CommonDefines
#ifndef __INC#ifndefMMON_DEFINES_H__
#define __INC#defineMMON_DEFINES_H__
#pragma once
#pragma////////////////////////////////////////////////////////////////
// ### Standard ###tures ###
###tures_###R#defineT_ENCRYPTION_
#define __PET#define#define __UDP#define/#define ENABLE_QUEST_CATEGORY
// ### END Stand### Features ###
/////////###//////////////////////////////////////////////////////////////
#define ENABL#define_RENEWAL // Hızlı Statü Sistemi
#define ENABLE_Y#defineSYSTEM // 999KT Yang Limiti
//////////////////////////////////////////////////////////////////////////
// ### New Features####
#define ENAB###D#definedefine ENABLE_F#define
#define ENABLE_N#defineefine ENABLE_P#defineTY
#define ENABLE_B#defineORY_EX
#define ENABLE_C#define_DUNGEON
// #define ENABLE_I#defineOSTUME
// #define ENABLE_S#defineSTEM
#define ENABLE_P#defineACCOUNT5
#define ENABLE_D#define
#define ENABLE_E#defineN_SYSTEM
#define ENABLE_M#defineME_SYSTEM
#define ENABLE_W#defineUME_SYSTEM
#define ENABLE_Q#defineVENT
#define ENABLE_Q#defineEVENT
#define ENABLE_Q#defineVENT
#define ENABLE_P#defineEX
#define ENABLE_S#definePARTY
#define ENABLE_N#defineIFICATION
// #define ENABLE_N#defineCE_DIVIDED_BY_5
#define ENABLE_C#definePRICE
#define ENABLE_G#defineX
#define ENABLE_M#defineME_EX_SYSTEM
#define ENABLE_P#defineTEM
#define ENABLE_G#defineM
#define ENABLE_M#defineL
#define ENABLE_Q#defineEM
enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};
#define ENABLE_W#defineRACTER
#ifdef ENABLE_WO#ifdefARACTER
// #define DISABLE_#define_CREATE
#define USE_MOB_#defineS_POISON
#define USE_MOB_#defineGGER
// #define USE_ITEM#defineAS_POISON
// #define USE_ITEM#defineAGGER
#define USE_WOLF#define
#define USE_WOLF#define#endif
// #defi#endifE_M9#defi#endifBLE_M#defineDUCTION_SYSTEMA#ifdefCTION_SYSTEM
// #define USE_MAGI#defineN_STONES
#endif
// ### E#endifeat########
////////////###///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISA###_#defineNG_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_A#defineME_SYSTEM //fixed version
// #define USE_ACCE#defineITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_H#defineNEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_K#define_FIX //if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_S#defineKET_SENT // debug purposes
#define ENABLE_E#defineM_AWARD //slight adjustement
#ifdef ENABLE_EX#ifdefEM_AWARD
// #define USE_ITEM#defineECK_ATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
#endif
// ### E#endifeatu#######
////////////###///////////////////////////////////////////////////////////
#endif
//martysa#endifs 39109a5bb10ccb7aff1313d369804b74