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View attachment 1650
View attachment 1651
CSS:
ChangeLog
Emoji System
Fast Statu
999KT Yang Limit
makefile gcc12-gcc10
Python:
#pragma on#pragma///////////////////////////////////////////////////////////////////
// ### Defaul###mir Macros ###
#defin###O#definCE_EUROPE
#define EN#defineE_SYSTEM
#define EN#define_SYSTEM
#define EN#define_SOUL_SYSTEM
#define EN#defineUIPMENT_SYSTEM
// ### Defaul###mir Macros ###
//////###/////////////////////////////////////////////////////////////////

// it shows emojis in the textlines
#define EN#defineSYSTEM // Emoji Sistemi
#define EN#defineAT_RENEWAL // Hızlı Statü Sistemi
#define ENABL#defineIT_SYSTEM // 999KT Yang Limiti

////////////////////////////////////////////////////////////////////////
// ### New From ###aleInc ######aleIncE###L#define_CHECK
#define ENABL#defineDDENTHING_FOR_GM
#define ENABL#defineUCT_AUTODETECT
#define ENABL#defineER_ACCOUNT5
#define ENABL#define_TRADE
#define ENABL#defineTEM
#define ENABL#defineNVEN_SYSTEM
#define ENABL#defineRMOR_EFFECT
#define ENABL#defineDOW_EX
#define ENABL#defineEL_REFRESH
#define ENABL#defineUME_ATTR
#define ENABL#defineRPC
#define ENABL#defineEM_EX
#define ENABL#defineX
#define ENABL#defineUALIFICATION
//#define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABL#defineSYSTEM
#define ENABL#defineSTEM
#define ENABL#defineNNEL
#define ENABL#defineYSTEM
#define ENABL#defineSKILL_DESC

#define WJ_SH#defineO
#ifdef WJ_SHO#ifdefFO
#define ENABL#defineAIFLAG
#define ENABL#defineLEVEL
#endif
// ####endifm ######endifrom####aleInc/###//////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### From Game### ###
#define E###L#defineCHARACTER
#ifdef ENABLE#ifdef_CHARACTER
// #define DISAB#define_ON_CREATE
#endif
// #de#endifBL4#de#endifNABL#define_REDUCTION_SYSTEML#defineSTUME_SYSTEM
#define ENABL#defineOSTUME_SYSTEM
// ### From Game### ###
/////////###//////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New Syste###efines - Extended Version ###

// if is###fine ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING
#define ENABL#defineTUME_SYSTEM
#define ENABL#defineLING
// #define USE_A#define_WITH_NO_NEGATIVE_BONUS

// if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar
#define ENABL#defineEL_EVENT

//if you want to see highlighted a new item when dropped or when exchanged
#define ENABL#defineT_NEW_ITEM



// effects while hidden won't show up
#define __ENA#defineH_FIX__

// circle dots in minimap instead of squares
#define ENABL#defineWHITEMARK_CIRCLE

// for debug: print received packets
// #define ENABL#defineCV_PACKET_DEBUG

// ### New Syste###efines - Extended Version ###
/////////###//////////////////////////////////////////////////////////////
//martysama0134's 39109a5bb10ccb7aff1313d369804b74
CoffeeScript:
CommonDefines
#ifndef __INC#ifndefMMON_DEFINES_H__
#define __INC#defineMMON_DEFINES_H__
#pragma once
#pragma////////////////////////////////////////////////////////////////
// ### Standard ###tures ###
###tures_###R#defineT_ENCRYPTION_
#define __PET#define#define __UDP#define/#define ENABLE_QUEST_CATEGORY

// ### END Stand### Features ###
/////////###//////////////////////////////////////////////////////////////
#define ENABL#define_RENEWAL // Hızlı Statü Sistemi
#define ENABLE_Y#defineSYSTEM // 999KT Yang Limiti


//////////////////////////////////////////////////////////////////////////
// ### New Features####
#define ENAB###D#definedefine ENABLE_F#define
#define ENABLE_N#defineefine ENABLE_P#defineTY
#define ENABLE_B#defineORY_EX
#define ENABLE_C#define_DUNGEON
// #define ENABLE_I#defineOSTUME
// #define ENABLE_S#defineSTEM
#define ENABLE_P#defineACCOUNT5
#define ENABLE_D#define
#define ENABLE_E#defineN_SYSTEM
#define ENABLE_M#defineME_SYSTEM
#define ENABLE_W#defineUME_SYSTEM
#define ENABLE_Q#defineVENT
#define ENABLE_Q#defineEVENT
#define ENABLE_Q#defineVENT
#define ENABLE_P#defineEX
#define ENABLE_S#definePARTY
#define ENABLE_N#defineIFICATION
// #define ENABLE_N#defineCE_DIVIDED_BY_5
#define ENABLE_C#definePRICE
#define ENABLE_G#defineX
#define ENABLE_M#defineME_EX_SYSTEM
#define ENABLE_P#defineTEM
#define ENABLE_G#defineM
#define ENABLE_M#defineL
#define ENABLE_Q#defineEM

enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};

#define ENABLE_W#defineRACTER
#ifdef ENABLE_WO#ifdefARACTER
// #define DISABLE_#define_CREATE
#define USE_MOB_#defineS_POISON
#define USE_MOB_#defineGGER
// #define USE_ITEM#defineAS_POISON
// #define USE_ITEM#defineAGGER
#define USE_WOLF#define
#define USE_WOLF#define#endif

// #defi#endifE_M9#defi#endifBLE_M#defineDUCTION_SYSTEMA#ifdefCTION_SYSTEM
// #define USE_MAGI#defineN_STONES
#endif

// ### E#endifeat########
////////////###///////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISA###_#defineNG_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_A#defineME_SYSTEM //fixed version
// #define USE_ACCE#defineITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_H#defineNEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_K#define_FIX //if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_S#defineKET_SENT // debug purposes

#define ENABLE_E#defineM_AWARD //slight adjustement
#ifdef ENABLE_EX#ifdefEM_AWARD
// #define USE_ITEM#defineECK_ATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
#endif

// ### E#endifeatu#######
////////////###///////////////////////////////////////////////////////////

#endif
//martysa#endifs 39109a5bb10ccb7aff1313d369804b74
View attachment 1652
View attachment 1653
[Hidden content]
Thx for this release man
 
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View attachment 1650
View attachment 1651
CSS:
ChangeLog
Emoji System
Fast Statu
999KT Yang Limit
makefile gcc12-gcc10
Python:
#pragma on#pragma///////////////////////////////////////////////////////////////////
// ### Defaul###mir Macros ###
#defin###O#definCE_EUROPE
#define EN#defineE_SYSTEM
#define EN#define_SYSTEM
#define EN#define_SOUL_SYSTEM
#define EN#defineUIPMENT_SYSTEM
// ### Defaul###mir Macros ###
//////###/////////////////////////////////////////////////////////////////

// it shows emojis in the textlines
#define EN#defineSYSTEM // Emoji Sistemi
#define EN#defineAT_RENEWAL // Hızlı Statü Sistemi
#define ENABL#defineIT_SYSTEM // 999KT Yang Limiti

////////////////////////////////////////////////////////////////////////
// ### New From ###aleInc ######aleIncE###L#define_CHECK
#define ENABL#defineDDENTHING_FOR_GM
#define ENABL#defineUCT_AUTODETECT
#define ENABL#defineER_ACCOUNT5
#define ENABL#define_TRADE
#define ENABL#defineTEM
#define ENABL#defineNVEN_SYSTEM
#define ENABL#defineRMOR_EFFECT
#define ENABL#defineDOW_EX
#define ENABL#defineEL_REFRESH
#define ENABL#defineUME_ATTR
#define ENABL#defineRPC
#define ENABL#defineEM_EX
#define ENABL#defineX
#define ENABL#defineUALIFICATION
//#define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABL#defineSYSTEM
#define ENABL#defineSTEM
#define ENABL#defineNNEL
#define ENABL#defineYSTEM
#define ENABL#defineSKILL_DESC

#define WJ_SH#defineO
#ifdef WJ_SHO#ifdefFO
#define ENABL#defineAIFLAG
#define ENABL#defineLEVEL
#endif
// ####endifm ######endifrom####aleInc/###//////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### From Game### ###
#define E###L#defineCHARACTER
#ifdef ENABLE#ifdef_CHARACTER
// #define DISAB#define_ON_CREATE
#endif
// #de#endifBL4#de#endifNABL#define_REDUCTION_SYSTEML#defineSTUME_SYSTEM
#define ENABL#defineOSTUME_SYSTEM
// ### From Game### ###
/////////###//////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New Syste###efines - Extended Version ###

// if is###fine ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING
#define ENABL#defineTUME_SYSTEM
#define ENABL#defineLING
// #define USE_A#define_WITH_NO_NEGATIVE_BONUS

// if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar
#define ENABL#defineEL_EVENT

//if you want to see highlighted a new item when dropped or when exchanged
#define ENABL#defineT_NEW_ITEM



// effects while hidden won't show up
#define __ENA#defineH_FIX__

// circle dots in minimap instead of squares
#define ENABL#defineWHITEMARK_CIRCLE

// for debug: print received packets
// #define ENABL#defineCV_PACKET_DEBUG

// ### New Syste###efines - Extended Version ###
/////////###//////////////////////////////////////////////////////////////
//martysama0134's 39109a5bb10ccb7aff1313d369804b74
CoffeeScript:
CommonDefines
#ifndef __INC#ifndefMMON_DEFINES_H__
#define __INC#defineMMON_DEFINES_H__
#pragma once
#pragma////////////////////////////////////////////////////////////////
// ### Standard ###tures ###
###tures_###R#defineT_ENCRYPTION_
#define __PET#define#define __UDP#define/#define ENABLE_QUEST_CATEGORY

// ### END Stand### Features ###
/////////###//////////////////////////////////////////////////////////////
#define ENABL#define_RENEWAL // Hızlı Statü Sistemi
#define ENABLE_Y#defineSYSTEM // 999KT Yang Limiti


//////////////////////////////////////////////////////////////////////////
// ### New Features####
#define ENAB###D#definedefine ENABLE_F#define
#define ENABLE_N#defineefine ENABLE_P#defineTY
#define ENABLE_B#defineORY_EX
#define ENABLE_C#define_DUNGEON
// #define ENABLE_I#defineOSTUME
// #define ENABLE_S#defineSTEM
#define ENABLE_P#defineACCOUNT5
#define ENABLE_D#define
#define ENABLE_E#defineN_SYSTEM
#define ENABLE_M#defineME_SYSTEM
#define ENABLE_W#defineUME_SYSTEM
#define ENABLE_Q#defineVENT
#define ENABLE_Q#defineEVENT
#define ENABLE_Q#defineVENT
#define ENABLE_P#defineEX
#define ENABLE_S#definePARTY
#define ENABLE_N#defineIFICATION
// #define ENABLE_N#defineCE_DIVIDED_BY_5
#define ENABLE_C#definePRICE
#define ENABLE_G#defineX
#define ENABLE_M#defineME_EX_SYSTEM
#define ENABLE_P#defineTEM
#define ENABLE_G#defineM
#define ENABLE_M#defineL
#define ENABLE_Q#defineEM

enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};

#define ENABLE_W#defineRACTER
#ifdef ENABLE_WO#ifdefARACTER
// #define DISABLE_#define_CREATE
#define USE_MOB_#defineS_POISON
#define USE_MOB_#defineGGER
// #define USE_ITEM#defineAS_POISON
// #define USE_ITEM#defineAGGER
#define USE_WOLF#define
#define USE_WOLF#define#endif

// #defi#endifE_M9#defi#endifBLE_M#defineDUCTION_SYSTEMA#ifdefCTION_SYSTEM
// #define USE_MAGI#defineN_STONES
#endif

// ### E#endifeat########
////////////###///////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISA###_#defineNG_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_A#defineME_SYSTEM //fixed version
// #define USE_ACCE#defineITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_H#defineNEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_K#define_FIX //if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_S#defineKET_SENT // debug purposes

#define ENABLE_E#defineM_AWARD //slight adjustement
#ifdef ENABLE_EX#ifdefEM_AWARD
// #define USE_ITEM#defineECK_ATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
#endif

// ### E#endifeatu#######
////////////###///////////////////////////////////////////////////////////

#endif
//martysa#endifs 39109a5bb10ccb7aff1313d369804b74
View attachment 1652
View attachment 1653
[Hidden content]
good
 
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View attachment 1650
View attachment 1651
CSS:
 ChangeLog (Änderungsprotokoll)
Emoji-System
Schneller Statut
999KT Yang-Grenze
makefile gcc12-gcc10
Python:
#pragma on#pragma///
### Defaul###mir Makros ###
#defin###O#definCE_EUROPE
#define DE#defineE_SYSTEM
#define EN#define_SYSTEM
#define EN#define_SOUL_SYSTEM
#define DE#defineUIPMENT_SYSTEM
### Defaul###mir Makros ###
//////###/////////////////////////////////////////////////////////////////

Es zeigt Emojis in den Textzeilen an
#define DE#defineSYSTEM // Emoji Sistemi
#define DE#defineAT_RENEWAL // Hızlı Statü Sistemi
#define ENABL#defineIT_SYSTEM // 999KT Yang Limiti

////////////////////////////////////////////////////////////////////////
### Neu von ###aleInc #######aleIncE###L#define_CHECK
#define AKTIVIEREN#defineDDENTHING_FOR_GM
#define AKTIVIEREN#defineUCT_AUTODETECT
#define AKTIVIEREN#defineER_ACCOUNT5
#define AKTIVIEREN#define_TRADE
#define AKTIVIEREN#defineTEM
#define AKTIVIEREN#defineNVEN_SYSTEM
#define AKTIVIEREN#defineRMOR_EFFECT
#define AKTIVIEREN#defineDOW_EX
#define AKTIVIEREN#defineEL_REFRESH
#define AKTIVIEREN#defineUME_ATTR
#define ENABL#defineRPC
#define AKTIVIEREN#defineEM_EX
#define AKTIVIEREN#defineX
#define ENABL#defineUALIFICATION
#define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define AKTIVIEREN#SYSTEM DEFINIEREN
#define AKTIVIEREN#MINT DEFINIEREN
#define AKTIVIEREN#DEFINENNEL
#define AKTIVIEREN#DEFINEYSTEM
#define AKTIVIEREN#defineSKILL_DESC

#define WJ_SH#defineO
#ifdef WJ_SHO#ifdefFO
#define AKTIVIEREN#defineAIFLAG
#define ENABL#defineLEVEL
#endif
####endifm ####endifrom####aleInc/###/

//////////////////////////////////////////////////////////////////////////
### Aus dem Spiel### ###
#define E###L#defineCHARACTER
#ifdef AKTIVIEREN#ifdef_CHARACTER
#define DISAB#define_ON_CREATE
#endif
#de#endifBL4#de#endifNABL#define_REDUCTION_SYSTEML#defineSTUME_SYSTEM
#define AKTIVIEREN#defineOSTUME_SYSTEM
### Aus dem Spiel### ###
/////////###//////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
### Neues System###efines - Erweiterte Version ###

Wenn is###fine ENABLE_ACCE_COSTUME_SYSTEM können die Spieler die Schulterschärpe verwenden
Wenn Sie die Objektskalierungsfunktion verwenden möchten, müssen Sie ENABLE_OBJ_SCALLING
#define AKTIVIEREN#defineTUME_SYSTEM
#define AKTIVIEREN#DEFINELING
#define USE_A#define_WITH_NO_NEGATIVE_BONUS

Wenn Sie SetMouseWheelScrollEvent verwenden möchten, oder wenn Sie das Mausrad verwenden möchten, um die Bildlaufleiste zu verschieben
#define AKTIVIEREN#defineEL_EVENT

Wenn Sie möchten, dass ein neuer Gegenstand hervorgehoben wird, wenn er fallen gelassen oder ausgetauscht wird
#define AKTIVIEREN#defineT_NEW_ITEM



Effekte, die ausgeblendet sind, werden nicht angezeigt
#define __ENA#defineH_FIX__

Kreispunkte auf der Minikarte anstelle von Quadraten
#define AKTIVIEREN#defineWHITEMARK_CIRCLE

Zum Debuggen: Empfangene Pakete ausgeben
#define AKTIVIEREN#defineCV_PACKET_DEBUG

### Neues System###efines - Erweiterte Version ###
/////////###//////////////////////////////////////////////////////////////
martysama0134's 39109a5bb10ccb7aff1313d369804b74
Code:
 CommonDefines
#ifndef __INC#ifndefMMON_DEFINES_H__
#define __INC#defineMMON_DEFINES_H__
#pragma einmal
#pragma///
### Standard ###tures ###
###tures_###R#defineT_ENCRYPTION_
#define __PET#definieren#definieren __UDP#definieren/#define ENABLE_QUEST_CATEGORY

### END Stand### Merkmale ###
/////////###//////////////////////////////////////////////////////////////
#define ENABL#define_RENEWAL // Hızlı Statü Sistemi
#define ENABLE_Y#defineSYSTEM // 999KT Yang Limiti


//////////////////////////////////////////////////////////////////////////
### Neue Funktionen####
#define ENAB###D#definedefine ENABLE_F#define
#define ENABLE_N#defineefine ENABLE_P#defineTY
#define ENABLE_B#defineORY_EX
#define ENABLE_C#define_DUNGEON
#define ENABLE_I#defineOSTUME
#define ENABLE_S#MINT DEFINIEREN
#define ENABLE_P#DEFINEACCOUNT5
#define ENABLE_D#define
#define ENABLE_E#defineN_SYSTEM
#define ENABLE_M#defineME_SYSTEM
#define ENABLE_W#defineUME_SYSTEM
#define ENABLE_Q#defineVENT
#define ENABLE_Q#EREIGNIS DEFINIEREN
#define ENABLE_Q#defineVENT
#define ENABLE_P#defineEX
#define ENABLE_S#PARTEI DEFINIEREN
#define ENABLE_N#DEFINEification
#define ENABLE_N#defineCE_DIVIDED_BY_5
#define ENABLE_C#PREIS DEFINIEREN
#define ENABLE_G#defineX
#define ENABLE_M#defineME_EX_SYSTEM
#define ENABLE_P#defineTEM
#define ENABLE_G#defineM
#define ENABLE_M#defineL
#define ENABLE_Q#defineEM

enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 Standardwert
};

#define ENABLE_W#defineRACTER
#ifdef ENABLE_WO#ifdefARACTER
#define DISABLE_#define_CREATE
#define USE_MOB_#defineS_POISON
#define USE_MOB_#defineGGER
#define USE_ITEM#defineAS_POISON
#define USE_ITEM#defineAGGER
#define USE_WOLF#definieren
#define USE_WOLF#define#endif

#defi#endifE_M9#defi#endifBLE_M#defineDUCTION_SYSTEMA#ifdefCTION_SYSTEM
#define USE_MAGI#defineN_STONES
#endif

### E#endifeat########
////////////###///////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISA###_#defineNG_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_A#defineME_SYSTEM //fixed version
// #define USE_ACCE#defineITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_H#defineNEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_K#define_FIX //if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_S#defineKET_SENT // debug purposes

#define ENABLE_E#defineM_AWARD //slight adjustement
#ifdef ENABLE_EX#ifdefEM_AWARD
// #define USE_ITEM#defineECK_ATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
#endif

// ### E#endifeatu#######
////////////###///////////////////////////////////////////////////////////

#endif
martysa#endifs 39109a5bb10ccb7aff1313d369804b74
View attachment 1652
View attachment 1653
[Ausgeblendeter Inhalt]
:)
 
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