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ATTENDANCE SYSTEM

ATTENDANCE SYSTEM 1.0.0

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About This File​



Description
Attend the game to collect daily rewards during the ongoing month.
If you skip a day then you cannot collect previous rewards and they will be marked with a red slot while collected rewards will be marked with a green slot.
This system / event can be enabled with a GM command and it automatically renews itself.
All the reward items are configured in a text file which makes it easy to edit.
This system also features a cache saving method on database which improves overall performance against direct query saving / loading.
Demonstration

[Hidden content]


AttendanceSystem.jpg.793ff96cef7138329ec354784ee18aa0.jpg
t h a n k s
 
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how could i get rid of this when compiling

In file included from battle.cpp:9:0:
item_manager.h:514:8: error: 'CAttendanceItemRewardGroup' does not name a type
const CAttendanceItemRewardGroup* GetAttendanceItemRewardGroup(BYTE yMonth)
^
item_manager.h:519:2: error: 'AttendanceItemRewardGroupMap' does not name a type
AttendanceItemRewardGroupMap m_map_pkAttendanceItemRewardGroup;
 
Last edited:
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Member
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1

About This File​



Description
Attend the game to collect daily rewards during the ongoing month.
If you skip a day then you cannot collect previous rewards and they will be marked with a red slot while collected rewards will be marked with a green slot.
This system / event can be enabled with a GM command and it automatically renews itself.
All the reward items are configured in a text file which makes it easy to edit.
This system also features a cache saving method on database which improves overall performance against direct query saving / loading.
Demonstration

[Gizli içerik]


AttendanceSystem.jpg.793ff96cef7138329ec354784ee18aa0.jpg
It could be . . :)
 
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