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AD: Mt2009 - Mobile & PC - 30 January 2026 CHECK THE PRESENTATION!
Hello everyone!
Could someone help me why the sash and weapon costumes are not showing up in my RenderTarget?
Here I will give an example for the sash when I found:
However, I have the definition of this ModelPreview as follows:

Thank you for any informations! Have a nice day!
Could someone help me why the sash and weapon costumes are not showing up in my RenderTarget?
Here I will give an example for the sash when I found:
If I try to change the to 3,if app.ENABLE_ACCE_COSTUME_SYSTEM and isCostumeAcce:
## ABSORPTION RATE
absChance = int(metinSlot[acce.ABSORPTION_SOCKET])
self.AppendTextLine(localeInfo.ACCE_ABSORB_CHANCE % (absChance), self.CONDITION_COLOR)
## END ABSORPTION RATE
itemAbsorbedVnum = int(metinSlot[acce.ABSORBED_SOCKET])
if preview != 0:
self.__ModelPreview(itemVnum, 4, self.__ItemGetRace())
the sash appears like this:itemVnum, 3, self.__ItemGetRace()
However, I have the definition of this ModelPreview as follows:
When I tried to debug it, It didn't tell me much morerenderTarget.SetBackground(RENDER_TARGET_INDEX, "d:/ymir work/ui/game/myshop_deco/model_view_bg_render.sub")
renderTarget.SetVisibility(RENDER_TARGET_INDEX, True)
renderTarget.SelectModel(RENDER_TARGET_INDEX, model)
if test == 1:
renderTarget.SetHair(RENDER_TARGET_INDEX, Vnum)
elif test == 2:
renderTarget.SetArmor(RENDER_TARGET_INDEX, Vnum)
elif test == 3:
renderTarget.SetWeapon(RENDER_TARGET_INDEX, Vnum)
elif test in (4, 5):
renderTarget.SetAcce(RENDER_TARGET_INDEX, Vnum)
Thank you for any informations! Have a nice day!

