Member
- Jan
- Threads
- 1
- 10
- 0
- 1
[EN]
[C++ / Python] Global Story System (Co-op)
Contact Discord : zedu
[>] How does it work?
- Chapters & global objectives There are Chapters - Each chapter has a Global Target (ex: 5,000 dogs) and a time (ex: 24h)
- Any mob beaten by any player is added to the target. The progress bar is global, it updates in real time.
- If they succeed in time: The server instantly moves to the next chapter and everyone gets their reward.
- If you are a new player and chapter 1 and 2 have been completed, you can collect the reward, but only if you are level 30+
- If they don’t succeed (time expires): The system wipes the current chapter. The progress is reset to 0 and they start over.
Config & extensibility
- Config-based system, easy to edit (chapters, target, time, rewards, etc.).
- It can be adapted for other types of progress: item upgrade, fishing, craft, dungeon, etc.
- Update
- The system has been split into 2 categories
- Global = The whole server must contribute to complete the target
- Solo = The solo category replaces classic quests; the target is individual and offers a much more enjoyable gameplay experience
- Upcoming Updates - Updated
- Ranking system for the global category (1st place, 2nd place, 3rd place) with live display, and those top 3 spots receive extra items/buffs
- Animation when you open/close the book + your server’s logo on the cover
To see the download links,
Log in or register now.
[>]
To see the download links,
Log in or register now.
Hidden content
You need to reply to this thread in order to see this content.
