INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_ANIMAL_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_COMBAT', 5, 1, 2, 3, 4, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_HUMAN_PCT', 5, 2, 3, 4, 5, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_DARK_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_EARTH_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_WIND_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_ICE_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_FIRE_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_ELECT_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_DARK_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_EARTH_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_WIND_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_ICE_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_FIRE_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_ELECT_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_MONSTER_PCT', 5, 2, 4, 5, 7, 10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_HUMAN_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_CZ_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_METIN_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_METIN', 5, 2, 4, 5, 7, 15, 5, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_BOSS_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_BOSS', 5, 2, 4, 5, 7, 12, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('MAGIC_ATT_GRADE_BONUS', 5, 10, 20, 30, 40, 50, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 5, 5);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_INSECT_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_DESERT_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_MILGYO_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_ORC_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_DEVIL_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_UNDEAD_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);