};
// ### General Features ###
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### CommonDefines Systems ###
#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
#define USE_MOB_BLEEDING_AS_POISON
#define USE_MOB_CLAW_AS_DAGGER
// #define USE_ITEM_BLEEDING_AS_POISON
// #define USE_ITEM_CLAW_AS_DAGGER
#define USE_WOLFMAN_STONES
#define USE_WOLFMAN_BOOKS
#endif
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
// #define USE_MAGIC_REDUCTION_STONES
#endif
#define __MULTI_LANGUAGE_SYSTEM__ // Multi language system
#define __EXTENDED_WHISPER_DETAILS__ // Extended whisper details
/*
### New Defines Extended Version ###
*/
// todo : coding GLOBAL GIFT SYSTEM
// if ENABLE_GLOBAL_GIFT is defined, the GMs can use the quest global_gift_management.quest to set a global gift
//#define ENABLE_GLOBAL_GIFT
#define DISABLE_STOP_RIDING_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined , the player does not lose the horse after his death
#define ENABLE_ACCE_SYSTEM //fixed version
#define ENABLE_HIGHLIGHT_NEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define __ENABLE_KILL_EVENT_FIX__ //if you want to fix the 0 exp problem about the when kill lua event (recommended)
/*
*** Defines To DEBUG ***
*/
// #define ENABLE_SYSLOG_PACKET_SENT
//#define RENEWAL_STAT_CODE // Stat Renewal Code
// ### CommonDefines Systems ###
//////////////////////////////////////////////////////////////////////////
#endif
Version GCC9
Mysql Version 5.6
Version Visual Studio 2022
Python Version 3.0
Price: 300$
Contact Discord: 𝓐𝓻𝓮𝓼#8397
I also usually carry out all kinds of system installations in other bases, here is a list with the systems that I mount plus their price table:
Conquerors Of Yohara: 800$ -The price varies depending on what you want, the complete system "With its elemental maps, systems "Hydra, talisman, apply random, glove...etc" They are included as well as all the official configuration."
Quest Renewal: 30$
Cube Renewal: 20$
Sanii shining system: 50$
Switchbot Sanii: 75$
Meley Lair Dungeon: 80$
Official Loot Filter: 20$
Hydra Dungeon: 50$
Queen Nethis: 85$ "Only Dungeon and code c++"
Queen Nethis + Map Serpent + Temple Serpent + Valley Serpent Full quest teleport and crafting: 110$
Alastor: 50$ "Only Dungeon and code c++"
Alastor + Full maps and regens create from 0 + Full quest teleport: 90$
Elemental Map "Official created from 0": 65$
Zodiac Temple full: In progress
Passive Skill System: 60$
9 Skills "Conquerors of yohara": 80$
Conquerors of yohara "Only Champions Level NO BONUS SUNGMA": 70$
Conquerors of yohara "Only Champions Level and bonus sungma": 95$
Conquerors of yohara "Only Champions Level + bonus sungma + map full "Regen created from 0": 140$
Skill Color System: 50$
Skill Color System "Adapted skill conquerors of yohara": 80$
There is the possibility of negotiating in case you are interested in the installation of several systems.
I do this rather so that everyone works on something clean and to their liking. In other words, they do not feel it is necessary to pay for a base that has already been worked on [Risking to work with unwanted systems or bugs that are later costly to repair]
This base was worked and tested from the moment it was purchased. Therefore, the only errors that they have are the same ones that bring a martysama base when buying it.
Now I come to explain the issue of updates and their prices.
The updates go on the same base and the systems that were installed later.
For example: Quest Renewal
Cube Renewal
9 Skill
Yohara
Queen Nethis
Alastor
Elemental Map
And many more...
If you want to have a version of these systems as well as if you want an installation on a base that you are already working on, you can contact me privately and we will negotiate the price. Like if you buy my base and want to have part of these updates.
