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Hello Everyone,
What I want to do here is that I don't want the items on my server to have the same bonuses. In the previous versions of this object, everyone could bring a fixed enchantment. This, in my opinion, is a boring thing in the game. Metin2's issue is about inequality and the feeling of getting ahead. I wanted to do something like this, for example, someone luckily caught 50 averages on his 30 level weapon, but this item is no longer garbage, its enchantment can be removed, so high average low level items become valuable in my game.
(!!! I'm definitely not a software developer, I do it as a hobby when I'm bored, the code may be complicated, it can be made more readable, and the queries may be insufficient, let's meet in the comments with anyone who wants to work on it, if there is something missing, we can do it together, it works fine as it is)



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Hello Everyone,
What I want to do here is that I don't want the items on my server to have the same bonuses. In the previous versions of this object, everyone could bring a fixed enchantment. This, in my opinion, is a boring thing in the game. Metin2's issue is about inequality and the feeling of getting ahead. I wanted to do something like this, for example, someone luckily caught 50 averages on his 30 level weapon, but this item is no longer garbage, its enchantment can be removed, so high average low level items become valuable in my game.
(!!! I'm definitely not a software developer, I do it as a hobby when I'm bored, the code may be complicated, it can be made more readable, and the queries may be insufficient, let's meet in the comments with anyone who wants to work on it, if there is something missing, we can do it together, it works fine as it is)



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y
 
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