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Helló,

Az ügyfélnek támogatnia kell a PNG-t, különben hibaüzenetet fog kapni.
Ahhoz, hogy ügyfele támogassa a PNG-t, egyszerűen kövesse az alábbi eljárást.

Client src – megnyitja a ScriptLib/Resource.cpp fájlt
("tga", NewImage); át van keresve
ez a kód közvetlenül az m_resManager.RegisterResourceNewFunctionPointer("png", NewImage) kód alá kerül hozzáadásra;
Majd miután megkaptad a buildet, a kliense mostantól támogatja a png-t.


View attachment 18

[Rejtett tartalom]
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Member
May
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Hello,

Your client must support PNG, otherwise you will get an error.
In order for your client to support PNG, simply follow the procedure below.

Client src - opens ScriptLib/Resource.cpp
("tga", NewImage); is searched
this code is added just below the code m_resManager.RegisterResourceNewFunctionPointer("png", NewImage);
Then after you get the build, your client will now support png.


View attachment 18

[Hidden content]
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Jul
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40
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Hello,

Your client must support PNG, otherwise you will get an error.
In order for your client to support PNG, simply follow the procedure below.

Client src - opens ScriptLib/Resource.cpp
("tga", NewImage); is searched
this code is added just below the code m_resManager.RegisterResourceNewFunctionPointer("png", NewImage);
Then after you get the build, your client will now support png.


View attachment 18

[Gizli içerik]
 
Member
Sep
Threads
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81
1
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Hello,

Your client must support PNG, otherwise you will get an error.
In order for your client to support PNG, simply follow the procedure below.

Client src - opens ScriptLib/Resource.cpp
("tga", NewImage); is searched
this code is added just below the code m_resManager.RegisterResourceNewFunctionPointer("png", NewImage);
Then after you get the build, your client will now support png.


View attachment 18

[Hidden content]
thanks i will use it
 
Member
Jul
Threads
0
108
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16
Hello,

Your client must support PNG, otherwise you will get an error.
In order for your client to support PNG, simply follow the procedure below.

Client src - opens ScriptLib/Resource.cpp
("tga", NewImage); is searched
this code is added just below the code m_resManager.RegisterResourceNewFunctionPointer("png", NewImage);
Then after you get the build, your client will now support png.


View attachment 18

[Hidden content]
nice
 
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