Download [Hidden content] sa vedem daca merge
cjmt2 Member Nov Threads 0 8 0 1 HubMoney 127 Nov 11, 2024 #61 vila said: View attachment 1686 Download [Hidden content] Click to expand... sa vedem daca merge
cjmt2 Member Nov Threads 0 8 0 1 HubMoney 127 Nov 11, 2024 #62 vila said: View attachment 1686 Download [Hidden content] Click to expand... The following error occurs: # gmake default linking ../game.... ld: error: undefined symbol: do_otomatikav_komut1(CHARACTER*, char const*, int, int) >>> referenced by cmd.cpp >>> OBJDIR/cmd.o:(cmd_info) ld: error: undefined symbol: do_otomatikav_komut2(CHARACTER*, char const*, int, int) >>> referenced by cmd.cpp >>> OBJDIR/cmd.o:(cmd_info) clang++: error: linker command failed with exit code 1 (use -v to see invocation) gmake: *** [Makefile:111: ../game] Error 1 In cmd.cpp I put: // otomatikav ACMD(do_event_flag); ACMD(do_otomatikav_komut1); ACMD(do_otomatikav_komut2); // end otomatikav before struct command_info cmd_info[] = and I put it below // otomatikav { "gskillup", do_guildskillup, 0,POS_DEAD, GM_PLAYER}, { "otomatikav_komut1", do_otomatikav_komut1, 0, POS_DEAD,GM_PLAYER}, { "otomatikav_komut2", do_otomatikav_komut2, 0, POS_DEAD,GM_PLAYER}, // end otomatikav above at { "\n", NULL, 0, POS_DEAD, GM_IMPLEMENTOR } What should I do in your opinion?
vila said: View attachment 1686 Download [Hidden content] Click to expand... The following error occurs: # gmake default linking ../game.... ld: error: undefined symbol: do_otomatikav_komut1(CHARACTER*, char const*, int, int) >>> referenced by cmd.cpp >>> OBJDIR/cmd.o:(cmd_info) ld: error: undefined symbol: do_otomatikav_komut2(CHARACTER*, char const*, int, int) >>> referenced by cmd.cpp >>> OBJDIR/cmd.o:(cmd_info) clang++: error: linker command failed with exit code 1 (use -v to see invocation) gmake: *** [Makefile:111: ../game] Error 1 In cmd.cpp I put: // otomatikav ACMD(do_event_flag); ACMD(do_otomatikav_komut1); ACMD(do_otomatikav_komut2); // end otomatikav before struct command_info cmd_info[] = and I put it below // otomatikav { "gskillup", do_guildskillup, 0,POS_DEAD, GM_PLAYER}, { "otomatikav_komut1", do_otomatikav_komut1, 0, POS_DEAD,GM_PLAYER}, { "otomatikav_komut2", do_otomatikav_komut2, 0, POS_DEAD,GM_PLAYER}, // end otomatikav above at { "\n", NULL, 0, POS_DEAD, GM_IMPLEMENTOR } What should I do in your opinion?
cjmt2 Member Nov Threads 0 8 0 1 HubMoney 127 Nov 24, 2024 #64 This is an incomplete code, what did you do to work? Thank you