Here I attach some photos inside the game
CommonDefines.h
#ifndef __INC_METIN2_COMMON_DEFINES_H__
#define __INC_METIN2_COMMON_DEFINES_H__
//////////////////////////////////////////////////////////////////////////
// ### General Features ###
//#define ENABLE_QUEST_CATEGORY
#define ENABLE_D_NJGUILD
#define ENABLE_FULL_NOTICE
#define ENABLE_NEWSTUFF
#define ENABLE_PORT_SECURITY
#define ENABLE_BELT_INVENTORY_EX
#define ENABLE_CMD_WARP_IN_DUNGEON
// #define ENABLE_ITEM_ATTR_COSTUME
// #define ENABLE_SEQUENCE_SYSTEM
enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};
// ### General Features ###
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### CommonDefines Systems ###
#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
#define USE_MOB_BLEEDING_AS_POISON
#define USE_MOB_CLAW_AS_DAGGER
// #define USE_ITEM_BLEEDING_AS_POISON
// #define USE_ITEM_CLAW_AS_DAGGER
#define USE_WOLFMAN_STONES
#define USE_WOLFMAN_BOOKS
#endif
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
// #define USE_MAGIC_REDUCTION_STONES
#endif
#define __MULTI_LANGUAGE_SYSTEM__ // Multi language system
#define __EXTENDED_WHISPER_DETAILS__ // Extended whisper details
/*
### New Defines Extended Version ###
*/
// todo : coding GLOBAL GIFT SYSTEM
// if ENABLE_GLOBAL_GIFT is defined, the GMs can use the quest global_gift_management.quest to set a global gift
//#define ENABLE_GLOBAL_GIFT
#define DISABLE_STOP_RIDING_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined , the player does not lose the horse after his death
#define ENABLE_ACCE_SYSTEM //fixed version
#define ENABLE_HIGHLIGHT_NEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define __ENABLE_KILL_EVENT_FIX__ //if you want to fix the 0 exp problem about the when kill lua event (recommended)
/*
*** Defines To DEBUG ***
*/
// #define ENABLE_SYSLOG_PACKET_SENT
//#define RENEWAL_STAT_CODE // Stat Renewal Code
// ### CommonDefines Systems ###
//////////////////////////////////////////////////////////////////////////
#endif
Version GCC9
Mysql Version 5.6
Version Visual Studio 2022
Python Version 3.0
Price: 300$
Contact Discord: 𝓐𝓻𝓮𝓼#8397
I also usually carry out all kinds of system installations in other bases, here is a list with the systems that I mount plus their price table:
Conquerors Of Yohara: 800$ -The price varies depending on what you want, the complete system "With its elemental maps, systems "Hydra, talisman, apply random, glove...etc" They are included as well as all the official configuration."
Quest Renewal: 30$
Cube Renewal: 20$
Sanii shining system: 50$
Switchbot Sanii: 75$
Meley Lair Dungeon: 80$
Official Loot Filter: 20$
Hydra Dungeon: 50$
Queen Nethis: 85$ "Only Dungeon and code c++"
Queen Nethis + Map Serpent + Temple Serpent + Valley Serpent Full quest teleport and crafting: 110$
Alastor: 50$ "Only Dungeon and code c++"
Alastor + Full maps and regens create from 0 + Full quest teleport: 90$
Elemental Map "Official created from 0": 65$
Zodiac Temple full: In progress
Passive Skill System: 60$
9 Skills "Conquerors of yohara": 80$
Conquerors of yohara "Only Champions Level NO BONUS SUNGMA": 70$
Conquerors of yohara "Only Champions Level and bonus sungma": 95$
Conquerors of yohara "Only Champions Level + bonus sungma + map full "Regen created from 0": 140$
Skill Color System: 50$
Skill Color System "Adapted skill conquerors of yohara": 80$
There is the possibility of negotiating in case you are interested in the installation of several systems.
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