Solved Charachter Window Error

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Yeah exactly, the problem is that it doesn’t open the carácter window, it’s only the quest page window, because I can’t even use the page, change to skills or something.
Its just the quest page and not full character window
 
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I don't think the character window should be opening when you teleport to the guild war map (Unless you have some modifications to the system).

self.wndCharacter is the reference to the character window.

In particular self.wndCharacter.Show() is the function called to open the character window.... try to search for this function in your interfacemodule.py

If you have some modifications to the system, it coul be helpfull to check also server syserr
 
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UPDATE:

I know where the error comes from:
- When I teleport when I have the character window opened and I use a quest to teleport (ring warp, or war) because it seems that doing the teleport, doesn't close that window.

And doing that I have syserr like:

0227 22:02:29156 :: Traceback (most recent call last):

0227 22:02:29156 :: File "ui.py", line 1861, in CallEvent

0227 22:02:29156 :: File "ui.py", line 124, in __call__

0227 22:02:29156 :: File "ui.py", line 106, in __call__

0227 22:02:29156 :: File "uiCharacter.py", line 695, in Close

0227 22:02:29156 :: AttributeError
0227 22:02:29156 :: :
0227 22:02:29156 :: 'NoneType' object has no attribute 'Hide'
0227 22:02:29156 ::

0227 22:02:29304 :: Traceback (most recent call last):

0227 22:02:29304 :: File "ui.py", line 1581, in OnMouseOverOut

0227 22:02:29304 :: File "ui.py", line 124, in __call__

0227 22:02:29304 :: File "ui.py", line 106, in __call__

0227 22:02:29304 :: File "uiCharacter.py", line 1498, in __HideAlignmentToolTip

0227 22:02:29304 :: AttributeError
0227 22:02:29304 :: :
0227 22:02:29304 :: 'NoneType' object has no attribute 'HideToolTip'
0227 22:02:29304 ::
 
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Something went wrong in the close function inside "uiCharacter.py", line 695.
The game should be calling the following functions every time you teleport:

Close (game.py)->HideAllWindows(interfacemodule.py)->Close(uiCharacter.py)

But it seems you are calling to the uiCharacter close function in another way
 
Member
Feb
Threads
3
105
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18
Something went wrong in the close function inside "uiCharacter.py", line 695.
The game should be calling the following functions every time you teleport:

Close (game.py)->HideAllWindows(interfacemodule.py)->Close(uiCharacter.py)

But it seems you are calling to the uiCharacter close function in another way
Exactly, but that's why I don't understand as well because I don't understand what is going wrong. Because If I do (/go) nathing happens, but If I use the quests bugs come

this is my close function:

def Close(self):
if 0 != self.toolTipSkill:
self.toolTipSkill.Hide()

if app.ENABLE_QUEST_RENEWAL:
if self.questSlideWndNewKey > 0:
if self.questSlideWnd[self.questSlideWndNewKey-1] is not None:
self.questSlideWnd[self.questSlideWndNewKey-1].CloseSelf()

if app.ENABLE_DETAILS_UI:
if self.chDetailsWnd and self.chDetailsWnd.IsShow():
self.chDetailsWnd.Hide()

self.Hide()
 
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