Member
Aug
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Hello,

Your client must support PNG, otherwise you will get an error.
In order for your client to support PNG, simply follow the procedure below.

Client src - opens ScriptLib/Resource.cpp
("tga", NewImage); is searched
this code is added just below the code m_resManager.RegisterResourceNewFunctionPointer("png", NewImage);
Then after you get the build, your client will now support png.


View attachment 18

[Hidden content]
 
Oct
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ف
Hello,

Your client must support PNG, otherwise you will get an error.
In order for your client to support PNG, simply follow the procedure below.

Client src - opens ScriptLib/Resource.cpp
("tga", NewImage); is searched
this code is added just below the code m_resManager.RegisterResourceNewFunctionPointer("png", NewImage);
Then after you get the build, your client will now support png.


View attachment 18

[Hidden content]
THX
 
Member
Nov
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84
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8
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0   0   0
Hello,

Your client must support PNG, otherwise you will get an error.
In order for your client to support PNG, simply follow the procedure below.

Client src - opens ScriptLib/Resource.cpp
("tga", NewImage); is searched
this code is added just below the code m_resManager.RegisterResourceNewFunctionPointer("png", NewImage);
Then after you get the build, your client will now support png.


View attachment 18

[Hidden content]
nice
 
Member
Jan
Threads
0
44
0
6
Rating - 0%
0   0   0
Hello,

Your client must support PNG, otherwise you will get an error.
In order for your client to support PNG, simply follow the procedure below.

Client src - opens ScriptLib/Resource.cpp
("tga", NewImage); is searched
this code is added just below the code m_resManager.RegisterResourceNewFunctionPointer("png", NewImage);
Then after you get the build, your client will now support png.


View attachment 18

[Hidden content]
dasd
 
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