Not answered Help Compiling source Uthar V2 (TMP4)



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Hi,



I'm trying to compile the source, it compiles successfully but throws error at the end when linking:


Code:
compile questlua_speedserver.cpp
compile auction_manager.cpp
compile FileMonitor_FreeBSD.cpp
compile ClientPackageCryptInfo.cpp
compile cipher.cpp
compile buff_on_attributes.cpp
compile check_server.cpp
compile dragon_soul_table.cpp
compile DragonSoul.cpp
compile group_text_parse_tree.cpp
compile char_dragonsoul.cpp
compile questlua_dragonsoul.cpp
compile shop_manager.cpp
compile shopEx.cpp
compile item_manager_read_tables.cpp
compile MountSystem.cpp
compile main.cpp
compile minilzo.c
linking ../game....
ld: error: unable to find library -llcms
clang++: error: linker command failed with exit code 1 (use -v to see invocation)


My Makefile i changed to uce C++14 instead of c++2a as that was giving me errors even before it started compiling.

Makefile:

Code:
PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
SVN_VERSION = 40250

CC = clang++-devel

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR
GAMEDIR = /usr/metin2/server/share/bin
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

# Standard Setting
LIBS = -pthread -lm -lmd
# Removed -fno-rtti
CFLAGS = -g -Wall -w -O2 -m32 -pipe -std=c++14 -fexceptions -D_THREAD_SAFE -DNDEBUG # -D_USE_SERVER_KEY_
CFLAGS += -mtune=i686 -fstack-protector-all

# boost
# INCDIR += -I../../../Extern/include/boost

# CryptoPP
INCDIR += -I../../etc/cryptopp_8_4_0
LIBDIR += -L../../etc/cryptopp_8_4_0
LIBS += -lcryptopp

# DevIL
INCDIR += -I../../etc/libdevil
LIBDIR += -L../../etc/libdevil
LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg

# MySQL
ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../etc/libmysql/7.x-5.1.35
LIBDIR += -L../../etc/libmysql/7.x-5.1.35
else
INCDIR += -I../../etc/libmysql/5.x-5.1.35
LIBDIR += -L../../etc/libmysql/5.x-5.1.35
endif

LIBS += -lmysqlclient -lz

# Miscellaneous external libraries
INCDIR += -I../../../Extern/include
LIBDIR += -L../../../Extern/lib

# openssl
#INCDIR += -I/usr/include
#LIBS += -lssl
#LIBS += /usr/lib/libssl.a

# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I/usr/local/include
INCDIR += -I../../libserverkey
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
LIBDIR += -L/usr/local/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey
USE_STACKTRACE = 0
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a
endif

# TARGET  = $(BINDIR)/game_r$(SVN_VERSION)_$(PLATFORM)
TARGET  = $(BINDIR)/game

CFILE    = minilzo.c

CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
skill_power.cpp affect.cpp SpeedServer.cpp questlua_speedserver.cpp\
auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
buff_on_attributes.cpp check_server.cpp dragon_soul_table.cpp DragonSoul.cpp\
group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp MountSystem.cpp


COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp

default: $(TARGET)

$(OBJDIR)/minilzo.o: minilzo.c
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
@echo compile $<

$(OBJDIR)/version.o: version.cpp
@$(CC) $(CFLAGS) -D__SVN_VERSION__="$(SVN_VERSION)" -c $< -o $@
@echo compile $<

$(OBJDIR)/%.o: %.cpp
@echo compile $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

limit_time:
@echo update limit time
@python2.7 update_limit_time.py

$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
@echo linking $(TARGET)....
@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)
@echo "Moving $(TARGET) to $(GAMEDIR)"
@mv $(TARGET) $(GAMEDIR)
@echo "All done! Your game file moved to your server directory."

clean:
@rm -f $(COBJS) $(CPPOBJS)
@rm -f $(BINDIR)/game_r* $(BINDIR)/conv

tag:
ctags *.cpp *.h *.c

dep:
makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > Depend

sinclude Depend
Edit: I do have llcms as shown in this command:

Code:
root@13:/usr/src/src/game/src # find /usr/local/lib /usr/lib -name 'liblcms.*'
/usr/local/lib/liblcms.a
/usr/local/lib/liblcms.so
/usr/local/lib/liblcms.so.1
/usr/local/lib/liblcms.so.1.0.19




Any help is appreciated !
 
