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Oct
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Hello,

Your client must support PNG, otherwise you will get an error.
In order for your client to support PNG, simply follow the procedure below.

Client src - opens ScriptLib/Resource.cpp
("tga", NewImage); is searched
this code is added just below the code m_resManager.RegisterResourceNewFunctionPointer("png", NewImage);
Then after you get the build, your client will now support png.


View attachment 18

[Hidden content]
ty
 
Member
Dec
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Merhaba,

İstemciniz PNG'yi desteklemelidir, aksi takdirde bir hata alırsınız.
İstemcinizin PNG'yi desteklemesi için aşağıdaki prosedürü uygulamanız yeterlidir.

Client src - ScriptLib/Resource.cpp'yi açar
("tga", Yeni Görüntü); arandı
bu kod m_resManager.RegisterResourceNewFunctionPointer("png", NewImage); kodunun hemen altına eklenir;
Ardından, yapıyı aldıktan sonra, müşteriniz artık png'yi destekleyecektir.


View attachment 18

[Gizli içerik]
tindidikte nasıl kuracaz bunla alkalı bi video gelirmi
 
Member
Dec
Threads
0
27
3
3
Rating - 0%
0   0   0
Hello,

Your client must support PNG, otherwise you will get an error.
In order for your client to support PNG, simply follow the procedure below.

Client src - opens ScriptLib/Resource.cpp
("tga", NewImage); is searched
this code is added just below the code m_resManager.RegisterResourceNewFunctionPointer("png", NewImage);
Then after you get the build, your client will now support png.


View attachment 18

[Hidden content]
ty ty ty ty ty
 
Member
Mar
Threads
2
12
0
3
Rating - 0%
0   0   0
Hello,

Your client must support PNG, otherwise you will get an error.
In order for your client to support PNG, simply follow the procedure below.

Client src - opens ScriptLib/Resource.cpp
("tga", NewImage); is searched
this code is added just below the code m_resManager.RegisterResourceNewFunctionPointer("png", NewImage);
Then after you get the build, your client will now support png.


View attachment 18

[Gizli içerik]paylaşım için teşekkür ederim
paylaşım için teşekkür ederim dostum
 
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