Not answered Problem after implementation GM Affects



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Hi, after the implementation a GM Affects System (no via name) i have a problem with not matched effects than GM level.

Actually in all my players (Implementor, God, High and low wizard) i have a one effect for Game Admin (HIGH_WIZARD effect) and (my experiment) GM Prefix.

When i change a effect number in playersettingsmodules.py i have a another effect but prefix is not changed (logical).

Serverfiles - Martysama v5.8

SVN:



  1. - Char.cpp (void CHARACTER::SetPlayerProto(const TPlayerTable * t))


  2. - Affect.h

Client:


Does anyone have experience of this and how to resolve it?

For forum's Team - Sorry about my English, it isn't good ;)
 
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Hi, after the implementation a GM Affects System (no via name) i have a problem with not matched effects than GM level.

Actually in all my players (Implementor, God, High and low wizard) i have a one effect for Game Admin (HIGH_WIZARD effect) and (my experiment) GM Prefix.

When i change a effect number in playersettingsmodules.py i have a another effect but prefix is not changed (logical).

Serverfiles - Martysama v5.8

SVN:



  1. - Char.cpp (void CHARACTER::SetPlayerProto(const TPlayerTable * t))


  2. - Affect.h

Client:


Does anyone have experience of this and how to resolve it?

For forum's Team - Sorry about my English, it isn't good ;)


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