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Hi, after the implementation a GM Affects System (no via name) i have a problem with not matched effects than GM level.
Actually in all my players (Implementor, God, High and low wizard) i have a one effect for Game Admin (HIGH_WIZARD effect) and (my experiment) GM Prefix.
When i change a effect number in playersettingsmodules.py i have a another effect but prefix is not changed (logical).
Serverfiles - Martysama v5.8
SVN:
Client:
Does anyone have experience of this and how to resolve it?
For forum's Team - Sorry about my English, it isn't good
Actually in all my players (Implementor, God, High and low wizard) i have a one effect for Game Admin (HIGH_WIZARD effect) and (my experiment) GM Prefix.
When i change a effect number in playersettingsmodules.py i have a another effect but prefix is not changed (logical).
Serverfiles - Martysama v5.8
SVN:
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- Char.cpp (void CHARACTER::SetPlayerProto(const TPlayerTable * t))
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- Affect.h
Client:
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- InstanceBase.h
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- InstanceBaseEffect.cpp (void CInstanceBase::__SetAffect and void CInstanceBase::UpdateTextTailLevel(DWORD level)
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- InstanceBase.cpp (BOOL CInstanceBase::IsGameMaster())
Does anyone have experience of this and how to resolve it?
For forum's Team - Sorry about my English, it isn't good

