AD: Mt2009 - Mobile & PC - 30 January 2026 CHECK THE PRESENTATION!
Hello, please warehouse.quest has a problem.
SYSERR: Oct 1 03:15:13 :: Resume: wrong QUEST_WAIT request! : 74
Thank you very much, have a nice day.
Thank you very much, have a nice day.
SYSERR: Oct 1 03:15:13 :: Resume: wrong QUEST_WAIT request! : 74
Thank you very much, have a nice day.
Code:
quest stash begin
state start begin -- Status when nothing is open
when 9005.chat.locale_quest(10016) begin
say_title(locale_quest(10024))
-- changed handling, after we get a new button to open the storeage directly
say(locale_quest(10025))
wait()
if pc.get_gold() < 500 then
say_title(locale_quest(10024))
say(locale_quest(10026))
else
local s = select(locale_quest(4443), locale_quest(4442))
if s == 1 then
pc.change_gold(-500)
game.set_safebox_level(1)
set_state(use)
say_npc()
say(locale_quest(10027))
say_reward(locale_quest(10028))
say(locale_quest(10029))
else
say_title(locale_quest(10024))
say(locale_quest(10030))
end
end
end
when 9005.chat.locale_quest(10019) begin
if pc.getqf("open_item_storage_count") < 3 then
say_npc()
say(locale_quest(10021))
wait()
say_npc()
say_show_item(90013) -- icon of item
say(locale_quest(10022))
wait()
pc.setqf("open_item_storage_count", pc.getqf("open_item_storage_count") + 1)
end
setskin(NOWINDOW)
game.open_mall()
end
end
state use begin
when 9005.chat.locale_quest(10031) begin
if pc.getqf("open_count") < 3 then
say_npc()
say(locale_quest(10017))
wait()
say_npc()
say(locale_quest(10018))
wait()
pc.setqf("open_count", pc.getqf("open_count") + 1)
end
setskin(NOWINDOW)
game.open_safebox()
end
when 9005.chat.locale_quest(10019) begin
if pc.getqf("open_item_storage_count") < 3 then
say_npc()
say(locale_quest(10021))
wait()
say_npc()
say_show_item(90013) -- icon of item
say(locale_quest(10022))
wait()
pc.setqf("open_item_storage_count", pc.getqf("open_item_storage_count") + 1)
end
setskin(NOWINDOW)
game.open_mall()
end
when 9005.chat.locale_quest(4386) begin
npc.open_shop()
say_npc()
say(locale_quest(10020))
end
end -- end_of_state: use
end -- end_of_quest
Thank you very much, have a nice day.
Last edited:

