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CSS:ChangeLog Emoji System Fast Statu 999KT Yang Limit makefile gcc12-gcc10Python:#pragma on#pragma/////////////////////////////////////////////////////////////////// // ### Defaul###mir Macros ### #defin###O#definCE_EUROPE #define EN#defineE_SYSTEM #define EN#define_SYSTEM #define EN#define_SOUL_SYSTEM #define EN#defineUIPMENT_SYSTEM // ### Defaul###mir Macros ### //////###///////////////////////////////////////////////////////////////// // it shows emojis in the textlines #define EN#defineSYSTEM // Emoji Sistemi #define EN#defineAT_RENEWAL // Hızlı Statü Sistemi #define ENABL#defineIT_SYSTEM // 999KT Yang Limiti //////////////////////////////////////////////////////////////////////// // ### New From ###aleInc ######aleIncE###L#define_CHECK #define ENABL#defineDDENTHING_FOR_GM #define ENABL#defineUCT_AUTODETECT #define ENABL#defineER_ACCOUNT5 #define ENABL#define_TRADE #define ENABL#defineTEM #define ENABL#defineNVEN_SYSTEM #define ENABL#defineRMOR_EFFECT #define ENABL#defineDOW_EX #define ENABL#defineEL_REFRESH #define ENABL#defineUME_ATTR #define ENABL#defineRPC #define ENABL#defineEM_EX #define ENABL#defineX #define ENABL#defineUALIFICATION //#define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5 #define ENABL#defineSYSTEM #define ENABL#defineSTEM #define ENABL#defineNNEL #define ENABL#defineYSTEM #define ENABL#defineSKILL_DESC #define WJ_SH#defineO #ifdef WJ_SHO#ifdefFO #define ENABL#defineAIFLAG #define ENABL#defineLEVEL #endif // ####endifm ######endifrom####aleInc/###////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // ### From Game### ### #define E###L#defineCHARACTER #ifdef ENABLE#ifdef_CHARACTER // #define DISAB#define_ON_CREATE #endif // #de#endifBL4#de#endifNABL#define_REDUCTION_SYSTEML#defineSTUME_SYSTEM #define ENABL#defineOSTUME_SYSTEM // ### From Game### ### /////////###////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // ### New Syste###efines - Extended Version ### // if is###fine ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash // if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING #define ENABL#defineTUME_SYSTEM #define ENABL#defineLING // #define USE_A#define_WITH_NO_NEGATIVE_BONUS // if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar #define ENABL#defineEL_EVENT //if you want to see highlighted a new item when dropped or when exchanged #define ENABL#defineT_NEW_ITEM // effects while hidden won't show up #define __ENA#defineH_FIX__ // circle dots in minimap instead of squares #define ENABL#defineWHITEMARK_CIRCLE // for debug: print received packets // #define ENABL#defineCV_PACKET_DEBUG // ### New Syste###efines - Extended Version ### /////////###////////////////////////////////////////////////////////////// //martysama0134's 39109a5bb10ccb7aff1313d369804b74View attachment 1652CoffeeScript:CommonDefines #ifndef __INC#ifndefMMON_DEFINES_H__ #define __INC#defineMMON_DEFINES_H__ #pragma once #pragma//////////////////////////////////////////////////////////////// // ### Standard ###tures ### ###tures_###R#defineT_ENCRYPTION_ #define __PET#define#define __UDP#define/#define ENABLE_QUEST_CATEGORY // ### END Stand### Features ### /////////###////////////////////////////////////////////////////////////// #define ENABL#define_RENEWAL // Hızlı Statü Sistemi #define ENABLE_Y#defineSYSTEM // 999KT Yang Limiti ////////////////////////////////////////////////////////////////////////// // ### New Features#### #define ENAB###D#definedefine ENABLE_F#define #define ENABLE_N#defineefine ENABLE_P#defineTY #define ENABLE_B#defineORY_EX #define ENABLE_C#define_DUNGEON // #define ENABLE_I#defineOSTUME // #define ENABLE_S#defineSTEM #define ENABLE_P#defineACCOUNT5 #define ENABLE_D#define #define ENABLE_E#defineN_SYSTEM #define ENABLE_M#defineME_SYSTEM #define ENABLE_W#defineUME_SYSTEM #define ENABLE_Q#defineVENT #define ENABLE_Q#defineEVENT #define ENABLE_Q#defineVENT #define ENABLE_P#defineEX #define ENABLE_S#definePARTY #define ENABLE_N#defineIFICATION // #define ENABLE_N#defineCE_DIVIDED_BY_5 #define ENABLE_C#definePRICE #define ENABLE_G#defineX #define ENABLE_M#defineME_EX_SYSTEM #define ENABLE_P#defineTEM #define ENABLE_G#defineM #define ENABLE_M#defineL #define ENABLE_Q#defineEM enum eCommonDefines { MAP_ALLOW_LIMIT = 32, // 32 default }; #define ENABLE_W#defineRACTER #ifdef ENABLE_WO#ifdefARACTER // #define DISABLE_#define_CREATE #define USE_MOB_#defineS_POISON #define USE_MOB_#defineGGER // #define USE_ITEM#defineAS_POISON // #define USE_ITEM#defineAGGER #define USE_WOLF#define #define USE_WOLF#define#endif // #defi#endifE_M9#defi#endifBLE_M#defineDUCTION_SYSTEMA#ifdefCTION_SYSTEM // #define USE_MAGI#defineN_STONES #endif // ### E#endifeat######## ////////////###/////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // ### Ex Features ### #define DISA###_#defineNG_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying #define ENABLE_A#defineME_SYSTEM //fixed version // #define USE_ACCE#defineITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb #define ENABLE_H#defineNEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged #define ENABLE_K#define_FIX //if you want to fix the 0 exp problem about the when kill lua event (recommended) // #define ENABLE_S#defineKET_SENT // debug purposes #define ENABLE_E#defineM_AWARD //slight adjustement #ifdef ENABLE_EX#ifdefEM_AWARD // #define USE_ITEM#defineECK_ATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit #endif // ### E#endifeatu####### ////////////###/////////////////////////////////////////////////////////// #endif //martysa#endifs 39109a5bb10ccb7aff1313d369804b74
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