Member
Hello all!
I tried to implement:https://metin2hub.com/threads/plech...vil-tower-dungeon-with-quest-and-no-logo.956/
The maps mobs, effect are all ok, but I am having an issue implementing the quest.
I added the quest files in my server, compiled one with qc, and one with pre_qc cause have some declarations in the begining of the file and can not be compiled with qc.
The issue is with the ShadowZoneLIB.lua.
I add it in the questlib.lua(dofile("path/to/ShadowZoneLIB.lua), but when I try /reload q nothing happens and in syserr of channel 1 core I get:
"SYSERR :InitializeLua: LOAD_QUESTLIB_FAILURE(locale/english/quest/questlib.lua)"
If I remove the "dofile("ShadowZoneLIB.lua)" ir refresh the quests ok, also if I add "dofile("GFquestlib.lua")" it works....
I tried to implement:https://metin2hub.com/threads/plech...vil-tower-dungeon-with-quest-and-no-logo.956/
The maps mobs, effect are all ok, but I am having an issue implementing the quest.
I added the quest files in my server, compiled one with qc, and one with pre_qc cause have some declarations in the begining of the file and can not be compiled with qc.
The issue is with the ShadowZoneLIB.lua.
I add it in the questlib.lua(dofile("path/to/ShadowZoneLIB.lua), but when I try /reload q nothing happens and in syserr of channel 1 core I get:
"SYSERR :InitializeLua: LOAD_QUESTLIB_FAILURE(locale/english/quest/questlib.lua)"
If I remove the "dofile("ShadowZoneLIB.lua)" ir refresh the quests ok, also if I add "dofile("GFquestlib.lua")" it works....