Metin2Hub Bot
M2Hub Bot
Feb
Threads
66
2,437
2
1,343
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Rating - 0%
0   0   0
Hi,



I'm trying to compile the source, it compiles successfully but throws error at the end when linking:


Code:
compile questlua_speedserver.cpp
compile auction_manager.cpp
compile FileMonitor_FreeBSD.cpp
compile ClientPackageCryptInfo.cpp
compile cipher.cpp
compile buff_on_attributes.cpp
compile check_server.cpp
compile dragon_soul_table.cpp
compile DragonSoul.cpp
compile group_text_parse_tree.cpp
compile char_dragonsoul.cpp
compile questlua_dragonsoul.cpp
compile shop_manager.cpp
compile shopEx.cpp
compile item_manager_read_tables.cpp
compile MountSystem.cpp
compile main.cpp
compile minilzo.c
linking ../game....
ld: error: unable to find library -llcms
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
 

My Makefile i changed to uce C++14 instead of c++2a as that was giving me errors even before it started compiling.

Makefile:

PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
SVN_VERSION = 40250

CC = clang++-devel

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR
GAMEDIR = /usr/metin2/server/share/bin
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

# Standard Setting
LIBS = -pthread -lm -lmd
# Removed -fno-rtti
CFLAGS = -g -Wall -w -O2 -m32 -pipe -std=c++14 -fexceptions -D_THREAD_SAFE -DNDEBUG # -D_USE_SERVER_KEY_
CFLAGS += -mtune=i686 -fstack-protector-all

# boost
# INCDIR += -I../../../Extern/include/boost

# CryptoPP
INCDIR += -I../../etc/cryptopp_8_4_0
LIBDIR += -L../../etc/cryptopp_8_4_0
LIBS += -lcryptopp

# DevIL
INCDIR += -I../../etc/libdevil
LIBDIR += -L../../etc/libdevil
LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg

# MySQL
ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../etc/libmysql/7.x-5.1.35
LIBDIR += -L../../etc/libmysql/7.x-5.1.35
else
INCDIR += -I../../etc/libmysql/5.x-5.1.35
LIBDIR += -L../../etc/libmysql/5.x-5.1.35
endif

LIBS += -lmysqlclient -lz

# Miscellaneous external libraries
INCDIR += -I../../../Extern/include
LIBDIR += -L../../../Extern/lib

# openssl
#INCDIR += -I/usr/include
#LIBS += -lssl
#LIBS += /usr/lib/libssl.a

# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I/usr/local/include
INCDIR += -I../../libserverkey
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
LIBDIR += -L/usr/local/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey
USE_STACKTRACE = 0
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a
endif

# TARGET  = $(BINDIR)/game_r$(SVN_VERSION)_$(PLATFORM)
TARGET  = $(BINDIR)/game

CFILE    = minilzo.c

CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
skill_power.cpp affect.cpp SpeedServer.cpp questlua_speedserver.cpp\
auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
buff_on_attributes.cpp check_server.cpp dragon_soul_table.cpp DragonSoul.cpp\
group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp MountSystem.cpp


COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp

default: $(TARGET)

$(OBJDIR)/minilzo.o: minilzo.c
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
@echo compile $<

$(OBJDIR)/version.o: version.cpp
@$(CC) $(CFLAGS) -D__SVN_VERSION__="$(SVN_VERSION)" -c $< -o $@
@echo compile $<

$(OBJDIR)/%.o: %.cpp
@echo compile $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

limit_time:
@echo update limit time
@python2.7 update_limit_time.py

$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
@echo linking $(TARGET)....
@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)
@echo "Moving $(TARGET) to $(GAMEDIR)"
@mv $(TARGET) $(GAMEDIR)
@echo "All done! Your game file moved to your server directory."

clean:
@rm -f $(COBJS) $(CPPOBJS)
@rm -f $(BINDIR)/game_r* $(BINDIR)/conv

tag:
ctags *.cpp *.h *.c

dep:
makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > Depend

sinclude Depend
Edit: I do have llcms as shown in this command:

Code:
root@13:/usr/src/src/game/src # find /usr/local/lib /usr/lib -name 'liblcms.*'
/usr/local/lib/liblcms.a
/usr/local/lib/liblcms.so
/usr/local/lib/liblcms.so.1
/usr/local/lib/liblcms.so.1.0.19




Any help is appreciated !

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