In char.cpp, search for:
void CHARACTER::EndBattlePassMission(const BYTE idx) {
add after and before #endif:
void CHARACTER::CheckBattlePass()
{
const auto& missions = CNewBattlePassManager::instance().GetAllMissions();
const auto& progress = GetBattlePassVector();
if (missions.empty() || progress.empty())
return;
if (missions.size() != progress.size())
{
sys_err("BattlePass mismatch for player [%s] (ID: %u): missions.size() = %zu, progress.size() = %zu",
GetName(), GetPlayerID(), missions.size(), progress.size());
}
const size_t count = std::min(missions.size(), progress.size());
for (size_t i = 0; i < count; ++i)
{
const auto& mission = missions[i];
const auto& [currentValue, isCompleted] = progress[i];
}
}
Now, move to input_login and search for void CInputLogin::Entergame(LPDESC d, const char* data), inside this add
#ifdef ENABLE_NEW_BATTLE_PASS
sys_err("Checking battle pass for %s", ch->GetName());
ch->CheckBattlePass();
#endif